Makes most companion weapons unique to the companion
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Changelogs
Version 2.3
Increased damage on companion weapons by 50%, except Piper, who has double
Removed edits that may have caused compatibility issues
Version 2.2
Fixed companions issues relating to thier weapons, they should now use them
Version 2.1
Fixed a few bugs with Nicks .44 conversion
Fixed Hancock being ignored from last update
Changed Curies Laser rifle
Changed Hancocks weapon to a SMG
Changed McCreadys gun to a Combat rifle
Changed follower weapon cap values
In Fallout New Vegas the companions had their own variantsof base weapons that were customised to the individual companion (Boone had a custom scoped Hunting Rifle, Lilly had the unique Virtibird Blade & custom Silenced Assault Carbine, Raul had his Scoped Magnum, etc.). Now compare their weapons to Fallout 4 companion weapons. They're exactly the same as the base game weapons that can be commonly found across the game world, so I decided to give companions weapons custom tailored for them.
This mod aims to give companion weapons a uniqueness to them, similar to the weapons Fallout NVs companions used. Details are in the spoiler Bellow:
Spoiler:
Show
Cait: No sports a Custom Sword-off shotgun Curie: Has a beefed up Laser rifle, so she might actually use it Deacon: Has a Medium capacity, silenced sniper rifle Hancock: Now has a submachine gun McCready: Now uses a custom Combat rifle, as a Gun for hire should have Piper: Has a beefed up 10mm pistol STRONG NOW GOT BIG HAMMA, STRONG NOW GO SMASH PUNY HUMANS Valentine: Now has a lightly modified .44 magnum Danse: Has laser rifle worthy of a paladin X6-88: Now has a laser that can do something. Almost Preston: Got a few upgrades, here, I'll mark it on your map
To make companions use infinite ammo with other Weapons and/or make their power armor unbreakable, I sugest using this mod.