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Changelogs
Version 0.3
Changed script to const. May save a millisecond or two on first run.
Version 0.2
Fixed bug where companions would run out of ammo.
Fixed orientation of companion shotguns (vanilla bug).
Back up again as the major bug has been fixed.
Allows you to take default weapons from companions and modify them. You can now upgrade the weapons companions start with, or even remove them entirely. Changing the ammo type of a weapon (ie using a .50 receiver) will cause companions to require the relevant ammo.
This will (obviously) be incompatible with anything that directly modifies companion weapons. Any other mod should be fine.