Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

Demon9ne

Uploaded by

Demon9ne

Virus scan

Safe to use

About this mod

Evolution of the medic AI, Curie.

Permissions and credits
Donations





1.09
- Fixed differences with Fallout 4 Unofficial Patch.
- Curie's Laser can be removed/equipped/modded and requires standard fusion cells, rather than companion-specific fusion cells.
- Curie will now occasionally give the player Curie's Healthpaks instead of Stimpaks.

1.08
- Curie's SPECIAL attributes and Carry weight are now dynamically set to their minimums. (No more console BAT file/command.)
- Curie's eyes now turn lit-white while she is sitting.
- Further improved the logic in resetting Curie's eyes (color-shifting).

1.07
- AWKCR is no longer a mod requirement.
- Further improved the logic in resetting Curie's eyes (color-shifting).

1.06
- Curie's affinity perk, Combat Medic, now works correctly. (Vanilla Bug Fix; Credit to Cerbsen, for noticing/fixing it first.)

1.05
- Improved the logic in resetting Curie's eyes (color-shifting).
- Curie's eyes now turn red when she has a weapon drawn, in addition to being in combat.
- Curie's eyes now turn unlit-white if she is bleeding out.
- Combat/Drawn eye color shift (red) now has precedence over sneaking eye color shift (unlit-white).

1.04
- Renamed Readme.txt to _Readme.txt.
- Removed version from file name for future version compatibility.
- Curie's name is no longer capitalized, since it's technically not an acronym.
- Curie's custom/fixed synth eyes now shift colors. (Synth-yellow-orange by default, pink when romanced/in love, red while in combat, and unlit-white while sneaking.)

1.03
- Curie's name is now capitalized, since it's an acronym.
- Curie's eyes changed from default synth eyes to custom synth eyes.
    - Curie's eye color changed from yellow-orange to glowing pink.
    - Curie's eyes now have custom shaped pupils/slits.
    - Curie's eyes are now correctly positioned in her face.
- Curie's face otherwise remains unchanged.
- Curie's idle stance changed from neutral to friendly.
- Curie's racial game-balance adjusted. (Upgraded Gen-2 Synth; 10 Perks, 80 SPECIAL)
    - Curie now has perks befitting a synth medic. (Adamantium Skeleton 1, Medic 1-4, Sneak 1-5)
    - Curie now has 190 Carry Weight (100 + STR × 10; Player Carry Weight is 200 + STR × 10), before bonuses.
- Curie's carried inventory now contains: Curie's Laser Rifle (NPC-Only; Hidden), Fancy Hairbrush, Fashionable Glasses, Silver Locket.
- Curie's texture lighting changed from yellow-orange to pink, matching her synth eyes.

1.02
- Curie now correctly gains the bonuses granted to companions by Live & Love Magazines. (Vanilla Bug Fix)
- Curie now has perks befitting a synth. (Adamantium Skeleton 1-2, Sneak 1-5)

1.01
- Curie's carried inventory now contains: Curie's Laser Rifle (NPC-Only; Hidden), Sunglasses.
- Curie's texture lighting color changed from pearl to yellow-orange, matching her synth eyes.

1.00
- Curie's hair style changed from "No Nonsense" to "Unladylike".
- Curie's eyes changed from human eyes to synth eyes.
- Curie's face otherwise remains unchanged.
- Curie's mood changed from Neutral to Happy.
- Curie no longer takes fall damage.
- Curie's presence no longer affects the stealth meter.
- Curie now properly gains the benefits from the Inspirational perk.
- Curie now has sneak perks. (Sneak 1-5)
- Curie's carried inventory now contains: Curie's Laser Rifle (NPC-Only; Hidden).




I am a brute-force mod author. I have no idea what I'm doing. Backup your saves. Use at your own risk.


- ElminsterAU, Hlp, Zilav, and Sharlikran -- FO4Edit
- Orvid -- Caprica
- nsk13 -- Commonwealth Shorts (Screenshots)
- Cerbsen -- Combat Medic Bug Fix
- João Lobo Antunes, MD