Allows power armour frames in the base game and its DLCs to be moved when in workshop mode. Includes options for those who own no, some, or all DLC.
Requirements
DLC requirements
DLC name
Automatron
Far Harbor
Nuka World
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
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Every power armour frame in the base game, Automatron, Far Harbour, and Nuka World can be moved when in workshop mode.
Movable PA Frames:
Random leveled frames scattered across the wasteland
NPC frames - Gunner PA, Raider PA, BOS PA, etc
Unique NPC frames - Clint's PA, Maxson's PA, etc
Tesla PA from Automatron
Vim! and Vim! Refresh PA from Far Harbour
Overboss, Nuka Cola, and Nuka Cola Quantum PA from Nuka World
Notes:
PA frames can be stored in the workshop, but not retrieved
All PA frames are tagged with the UnscrappableObject keyword to prevent accidental scrapping