A mod created to establish more powerful and organized bandit factions for more mid-game rivals. 6 new bandit factions were created and each occupy specific biomes.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credit goes to @Seth_Knight for allowing for the use of one of his mods as a complement to this mod. His mod Weapon Expansion: Bandit is linked here: https://steamcommunity.com/sharedfiles/filedetails/?id=1370331800&searchtext=. Credit goes to @Vampireteddygram for allowing for the use of one of his mods as a complement to this mod. His mod Full Body Chainmail is linked here: https://steamcommunity.com/sharedfiles/filedetails/?id=1399198648 Credit goes to @Baleq Qhan for allowing for the use of his map to illustrate the created outpost locations in the mod images. Credit goes to @Arkhiel for allowing for the use of his Ark weapon pack mod as a complement to this mod. His mod AWP - Ark Weapon pack is linked here: https://steamcommunity.com/sharedfiles/filedetails/?id=836295255 Credit goes to @OMOCHI for allowing for the use of one of his mods as a complement to this mod. His mod Patchwork Armour is linked here: https://steamcommunity.com/sharedfiles/filedetails/?id=1331619007 Credit goes to @oi__io for his created armour meshes and allowing for the use of one of his mods as a complement to this mod. His mod Mediocre Black Armor is linked here: https://steamcommunity.com/sharedfiles/filedetails/?id=1294713819 Credit goes to @RustledJimm for allowing for the use of one of his mods as a complement to this mod. His mod White Eyebrow Clan is linked here: https://steamcommunity.com/sharedfiles/filedetails/?id=1648858375&searchtext=
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.7
Added a campaign to save a faction's imprisoned leader, from the player, by sending raids to their outpost. This was done for the following factions: The Bastards, Deluged, Hill Marauders, Swamp Ruffians, Scorched Ones, Desolate Plunderers, Yabuta Outlaws, Gorrillo Bandits, White Eyebrow Clan, Black Dragon Ninjas, Preacher Cult, Grass Pirates, Skeleton Bandits, United Heroes League, and Dust Bandits.
Added in game starts for the created bandit factions: The Bastards, Deluged, Hill Maruaders, Swamp Ruffians, Scorched Ones, and the Desolate Plunderers.
Added in territorial campaigns to the following factions: White Eyebrow Clan, Preacher Cult, Grass Pirates, Skeleton Bandits, Skeleton Legion, Gorrillo Bandits, United Heroes League, and Yabuta Outlaws.
Added in assault and imprisonment triggers on the leaders of the following bandit factions(basically allowing for NPC bandit factions to attack another NPC faction that may have their leader imprisoned): The Bastards, Deluged, Hill Marauders, Swamp Ruffians, Scorched Ones, Desolate Plunderers, Yabuta Outlaws, Gorrillo Bandits, White Eyebrow Clan, Black Dragon Ninjas, Preacher Cult, Grass Pirates, Skeleton Bandits, United Heroes League, and Dust Bandits.
Added in Shinobi Thieves taking over the Black Dragon Ninja, White Eyebrow Clan, Dust Bandit, Swamp Ruffians, and Hill Marauders towers, if their corresponding leaders are killed.
Adjusted various created bandit faction campaigns to properly assault and then occupy an assaulted player's outpost.
Created an outpost for the Grass Pirates on a small island off of a cove in the far northeastern corner of Stormgap Coast.
Added in robotic limbs to the Deluged King, Swamp Ruffian King, and the Desolate Plunderer King.
Added in a lorebook for the Scorched Ones and the Desolate Plunderers.
Various small tweaks and fixes.
Version 1.6
Added in Impaler Armor, colored based on each factions' color scheme, to a select few created bandit faction leaders.
Made all created bandit campaigns and roaming squads conditional upon their leader's health.
Created weakened squad versions of corresponding created bandit factions, which lowers their spawn chances and numbers, in the event their leader is dead.
Adjusted all created bandit factions' flee rates.
Added in meitou weapons versions to all created bandit faction leaders.
Created 2 new Scorched One campaigns, based on territorial aggression due to building an outpost near the Burning Forest.
Various small tweaks and fixes.
Version 1.5
Patched in assets from White Eyebrow Clan mod.
Created a "White Eyebrow Tower," as a base, in the eastern Shem.
Added in White Eyebrow Clan and Black Dragon Ninja homeless spawns and camps/nests in the Unwanted Zone.
Tweaked and adjusted weapon's stats from the Weapon Expansion: Bandits mod.
Added weather changes and adjustments to the Floodlands and Burning Forest. There is now a chance for fog, in the Floodlands, along with intermittent thunderstorms and constant rain. As for the Burning Forest, there are now "Twisters of Fire" along with continual rainstorms of varying degrees.
Various small tweaks and fixes.
Version 1.4
Added Hill Marauder and Dust Bandit spawns and nests into Skinner's Roam, in order to add to the chaos of another pitched battle biome.
Adjusted no-go zones for all created bandit factions.
Various small tweaks and fixes.
Version 1.3
Adjusted the various bandit kings' appearances and outfitting.
Adjusted some created bandit faction spawns.
Small adjustments and tweaks to the created bandit armor and weapon spawns.
Overhauled the bounties on created bandits.
Added in pacifiers for all the created bandit factions.
Adjusted all created bandit faction weapon and armor spawns.
Adjusted created bandit character weapon level spawns.
Adjusted some created faction armor spawns.
Adjusted some created faction weapon level spawns.
Various small tweaks and fixes.
Small fixes to mod's .zone files.
Fixed Squin longhouse building issue.
Version 1.2
Added in a new bandit faction and race. The Scorched Ones and blackened versions of various skeleton models.
Added in ArkWeapons to various created bandit weapon spawns.
Added in Pacthwork Armor to various created bandit faction armor spawns.
Overhauled created bandit faction armor spawns, weapon swawns, and town spawns.
Adjusted created bandit factions' color schemes.
Adjusted various armor to be colorable based upon the faction.
Adjusted bounties available on various created bandits.
Adjusted various created bandit faction biome spawns, in an effort to make them slightly more rare.
Various small tweaks and fixes.
Version 1.1
Adjusted and fixed some town spawns and squads.
Various small fixes and tweaks.
¡OUTDATED/NO LONGER BEING DEVELOPED OR SUPPORTED! This mod is no longer being updated or supported... for a more updated version of this mod's assets and a more immersive experience with said assets, check out my mod: Universal Wasteland Expansion ^Which is being actively developed and supported, for the foreseeable future...
The 6 newly created bandit factions are as follows: The Scorched Ones, located in the
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Burning Forest
. Desolate Plunderers, located in
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Shun
. Hill Marauders, located in
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Border Zone
. Swamp Ruffians, located in, as you guessed, the
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Swamps
. The Bastards, located in
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Bast
. The Deluged, located in
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Floodlands
.
A mod that expands the bandits ranks in the world of Kenshi. Offers up more challenging and organized bandit factions that make for a more competitive mid-game. Based in various biomes, that seemed to need some more chaos, the created bandit factions fill a vital need for more action. 6 bandit factions are added in all. Custom-built campaigns and lorebooks have ensured that the created factions do not lack depth.