Mod Author Note
This mod took me a wee while to make as I have left it for for a while and had to reteach myself somethings in the CK as well as new things. Also didn't want to release a new mod while I had other projects in process however I thought why not put out a wee player home with some improvements. So I hope you enjoy this mod and any feedback let me know as I am always looking to improve. :)
Osprey Heights.
A building so old,
where many come and go,
because everywhere else is a shite hole!
Some of the improvement and features I have added since my last home mod (A place to stay- Concord).
- Now allows follower to enter the home.
- Has a Workshop to the player to go in settlement mode.
- Added a power box so for any lights/electronics to use and crafted in the home.
- Added some new lore to the home.
- Also added a surprise to not make it so easy to reach the home from the start of the game.
Update!
The Issue with the "floaty/fiddly" Workshop placements has been fixed!
Bugs & Issues
- Some reason I cannot link the default crafting benches (Armour Bench/Chemistry Station) to the main Workshop however this can be overridden by creating a new crafting bench.
- Otherwise there seems to be no other issues (please let me know in the comments).
Sweet Baby Thanks Yous
- Thanks to jpitner for providing a really helpful guide to making interior mods. (Find them here: http://www.nexusmods.com/fallout4/users/16922634 )
- Thanks to femshepping for directing me to jpitner's guide and helping me out. (Find them here: http://www.nexusmods.com/fallout4/users/22747194
- Also thanks to you guys and gals for checking my mod out! :)
My other Mods
-A place to stay- A player home in Concord: http://www.nexusmods.com/fallout4/mods/13413/?
-Enclave Flags- A Workshop Item: http://www.nexusmods.com/fallout4/mods/13820/?
Credits
Bethesda Game Studio