After one year of development, here is the sequel to the One Room Round Robin!
Captured and thrown into prison at the bottom of an underground complex in the north, will you manage to solve the rooms, conquer the keys to open the seals between you and your freedom?
Permissions and credits
Author's instructions
File credits
PROJECT LEAD
Diarmuid
DESIGN
Aaneton Ancylus Billick Boyflea Ciccipicci Diarmuid Drakkan Isaac jKos John Wordsworth Kuningas Leki Mahric Msyblade Neikun Ryeath & Elizabeth Greystalk Skuggasveinn SpiderFighter The Cube TSotP Xanathar
CUSTOM MONSTERS CREATION
Arcane Lizard: Neikun Classic Skeleton Warrior: Leki Cultist: Kuningas Death Spider: Diarmuid Dragon: Leki Ghoul: Leki Goromorg Ghost: Diarmuid Ice Ogre: Diarmuid Illusion Spider: John Wordsworth Light Elemental: Diarmuid Lightning Spider: jKos Master Warden: Diarmuid Molt Slime: Kuningas Nightwern: Diarmuid Ogre Ghost: Isaac Poison Snail: jKos Skeleton Ghost: Pandafox Snail King: Leki Zombie Ogre: John Wordsworth
CUSTOM ASSETS CREATION
Unless otherwise stated, each room's custom assets are made by the room designer.
AutoSmith Hammer: Diarmuid, Isaac Axe of the Elements: Diarmuid Cozy Dungeons: Phitt Gear Altar: Isaac Glass Walls and Secret Doors: LordYig GrimBed: Germanny Keys and Locks Collection: LordGarth Ladder: Isaac Magic Door: Neikun Mechanical Autosmith: Diarmuid, Isaac Oriental Weapons Pack: John Wordsworth Painting Frame: Scorp29 Stiletto: Diarmuid Temple Wallset Extension Elements: Aaneton, Diarmuid, Isaac, Leki, Mahric, Neikun, Skuggasveinn Tricorne Gobelin: Undeaddemon
SCRIPTING AND GUI
End Credits: Xanathar Extended Spells Framework and Custom Spells: Diarmuid GrimQ: Xanathar GrimWidgets & Dialog Gui: Thomson, jKos, Mahric, Xanathar Intro Credits: Diarmuid LoG Framework: jKos Notebook: John Wordsworth ORRR2 Game & Achievements Manager: Diarmuid Quickbar: John Wordsworth
MUSIC
ORRR2 Main Theme: Georges Dimitrov (Diarmuid), based on an original theme by Stakula Duo In G Opus 34 (Boyflea's room theme): Ferdinando Carulli Galop Inférnal: Jacques Offenbach
TESTING
Aaneton Diarmuid Drakkan Isaac jKos John Wordsworth Mahric Msyblade Neikun SpiderFighter Xanathar
ADDITIONAL CREDITS
All original Legend of Grimrock assets used or transformed in this mod are a copyright of Almost Human.
Drakkan's room images are taken from the Betrayal at Krondor, Black Crypt, Dungeon Keeper, Dungeon Master, Elvira, Eye of the Beholder, Ishar, Lands of Lore, Dungeon Master, Elvira, Eye of the Beholder, Ishar, Lands of Lore, as well as from Peter Jackson's the Lord of the Rings.
Boyflea's puzzle plates design is insipred by BBC's "Adventure Game" show.
Msyblade's room Kiralynn demon model is made by TheDamnThing at tf3dm.com.
Thank you to Almost Human for the awesome game and to Petri, Antti and Juho for your outstanding support and continuing presence on the forums.
And a fantastic thank you to the Legend of Grimrock modding community we wouldn't be here without your support, this mod is dedicated to all of you.
Donation Points system
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One year and countless hours of designing, hacking and coding has finally come to an end. Twenty-two creators came together to craft a colossal dungeon that pushes the Legend of Grimrock engine to its limits, utlizing some of the very best of the assets and scripts from the entire Grimrock community as well as dozens of unique material developed specifically for this mod.
The premise, my friends is simple: everyone had to participate by designing one room, which was limited to a 9x9 space on three floors. These 22 rooms are the core of the mod, and propose some of the best ideas the community has to offer: to intrigue, to surprise, to impress, to make you smile or laugh. Some rooms hold dark necromancers, some hilarious puzzles.
Beyond the rooms, we have built a framing story and connected them all in a global experience, a dungeon with endless interconnecting passages and secrets to discover. Captured and thrown into prison at the bottom of an underground complex in the north, will you manage to solve the rooms, conquer the keys to open the seals between you and your freedom?
The completion of each room will reward you with a special key - but you need only a certain amount to reach the top; not all rooms are mandatory to complete the mod. It is thus advisable to save before entering each room, in case one proves too difficult: most rooms may be freely entered and left, but some will lock you in their story until you complete them. Completing more rooms will give you extra keys though, which can be used to unlock many bonus surprises on your way.
Be prepared, this is an experience that goes beyond the original game in terms of scope and difficulty. It has been designed and balanced for a 1st level starting party, so importing high-level characters is not advisable. It has been also designed to take Toorum mode into acount. Based on our tests, we estimate the total playing time to be between 8 and 15 hours, depending on how much of the dungeon you wish to complete. The dungeon is highly non-linear, and offers many paths to victory.
The mod also has an achievements system and a built-in custom information and statistics screen accessible by pressing the I key. What achievements are there? That's yours to discover.
For issue reports, discussions or seeking help, visit the threads in the modding section of the Grimrock forums!
PATCH 3 Released on Wednesday April 9th 2014, check grimrock forums for full changelog, along with sources.
Project Lead: Diarmuid
Design: Aaneton, Ancylus, Billick, Boyflea, Ciccipicci, Diarmuid, Drakkan, Isaac, jKos, John Wordsworth, Kuningas, Leki, Mahric, Msyblade, Neikun, Ryeath & Elizabeth Greystalk, Skuggasveinn, SpiderFighter, The Cube, TSotP and Xanathar.