About this mod
This mod adds new machines to your settlement. These allow you to build the weapons from Weaponsmith Extended automatically.
- Requirements
- Permissions and credits
- Changelogs
You need WE and its required files.
The following builders exists at the moment:
- WE Assault Rifle Weapon Forge
- WE Battle Rifle Weapon Forge
- WE Hunting Rifles Weapon Forge
- WE Submachineguns Weapon Forge
- WE Mines Weapon Forge (multi-level)
- WE Archery Weapon Forge
- WE Revolver Weapon Forge
- WE Semi-automatic Pistol Weapon Forge
- WE Shotgun Weapon Forge
- WE Sniper Weapon Forge
- WE Energy Firearms Weapon Forge (multi-level)
- WE Heavy Weapons Forge (multi-level)
- WE Grenades Weapon Forge (mutli-level)
What do I mean with "multi-level"? At the weaponsmith workbench there are multiple categories for the same weapon type. Let's look at the mines. At the Workbench you have:
- Mines - Charges
- Mines - Disguised
- Mines - Traditional
- [Charges]
- C4 Charge
- Receipt of item
- Receipt of item
- Pulse Charge
- ...
- C4 Charge
- [Disguised]
- ...
- ...
- [Traditional]
- ...
- ...
At the moment I'm not sure if I should merge the Assault Rifle, Battle Rifle, Hunting Rifle, etc. to a Ballistic Firearms Weapon Forge. It would significantly reduce the amount of builders you have in your build menu.
I need your suggestions on this.
With version 0.15 I added the perk requirements to the terminals. This means you can only build the weapons with the builder if you have unlocked them in the Weaponsmith workbench.