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Changelogs
Version 1.03
Fix weird black shapes on tail lights if game is running on high resolution / without upscaling
Version 1.02
Improved headlights
Version 1.01
Fix door animations affecting other cars with Porsche base
This is my 4th attempt at car modding in Cyberpunk 2077, so some funny quirks is to be expected
Fully modeled interior, with working speedometer :D
Custom handling, designed for high speed driving stability, just watch out for bumps... (based off from rough estimation of NFS ProStreet's F1 handling) Also, i have Cyber Vehicle Overhaul installed, so idk whether it affects my car or not since i used an existing vehicle as a base but with several edits
The speed is based off vanilla calculation, it can go to 240+mph, unless you have something like Accurate Speedometer which converts it into real scale calculation
12 colors in Virtual Car Dealer
Overall i think personally this is my best work yet :)
Known issues:
If you have an issue where the car randomly not properly scaled: go far away and make sure the car despawn completely, then call it back, it should fix itself. Or just reload the game...
To do:
Find why it does the thing above, but i don't know the source of the problem, so maybe just wish me luck lol
installation: "\Cyberpunk 2077\archive\pc\mod" My vehicle mods