Do you want to have an entire brainwashed population at your command?
Requirements
DLC requirements
DLC name
Wasteland Workshop
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Console modding permissionThe author uploaded this mod to Bethesda.net and it is available for console users
Author notes
Read TexashokiesMods_License.txt in the readmes folder in data
File credits
This author has not credited anyone else in this file
Donation Points system
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Do you want to turn captured Raiders, Gunners or even super mutants into slaves Settlers?
With this mod, you can! Just turn on a Beta wave emitter in your settlement and now you have a morally corrupt but prosperous workforce at your disposal. However these slaves Hard workers cannot run a supply line in between settlements. And if you send one to a settlement without a Beta wave emitter they will frenzy when told to do so.
Options: The base File Raiders Rehabilitated Raiders,and Gunners act like settlers.
Settler Super mutants:makes super mutants like settlers in addition. This file requires the base file.
Tameable Super Mutants: makes super mutants tame when the beta wave emitter is on. This file requires the base file.
Requirments changer: changes the perk requirements of the beta wave emitter to include intimidation level 1.
Compatability: This mod is not compatible with my other mod Tameable Untameables, a mod that turns Raiders, Gunners, and Super mutants not hostile but not settlers. The mod can be found here
The optional perk requirements will conflict with any mod changing the Beta wave emitter's requirements.
If you have don't call me settler installed Raiders and Gunners will be named!
Known Issues: Raiders, Gunners, and Super mutants don't spawn immediately after opening the cage waiting for a few seconds should fix this. Raiders, Gunners, and Super mutants are hostile after spawning for a few seconds I can not fix this.
Permissions: Read TexashokiesMods_License.txt in the readmes folder in data