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Cyborg11

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Cyborg11

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About this mod

This mod adds new machines to your settlement. These allow you to build the weapons from Weaponsmith Extended automatically.

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Changelogs
This mod offers new builders which allows you to build weapons from Weaponsmith Extended. 
You need WE and its required files.

The following builders exists at the moment:

  • WE Assault Rifle Weapon Forge
  • WE Battle Rifle Weapon Forge
  • WE Hunting Rifles Weapon Forge
  • WE Submachineguns Weapon Forge
  • WE Mines Weapon Forge (multi-level)
  • WE Archery Weapon Forge
  • WE Revolver Weapon Forge
  • WE Semi-automatic Pistol Weapon Forge
  • WE Shotgun Weapon Forge
  • WE Sniper Weapon Forge
  • WE Energy Firearms Weapon Forge (multi-level)
  • WE Heavy Weapons Forge (multi-level)
  • WE Grenades Weapon Forge (mutli-level)

What do I mean with "multi-level"? At the weaponsmith workbench there are multiple categories for the same weapon type. Let's look at the mines. At the Workbench you have:
  • Mines - Charges
  • Mines - Disguised
  • Mines - Traditional
Instead of creating three builders I created one builder for all mines. If you connect your terminal to it the result will look like this:
  • [Charges]
    • C4 Charge
      • Receipt of item
    • Pulse Charge
    • ...
  • [Disguised]
    • ...
  • [Traditional]
    • ...

At the moment I'm not sure if I should merge the Assault Rifle, Battle Rifle, Hunting Rifle, etc. to a Ballistic Firearms Weapon Forge. It would significantly reduce the amount of builders you have in your build menu.
I need your suggestions on this. 

With version 0.15 I added the perk requirements to the terminals. This means you can only build the weapons with the builder if you have unlocked them in the Weaponsmith workbench.