Dragon's Dogma 2

File information

Last updated

Original upload

Created by

EXXXcellent

Uploaded by

EXXXcellent

Virus scan

Safe to use

Tags for this mod

About this mod

Enable Path Tracing (with caveats) and tweak numerous other settings that aren't available in the game options. Includes actual HD clouds and full cloudscape control

Requirements
Permissions and credits
Changelogs
Gives you a lot of options to the REF UI that you can experiment with. No presets or anything like that as of yet as it's discovery phase really. A LOT OF SETTINGS DO NOTHING, THIS IS BECAUSE THIS MOD SIMPLY GETS THE SETTER METHODS OF VARIOUS GRAPHICS INTERFACES, IF CAPCOM DIDN'T FINISH IT, IT WON'T WORK. Use STREAMLINED SETTINGS for the main meat of the mod if you don't want to explore and tweak too much

  • Streamlined Settings: Quick access to Path Tracing, Post Processing toggle and Better Clouds
  • Path Tracing: Tick the box in Streamlined Settings or go to RaytracingMode in "RT Options". Setting this to other modes changes the RT implementation from RTGI to Path Tracing amongst others. Path Tracing is very noisy and denoiser options don't seem to effect it but the PT shadows are amazing.
  • Noise in Path Tracing: Currently it seems none of the denoise options affect path tracing at all. Using DLSS seems to yield better results than FSR in motion, but using FSR looks better than DLSS in Photo Mode, so switch to FSR if you want to take nice photos, see gallery for a reference picture. I've had moderate success at denoising the final image by using SPP4, Bounce 1 and DLSS Balanced at 4K (I have a 4090 though), using a very very gentle denoiser with reshade
  • NOISE SOLUTION: PleaseUSE THE LATEST NIGHTLY BUILD OF REF and use the "Graphics" tab to set a main RT Type (Path Tracing) and a pre OR post clone (ASVGF), then you can set PT bounces to 0 for completely noiseless PT with the usual RTGI illuminating the shadowed areas, or use 1 bounce for some noise, but manageable if you're playing at a good enough resolution with DLSS at quality (or better using DLSSTweaks, I use 77% with preset D. Preset E/F introduces some more noise problems so don't use those). 
  • Spot Light Control: Turn off the invisible spot lights that permanently backlight the player to get more consistent Path Tracing lighting
  • RTGI (non-path traced) Performance boost (sacrifices quality): Enable BhvTraversalHeatmap in RT options. This seems to use the heatmap that the PS5 version of the game uses, which detracts from visual quality a bit  but greatly improves performance (I saw 20 FPS increas on a 4090 at 4K). This only works with the default "ASVGF" Raytracing mode.
  • RaytracingResRatio in RT Options. Only affects RTGI modes like ASVGF. Does what the Quality RT mod does, increases the RT res to not be dogshit.
  • Tonemapping: Mostly exposure controls 
  • LDR Post Processing: Disable the games entire array of post process effects for a neutral base to use reshade or something with
  • SSAO/SDFAO Controls: Increase native AO radius for non-RT users, no reshade needed!
  • Screen Space Reflections: Some of these settings do something, most of them don't. SSR will look bad anyway. 
  • Cloudscape: DD2's vanilla clouds literally render at anywhere between 1/5th and 1/3rd the resolution of the given textures and don't use the scene light properly. Now you can make them be actual good clouds
  • Subsurface Scattering: Denoise the SSS implementation and align it properly to the skin normals. Removes the pixelated / checkerboard type look on skin when RTGI AO is applied
  • Control the Weather: Fairly obvious
  • Adjust your Lantern Position: Path tracing is too accurate, it shows your lantern clipping through your thick, meaty thighs causing light flickering. Turning on this setting in Streamlined Settings will fix this by moving the lantern light forward a bit

Please check out Beethy's fantastic normal map fix that makes textures look 5x better without the need for HD AI upscaling. The textures in game had corrupted normal maps that added big blocky pixels to almost every texture, so even with 4K upscaled textures your game won't look as good as it can without this normal map fix. 

WARNING: THERE ARE NO UPPER LIMITS IN PLACE FOR INT / FLOAT VALUES, USE COMMON SENSE. PRESETS WILL COME AT SOME POINT BUT THIS NEEDS EXTENSIVE TESTING. I've not had any reports of save game problems for a while now, but PLEASE EXERCISE CAUTION AND ALWAYS BACK UP YOUR SAVE FILE WHEN MODDING GAMES

Install with fluffy or manually by plonking the .lua file in reframework/autorun, you know the drill.

REVERTING TO VANILLA: CLOSE THE GAME AND DELETE reframework/data/GraphicsSuite.json THEN RESTART YOUR GAME.

Thanks to Beethy for the main images and all of you who have contributed screenshots showcasing the various settings!!

I work on this mod where I can in my free time which has to fit in between full time work and spending time with my family, so I might not get around to bugfixes immediately unless they're small and quickly doable. Currentlly I'm really enjoying modding DD2 so I'm working on this quite actively, but there might be periods of time where development is slow. I'll always try to at least respond to comments and bugfixes though, so you know it's at least something that I'm keeping in mind