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spacefiddle

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spacefiddle

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About this mod

I finally found and fixed what makes a companion NEVER SHUT UP when dismissed, and they just walk around endlessly spouting their lines. While I was at it, I made several versions so you can choose how long they stay quiet between lines.

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Permissions and credits
Changelogs
2024 update: I CONSIDER THIS MOD DEPRECATED, BUT WILL LEAVE IT UP FOREVER because i don't break saves. intentionally.
I recommend using the UFO4P which integrated this fix - but did it the right way, without f&?!ing with a vanilla script that everything needs.

Coming Soon(tm): the Unofficial Patch restores the vanilla values of time between lines. I will be updating this mod to just alter the interval between lines via MCM, if I can.

I know we're always telling you to never uninstall mods, but:
uninstall this mod, at least until the update. It's safe. Hell, it's safe-ER, because my vanilla base script edit will be gone, the UFO4P will take over, and no more compatibility issues. I made this in 2017 and had little idea what I was doing.

=<>=


AHMIGAHD THE BLESSED SILENCE
No more constant chatterspam from companions you've dismissed to settlements. Maybe you can bring them all back from Murkwater now.
Single file, permanent fix.


halle*bleep*ingllujah

Where do I sign up?
Hit the NMM Vortex MO2 button. (any mod manager should work tbh)
There are three versions:


  • 10 - 15 minutes between lines (the original intended default)
  • 20 - 40 minutes between lines
  • 60 - 90 minutes between lines   Super Burnout Edition for your 47th playthrough!

You have to take and then dismiss a companion for the fix to be applied to them!


Manual install 
is simple, if you insist: take one of the followersscript.pex files you'll find in the archive. The folders are named by the Min and Max intervals (in seconds) they wait before saying a random line. Drop the .pex of your choice in [your Fallout 4 install folder]\Data\scripts aaaaand that's it. If you have Unlimited Companion Framework, make sure to grab one from the UCF folders!


Compatibility Conflicts Resolved!

Unlimited Companion Framework:
Version 1.1 of this patch now includes installer options for compatibility with UCF.


Everybody's Best Friend:
This fix is integrated into version 3.x of EBF, so no need for this patch with that - just update EBF to 3.x+ and you're good.




So what the hell happened?

TL;DR the game is supposed to adjust the interval when you grab someone, set it back when you dismiss them, and for some reason it initializes them weirdly on game start. But it was broken, and instead set both minimum and maximum wait times to zero... cache the zeroes as the original times... and then it would stay zero

F O R E V E R.

dun dun dunnnnnn

Massive credit also goes to Wenderer for his FOMOD Creation Tool.
This thing is awesome and saves a TON of time getting stuff packed up.

MY OTHER MODS CAN BE FOUND HERE