About this mod
Insane overhaul of a vanilla settlement
- Requirements
- Permissions and credits
- Donations
to this poor excuse for a "settlement ".
Did i go overboard ?? HELL YES !!! i did :P
The location of "Coastal Cottage " is now a Resort/settlement and much much more.
As a bonus you have TWO settlements with this mod since i made one more next to the ocean where
the MONORAIL goes. Yes a monorail....
Well maybe not a city type monorail but more of a rusty old mining rig of sorts. (but who cares since its cool a.f. )
The second settlement has a complete workshop and a nice build area to make anything you feel like
(careful of one of the "locals" though cause he dont like visitors ;) ) .
In our main Settlement we have various buildings like a..
1) gun shop with its own vendor counter (assignable)
2)clothing store with assignable register (stocked up too )
3) Bar with assignable register
4) clinic with its own doctor inside that has her own vendor container. ( shes voiceless but works fine ).
5)The Hotel with several rooms for bedding ,your private office and 2 floors of basement that i leave for you to explore
( *insert evil grin* )
6) a FARM and house that once served as the caretakers residence while the facility was being built
and is ready for some farmers with crops etc.
7) YOUR house that is situated next to the monorail and has a view of the ocean while overlooking the road below.
In here you will also find various workbenches and some gifts .
Technical stuff
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1) The settlement starts with ready resources like food,water and power .
The power only needs to be connected from the Conduit on the generator (right hand side) to the conduits leading to the roof
(there are 2 maintenance rooms on the floors above to help you connect ) .
Personally i suggest getting power to the roof then install and use a mod called "power everywhere "
that is a special pylon and when connected to a power source emits power all over a large area
.power everywhere
2) the workbench will be floating in front of a store but as this is a vanilla location its unavoidable so use the console to move it or
use one of the workbench moving mods .Workbench mover mod
Edit: i forgot to mention that the main settlement also has a NPC Spawner so you can quickly populate the
location. Its located on the right hand side of the Clothing store.
There are several Guard mats in obvious positions (little black mat ) ,2 registers that serve as job markers ,a receptionist mat and a gun shop counter.
All of these are workshop assets and can be assigned to.
Note: IF any register ,job mat or counter doesnt work simply scrap and replace with your own.
The reason i say this is that compatibility with mods that add items like this might cause issues.
WARNING !!!!!
SAVE FAR AWAY FROM THIS LOCATION BEFORE INSTALLING .( i suggest sanctuary etc.)
If you dont several automations may not work so dont start posting bug reports if you screw it up.
If anyone wants to fast travel to it to check it out use this in the console " coc poimcamp02 " (no quotes) .
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Have FUN !!