A mod augmenting the Shek KIngdom by fleshing out the spawns in certain towns and cities, along with the addition of more bar squads and roaming squads in various biomes. Added in shek squatters squads to many abandoned Shek Kingdom buildings.
In addition, a new shek sub-race was created called the Kezok.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credit goes to @Arkhiel for allowing for the use of his Ark weapon pack mod as a complement to this mod. His mod AWP - Ark Weapon pack is linked here: https://steamcommunity.com/sharedfiles/filedetails/?id=836295255 Credit goes to @Seelenschwarz for allowing for the use of his The Dra'ak mod as a complement to this mod. His mod The Dra'ak (Shek Subrace) is linked here: https://steamcommunity.com/sharedfiles/filedetails/?id=1228652477 Credit goes to @jbra1 for allowing for the use of his Shek Ranch and Hunters mod as a complement to this mod. His mod Shek Ranch and Hunters is linked here: https://steamcommunity.com/sharedfiles/filedetails/?id=1480069836
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.6
Completely fixed the issue with crashes near Admag, by moving the Shek Homestead in it's entirety.
Removed patched in leveldata from Shek Ranch and Hunters mod.
Moved the Shek Homestead from near Admag to the western Stenn Desert.
Added in Berserker town overrides for both Shek Homestead and Shek Homsetead (South).
Various small tweaks and fixes.
Version 1.5
Made a tweak for the Shek Homestead near Admag to fix an issue with spawns causing a crash.
Added in a unique leader at the Shek Homestead and created "malnourished" town overrides for Admag and Squin based upon whether the Shek Homestead Leader is alive or not.
Added in a set of town overrides to the Shek Homestead based upon the health of it's homestead leader or Esata the Stone Golem's health.
Added in a Shek Homestead (South) in the southwestern Stenn Desert along with worldstates and town overrides built around it.
Added in "prosperous" and "malnourished" town overrides for The Great Fortress and Last Stand depending upon the health of the Shek Homestead (South) Leader.
Various small tweaks and fixes.
Version 1.4
Turned the Skinner's Roam into a pitched battlefield akin to The Bast. Only instead in Skinner's Roam, the main combatants taking part in pitched battles are the Shek Kingdom and The Holy Nation.
Various small tweaks and fixes.
Version 1.3
Overhauled the Kezok race color.
Various small tweaks and fixes.
Version 1.2
Added Shek Ranch and Hunters.
Adjusted some biome spawns along with other squads as well.
Various small tweaks and fixes.
Version 1.1
Added in the Dra'ak race and implemented it to fit in properly along with the Kezok and Shek.
Added in Arkweapons to all relevant Shek Kingdom characters and adjusted the weapon spawns.
¡OUTDATED/NO LONGER BEING DEVELOPED OR SUPPORTED! This mod is no longer being updated or supported... for a more updated version of this mod's assets and a more immersive experience with said assets, check out my mod: Universal Wasteland Expansion ^Which is being actively developed and supported, for the foreseeable future...
A mod that expands upon the Shek Kingdom and somewhat lengthens their reach and heightens their organization.
Bar squads were added to various Shek Kingdom towns and cities.
Roaming squads were added to most Shek Kingdom cities.
Shek Kingdom biome squads were added and were made somewhat more varied.
Shek squatters were added to many abandoned Shek buildings that had little to no use prior to setting squatter squads to utilize the space.
A new Shek sub-race, the Kezok, was added and spread throughout every Shek Kingdom spawn and even into some other faction spawns, where Shek race spawns were present.
Additionally, all shek armor and clothing was altered to use their preferred faction color, when possible.