A simple immersive mod that gets rid of all that annoying, repetitive ambient music. Turning it off let you enjoy the grim atmosphere of Commonwealth Wastelands at its best. You can customize it by choosing what themes you might want to keep.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Temesia for her background photo.
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Changelogs
Version 2.1
Added the optional files to grant full compatibility for Automatron DLC. Finally!
Version 2.0
MAJOR OVERHAUL - removal of every older version (1.2.2 and older) is REQUIRED before updating. Added full compatibility for Next Gen Update and VR. More options available fcr deep customization.
Version 1.2.2
No fix: changed versioning and archived Installer version. No update required.
Version 1.2.1
Minor fix: removed some Vault music that kept on playing in some dungeons.
Version 1.2.0
Added the option to remove Special Events music jingles (credits to Robbazching).
Version 1.1.1
Minor fix: added NoMore_HP_noise.esp compatibility with Home Plate Full Workbench by g10stpd. Please install my mod after his.
Version 1.1.0
- MAJOR FIX: solved a BE version issue, now all generic Combat themes are muted.
- Brand new fully-customizable modular installer.
- DiamondCity option is no more limited to CFBE version (only in installer version).
- Added standalone No_HP_noise.esp option by request (credits to canisoftlykissu).
Version 1.0.2
Few fixes in installer descriptions.
Resolved an odd issue with NMM which didn't recognize 1.0.1 version, asking for update.
Version 1.0.1
Added FOMOD installer.
NOTE: If you have 1.0 already installed, you don't need to update since the installer version doesn't change anything.
Version 1.0
First published version.
It comes with 4 different options (CFBE, CBE, BE, E) plus a special CFBE+DiamondCity option by request. Read info for details.
This mod is Next Gen update-ready! It supports VR too! Patch for Automatron DLC now available! Updates incoming for full DLCs compatibility.
WHAT IT DOES: This mod simply mutes all the annoying, unimmersive and repetitive ambient music (that one you can hear while exploring cities, wastelands and dungeons) for a more vivid experience. You really won't know how terrifying a deathclaw roar is, or how oppressive the silence of a cave, how upsetting a violent radstorm, how pleasing sitting near a warm fireplace... until you'll mute those annoying tracks with this mod. Special Events music (like Vault 111 Door opening theme) IMHO are great for emphasizing some epic moments, so this mod leaves them untouched.
Another good news is that this mod is fully customizable! You can now adapt it to your own tastes.
The tracks you can decide to mute: 1. Explore themes: these tracks play when wandering in the Commonwealth or inside settlements. 2. Dungeon themes: these tracks play inside dungeons or vaults. 3. Combat themes: these tracks play when fighting against a generic enemy. 4. Boss themes: these tracks play when fighting against a boss or a legendary enemy. 5. Factions themes: these tracks play inside the major factions' headquarters. 6. UI themes: these tracks play alongside User Interface notification for level up, death, point of interest discovery, etc.
What this mod won't mute:
Special, unique main quest events scores, e.g. Vault 111 door opening theme. This choice was made to preserve the flavour of some of the most cinematographic moments during the game. Since these tracks are played once, you won't get annoyed.
Radio stations won't be affected - you can always decide when to play them from your PipBoy.
Music from TV broadcasts and jukeboxes.
Themes added in the DLCs - for now! I'll try to release a separate patch for them as soon as possible.
This mod now supports VR! Needs some beta testing for it tho - as I don't own a VR headset. This mod now supports Automatron DLC! Head to Downloads section to choose the right file for your needs.
INSTALLATION (NEXUS MOD MANAGER): 1a. Choose what music tracks to mute. You can add as many as you want. 2a. Enable them in NMM. There is no particular mod order.
INSTALLATION (MANUAL): 1b. Choose and download what music tracks to mute. You can add as many as you want. There is a version with all the .esp for a single download. 2b. Extract any .zip file and copy every SoS-Mute_xxxx_Themes.esp into your .../Data (from your installation folder). 3b. Open plugins.txt which you can find at C:\Users\<username>\AppData\Fallout4 and add the name of the .esp you choose (e.g. SoS-Mute_Boss_Themes.esp). There is no particular mod order.
UNINSTALL 1c. Just remove every .esp from NMM or Data folder.
100% SAVEGAME COMPATIBLE. Can be added and removed at will without any harm to your savegame.
UPDATING FROM 1.2.2 or earlier version? This 2.0 update is a major change for this mod's logic. You are required to completely erase every esp you already own before update!
FAQ
🔇 Tired of the generic "whooom" noise in Home Plate player's house? 🔇 You might want to check my other mod.
FINAL NOTES: Sorry for mistakes, English is not my native language. Let me know for any suggestions, bugs or anything else.