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Obriam

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Obriam

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About this mod

Just a simple file editing that now allows you to drive around Night City like an elderly person.
(Now compatible with the TOGGLE WALK KEY mod)

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THIS MOD IS OUTDATED. Use Immersive driving for 1.5 instead (link bellow)

https://www.nexusmods.com/cyberpunk2077/mods/3867

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How it works? SIMPLE!!!

Hold [W] and the car drives really slow...like, REALLY slow! 

In a hurry? Hold [Left Shift] and unleash all the power that your machine has to offer! 
If the car your are driving is taking forever to start moving (trucks and heavy cars), give [Left Shift] little taps.

BUT WAIT! THERE'S MORE!!!

Pressing [A] and [D] now is much less...responsive? Yes...less abrupt. (making tight turns can be trick now. Plan your angle carefully.)

Brakes were also tuned so when you press [S] the car wont stop as fast.
Need a brake faster? Use [SPACE] in conjunction with [S].

PS: As you may have noticed...English is not my native language, so excuse any gramatical erros.  

INSTALLATION:

Extract the .zip anywere;
Go to C:\...\Cyberpunk 2077\r6\config
and replace the file "inputUserMappings" provided by this mod with the existing one.
Don't forget to make a backup first!

UPDATE 0.3: 
Now compatible with the TOGGLE WALK KEY mod.

https://www.nexusmods.com/cyberpunk2077/mods/664

UPDATE 0.2
A slight change in to the brakes force and turning values.

Line changes: 
from: <button id="IK_S" val="0.4" overridableUI="vehicleDecelrate"/>  to 0.3
and:
<button id="IK_D" val="0.6" overridableUI="vehicleSteerRight"/> to 0.7
<button id="IK_A" val="-0.6" overridableUI="vehicleSteerLeft"/> to 0.7

TO DO LIST:
Finding out what values make the car keep going for longer after letting go of the gas, instead of breaking on it's on.
(I would appreciate any input on how could possible achieve that.)

Here the lines I altered, just in case you are using an already modded file (update 0.2):

<!-- MAPPINGS -->
.
.
.
 <mapping name="Acceleration_Axis" type="Axis" >
        <button id="IK_Pad_RightTrigger" />
        <button id="IK_W" val="0.2" overridableUI="vehicleAccelerate"/>
<button id="IK_LShift" val="1.0" overridableUI="vehicleAccelerate"/>  
    </mapping>
.
.
.
<mapping name="Deceleration_Axis" type="Axis" >
        <button id="IK_Pad_LeftTrigger" />
        <button id="IK_S" val="0.3" overridableUI="vehicleDecelrate"/>  
</mapping>

<!-- VEHICLES -->
<mapping name="LeftX_Axis_Vehicle" type="Axis" >
        <button id="IK_Pad_LeftAxisX" />
        <button id="IK_D" val="0.7" overridableUI="vehicleSteerRight"/>
        <button id="IK_A" val="-0.7" overridableUI="vehicleSteerLeft"/>
    </mapping>