About this mod
Request fill, a simple retexture of the vanilla R91 Assault Rifle with the Infiltrator\'s texture. Gives the R91 the look of having synthetic furniture instead of wood & a dark finish. Requires The Pitt.
- Permissions and credits
Contents
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(1) Short description.
(2) Long description.
(3) Installing & Uninstalling
(4) Conflicts
(5) Thanks.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(1) Short description
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Request fill, a simple retexture of the vanilla R91 Assault Rifle with the Infiltrator's texture.
Gives the R91 the look of having synthetic furniture instead of wood & a dark finish.
Requires The Pitt.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(2) Long description
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A retexture of the vanilla R91 Assault Rifle so that it uses a modified version of the Infiltrator's texture from The Pitt as requested by Airsoftfox.
It is intended to be with as little change as possible, as if Bethesda had done it.
The Infiltrator's texture was almost completely compatible with the vanilla R91 Assault Rifle & only needed a tweak for the stock (which the Infiltrator does not have).
I used mostly the same stats as the vanilla R91 Assault Rifle with a slight decrease in weight & slight gain in durability due to the synthetic furniture.
It can be found in a special Footlocker in the Train Tunnel that leads to The Pitt, it's a very Hard lock so bring some hair pins. :)
This does not replace any vanilla assets, the only changes made to the game are the addition of the Footlocker in the Train Tunnel that leads to The Pitt.
Requires The Pitt.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(3) Installing & Uninstalling
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For the Main File - R91 Retaliator Assault Rifle
Using a Mod Manager:
Download manually, right click on the archive & "Open With" Mod manger (FOMM/NMM).
The mod will now open in your mod manager's Package Manager, left click on it & select "Activate" to complete the install.
Don't forget to take care of archive invalidation, the version built into mod managers often needs to be turned off & then back on again AFTER adding a new mod.
To uninstall, open your mod manager, open the Package Manager, left click on the mod & select Deactivate.
~~~~~~~~~~~~~~~
Manual Install:
Download manually, unpack the archive, drag the extracted folder & drop it into your Fallout 3 folder (not into the Data folder as the package is already named Data). Say yes when asked to overwrite.
In your Data Files, tick the R91 Retaliator.esp
Don't forget to take care of archive invalidation, the version built into mod managers often needs to be turned off & then back on again AFTER adding a new mod.
Manual Uninstall:
In your Data Files, untick the R91 Retaliator.esp & delete it.
Go to your:
Fallout 3\Data\Meshes\
Delete this folder:
R91 Retaliator
Go to your:
Fallout 3\Data\Meshes\
Delete this folder:
R91 Retaliator
~~~~~~~~~~~~~~~
NOTE: There's also an optional "Vanilla Assault Rifle Texture Replacer" available under "Miscellaneous" in the files section.
This is a textures only pack that will replace all vanilla R91 Assault Rifles with the Retaliator's texture.
Being only textures it makes none of the stat changes of the full Retaliator mod & is purely cosmetic.
You do not need the main file to use this optional file.
If used in a mod, you MUST still list The Pitt as a requirement.
To install it using a Mod Manager:
Download manually, right click on the archive & "Open With" Mod manger (FOMM/NMM).
The mod will now open in your mod manager's Package Manager, left click on it & select "Activate" to complete the install.
Don't forget to take care of archive invalidation, the version built into mod managers often needs to be turned off & then back on again AFTER adding a new mod.
To uninstall, open your mod manager, open the Package Manager, left click on the mod & select Deactivate.
~~~~~~~~~~~~~~~
Manual Install of Vanilla Assault Rifle Texture Replacer:
Download manually, unpack the archive, drag the extracted folder & drop it into your Fallout 3 folder (not into the Data folder as the package is already named Data). Say yes when asked to overwrite.
Don't forget to take care of archive invalidation, the version built into mod managers often needs to be turned off & then back on again AFTER adding a new mod.
Manual Uninstall:
Go to your:
Fallout 3\Data\Textures\Weapons\2handautomatic
Delete these files:
1stpersong3assaultrifle
1stpersong3assaultrifle_n
G3AssaultRifle
G3AssaultRifle_n
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(4) Conflicts
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Neither the Assault Rifle or the Infiltrator are replaced.
The only possible conflict would be if you have another mod changing the interior of the Train Tunnel where the Foot Locker is placed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(5) Thanks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Big Thank-You Kindly to the makers of Nifskope, that dream weaver that allows us to accomplish so much, which they conjured with dark magic, long hours & undoubtedly unhealthy quantities of coffee.
Thanks go to Bethesda for a great game that can be endlessly modded!
Thanks to the terrific Paint.net, a no nonsense art program capable of editing textures easily & with the ability to be expanded by plugins.
Thanks also to the Nexus for providing a safe home for mods.