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Emergent Design: Curie v2
by Demon9ne



About:
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Emergent Design: Curie v2 is a lore-friendly, balance-aware Fallout 4 mod that makes changes to the NPC Curie, as follows:

1.09
- Fixed differences with Fallout 4 Unofficial Patch.
- Curie's Laser can be removed/equipped/modded and requires standard fusion cells, rather than companion-specific fusion cells.
- Curie will now occasionally give the player Curie's Healthpaks instead of Stimpaks.

1.08
- Curie's SPECIAL attributes and Carry weight are now dynamically set to their minimums. (No more console BAT file/command.)
- Curie's eyes now turn lit-white while she is sitting.
- Further improved the logic in resetting Curie's eyes (color-shifting).

1.07
- AWKCR is no longer a mod requirement.
- Further improved the logic in resetting Curie's eyes (color-shifting).

1.06
- Curie's affinity perk, Combat Medic, now works correctly. (Vanilla Bug Fix; Credit to Cerbsen, for noticing/fixing it first.)

1.05
- Improved the logic in resetting Curie's eyes (color-shifting).
- Curie's eyes now turn red when she has a weapon drawn, in addition to being in combat.
- Curie's eyes now turn unlit-white if she is bleeding out.
- Combat/Drawn eye color shift (red) now has precedence over sneaking eye color shift (unlit-white).

1.04
- Renamed Readme.txt to _Readme.txt.
- Removed version from file name for future version compatibility.
- Curie's name is no longer capitalized, since it's technically not an acronym.
- Curie's custom/fixed synth eyes now shift colors. (Synth-yellow-orange by default, pink when romanced/in love, red while in combat, and unlit-white while sneaking.)

1.03
- Curie's name is now capitalized, since it's an acronym.
- Curie's eyes changed from default synth eyes to custom synth eyes.
- Curie's eye color changed from yellow-orange to glowing pink.
- Curie's eyes now have custom shaped pupils/slits.
- Curie's eyes are now correctly positioned in her face.
- Curie's face otherwise remains unchanged.
- Curie's idle stance changed from neutral to friendly.
- Curie's racial game-balance adjusted. (Upgraded Gen-2 Synth; 10 Perks, 80 SPECIAL)
- Curie now has perks befitting a synth medic. (Adamantium Skeleton 1, Medic 1-4, Sneak 1-5)
- Curie now has 190 Carry Weight (100 + STR � 10; Player Carry Weight is 200 + STR � 10), before bonuses.
- Curie's carried inventory now contains: Curie's Laser Rifle (NPC-Only; Hidden), Fancy Hairbrush, Fashionable Glasses, Silver Locket.
- Curie's texture lighting changed from yellow-orange to pink, matching her synth eyes.

1.02
- Curie now correctly gains the bonuses granted to companions by Live & Love Magazines. (Vanilla Bug Fix)
- Curie now has perks befitting a synth. (Adamantium Skeleton 1-2, Sneak 1-5)

1.01
- Curie's carried inventory now contains: Curie's Laser Rifle (NPC-Only; Hidden), Sunglasses.
- Curie's texture lighting color changed from pearl to yellow-orange, matching her synth eyes.

1.00
- Curie's hair style changed from "No Nonsense" to "Unladylike".
- Curie's eyes changed from human eyes to synth eyes.
- Curie's face otherwise remains unchanged.
- Curie's mood changed from Neutral to Happy.
- Curie no longer takes fall damage.
- Curie's presence no longer affects the stealth meter.
- Curie now properly gains the benefits from the Inspirational perk.
- Curie now has sneak perks. (Sneak 1-5)
- Curie's carried inventory now contains: Curie's Laser Rifle (NPC-Only; Hidden).

Compatibility:
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- Should any problems arise, you can use the console command RELOADSCRIPT CURIE_V2 and then fast travel.
- Advanced Users: Add the command above to your Autoexec command script. (Unnecessary, but recommended.)

My Fallout 4 Mods:
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Clothing: Suit Up -- nexusmods.com/fallout4/11273/
Collectibles: Bauble Bobble -- nexusmods.com/fallout4/mods/8652/
Crafting: Needles -- nexusmods.com/fallout4/mods/8352/
Crafting: Waterworks -- nexusmods.com/fallout4/mods/7815/
NPCs: DESTROY ALL: Cricket v2 -- nexusmods.com/fallout4/mods/6713/
NPCs: Emergent Design: CURIE v2 -- nexusmods.com/fallout4/mods/6522/
NPCs: IS BEST FIGHTER: Strong v2 -- nexusmods.com/fallout4/mods/10159/
NPCs: Rough in the Diamond: Piper v2 -- nexusmods.com/fallout4/mods/6774/
NPCs: Soldier of Misfortune: Preston v2 -- nexusmods.com/fallout4/mods/8750/
NPCs: The Everyghoul: Hancock v2 -- nexusmods.com/fallout4/mods/11333/
NPCs: Uncaged: Cait v2 -- nexusmods.com/fallout4/mods/7605/
Settlements: Greenetech Sojourn -- nexusmods.com/fallout4/mods/8527/

Disclaimer:
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I am a brute-force mod author. I have no idea what I'm doing. Backup your saves. Use at your own risk.

Credits:
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- ElminsterAU, Hlp, Zilav, and Sharlikran -- FO4Edit -- nexusmods.com/fallout4/mods/2737/
- Orvid -- Caprica -- nexusmods.com/fallout4/mods/7380/
- nx13 -- Commonwealth Shorts (Screenshots) -- nexusmods.com/fallout4/mods/7898/
- Cerbsen -- Combat Medic Bug Fix -- nexusmods.com/fallout4/mods/10651/
- Jo�o Lobo Antunes, MD