Expands The Holy Nation in many different small, but vital, aspects to give them more depth and detail. Nothing is OP or lore-breaking, just enhances certain aspects of the HN as a whole, such as adding in holy crossbowmen, introducing more regal/ostentatious Holy Phoenix armor, or taming more animals at the HN farm trader.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credit goes to @HatsuneNeko for allowing for the use of her animal bags as a complement to this mod. For those interested in a one stop shop for all the animal bags, her mod Animal Backpacks is linked here: https://www.nexusmods.com/kenshi/mods/133 Credit goes to @StupendousMan for allowing for the use of his mod, for the Lord Phoenix's Armor, as a complement to this mod. His mod Unique Phoenix Armor is linked here: https://steamcommunity.com/sharedfiles/filedetails/?id=1439207767 Credit goes to @Arkhiel for allowing for the use of his Ark weapon pack mod as a complement to this mod. His mod AWP - Ark Weapon pack is linked here: https://steamcommunity.com/sharedfiles/filedetails/?id=836295255 Credit goes to @rohan for his mod Light Holy Breastplate, linked here: https://steamcommunity.com/sharedfiles/filedetails/?id=1335922236 Credit goes to oi__io for his created mesh for the medium Holy Chest Plate.
Donation Points system
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Changelogs
Version 1.5
Added in new variations of the Stout Hessian Uniform(padded, reinforced, and sneaky chain) and their proper blueprints to the vendors within The Holy Nation.
Along with, adding the new variations of the Stout Hessian Uniforms' (padded, reinforced, and sneaky chain) blueprints into the Great Library's vendor list.
Added medium and light versions of the Holy Chestplate to The Holy Nation's armoury vendor list.
Adjusted Holy Farm N1 to have it's leader Jarvis spawn in the proper building.
Adjusted spawns at Holy Farm 4 to have the proper faction residents.
Adjusted the Holy Farm 3 Shek Kingdom override spawns to not sell the buildings they occupy.
Added in a Storm House and a Small Shack to the Holy Farm.
Added in a Holy Nation trade caravan territorial campaign.
Small adjustment to add the Stout Hessian Uniform(padded, reinforced, and sneaky chain) to the proper armour crafting station.
Various small tweaks and fixes.
Version 1.4
Adjusted The Holy Nation towns and outposts to have their food supply be conditional upon the health of their newly created corresponding Holy Farm Leaders.
Overhauled The Holy Nation town overrides to add in the possibility of making their towns and outposts malnourished, similar to the United Cities malnourished town overrides.(In order to make their capital, Blister Hill, malnourished, all 6 newly created Holy Farm Leaders must be dead.)
Added in 6 new "Holy Farm Leaders" with worldstates, pertaining to their corresponding Holy Farm, that are conditional upon each individual "Holy Farm Leader's" health.
Completely overhauled all 6 Holy Farm town overrides, making each individual Holy Farm a separate town, within the fcs.(In doing so, also greatly expanded the Holy Farms' town override options.)
There are now possibilities for each individual Holy Farm towns' overrides, which include various factions, in each corresponding area, taking over Holy Farms based on specific worldstates.(For instance, one Holy Farm has over 9 possible town overrides now. Also of note, most of the Holy Farm town overrides are conditional on the Holy Phoenix being dead)
Updated the Phoenix's Armor from the Holy Phoenix Armor mod.
Adjusted and increased the base defenses at all Holy Nation towns, villages, and outposts.
Okran's Fist and Okran's Shield were specifically overhauled to stop the outposts from being overrun seemingly with ease.
Various small tweaks and fixes.
Version 1.3
Beefed up the defenses in Okran's Shield and Okran's Fist somewhat(In order to stop them from getting overrun as easily).
Turned the Skinner's Roam into a pitched battlefield akin to The Bast. Only instead in Skinner's Roam, the main combatants taking part in pitched battles are The Holy Nation and the Shek Kingdom.
Various small tweaks and fixes.
Version 1.2
Adjusted two most southwestern Ravaged Hamlets in Bast into Ravaged Forward Bases under the control of the Holy Nation.
Added in roaming squads in the newly created Ravaged Forward Bases, in order to further the chaos in Bast.
Various small tweaks and fixes.
Version 1.1
Added in Arkweapons pack weapons to various character spawns.
Added in light and medium versions of the Holy Chest Plate.
Adjusted and overhauled some armor and weapon spawns for the HN.
Adjusted proper color schemes based on faction rank, within the HN.
Adjusted some biome spawns along with other squads as well, in order to add in newly created characters, armor, and weaponry.
Various small tweaks and fixes.
¡OUTDATED/NO LONGER BEING DEVELOPED OR SUPPORTED! This mod is no longer being updated or supported... for a more updated version of this mod's assets and a more immersive experience with said assets, check out my mod: Universal Wasteland Expansion ^Which is being actively developed and supported, for the foreseeable future...
Expands The Holy Nation in many different small, but vital, aspects to give them more depth and detail. Nothing is OP or lore-breaking, just enhances certain aspects of the HN as a whole, such as adding in holy crossbowmen, introducing more regal/ostentatious Holy Phoenix armor, or taming more animals at the HN farm animal trader.
Adjusted troop levels in HN patrols and armies to embolden their "power in numbers" approach.
Adds in much needed Holy Crossbowmen for the HN patrols and armies to level the battlefield, where even measly bandits wield a bow.
Along with that, light and medium versions of the Holy Chest Plate were added in to give the HN variety and immersion in their armor spawns.
2 animal races added to the Holy Farm Animal traders: *Domesticated River Raptors(in 3 color variations) *Domesticated Cage Beasts(in 3 color variations)
Small tweaks to the HN armor to allow for colorization based on faction and level within said faction
.Added in HN "squatters' to abandoned Holy Farms.Beefed up HN presence somewhat in Bast to lead to an even more chaotic and dynamic biome.