Kenshi

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TreadLightly77

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TreadLightly77

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About this mod

A minor faction overhaul mod that adds in two further minor rivals to the three established major factions(Holy Nation, United Cities, and Shek Kingdom).

Skeletons have been beefed up and further fleshed out with more skeleton races to choose from to recruit and play with.

Animal traders are added for Leviathans, Spiders, and

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¡OUTDATED/NO LONGER BEING DEVELOPED OR SUPPORTED!
This mod is no longer being updated or supported... for a more updated version of this mod's assets and a more immersive experience with said assets, check out my mod:
Universal Wasteland Expansion
^Which is being actively developed and supported, for the foreseeable future...



A minor faction overhaul mod that adds in two further minor rivals to the three established major factions(Holy Nation, United Cities, and Shek Kingdom).

Skeletons have been beefed up and further fleshed out with more skeleton races to choose from to recruit and play with.

Animal traders are added for Leviathans, Spiders, and Landbats.

Adds in 9 new factions spread far and wide throughout the world of Kenshi. 
Two further rivals were added to all three of the major factions(Holy Nation, United Cities, and Shek Kingdom)
The rivals added are as follows:
For the Holy Nation:
Holy Nation Outlaws(not created but made into a much more organized, cohesive force than prior)
Narko's Disciples 
For the United Cities:
Dune Rebels
Hook Raiders
For the Shek Kingdom:
Bele'coz 
Hiningenteki Hantas(Inhuman Hunters)

Neutral factions added:
Highlanders(Bounty Hunter faction)
Frontier Tamers(Animal Trader faction)

Along with that, new swamp factions(the Green Katanas and the Blue Cleavers) are added to further liven up the swamps. In addition, the more major swamp factions had their relations setup to coexist with each other to further focus the bloodshed on the Red Sabres, Green Katanas, and Blue Cleavers. Added in bowmen to all the swamp factions. 

All created minor faction's biome spawns and roaming patrol spawns are conditional upon their faction leader's health.

Skeletons have been beefed up and had many more skeleton races added to their faction and to playable recruits. To further develop the faction, the Skeletons were given a second smaller town tucked away in the hills of the Wend. 

New towns were added in as a base for the created factions along with roaming squads, biome squads and camp nests in the appropriate biomes. 

Animal Traders were added in for Leviathans, Landbats, Spiders, and Skeleton animals. 

Added in a law system and law enforcement for each created minor faction along with some vanilla minor factions, as well. 

There are bounties to be pursued and leaders to overthrow, many town overrides and world states are also included to further enhance the immersion and depth of the newly created factions. 

No lore was was harmed in the making of this mod. These are ancillary factions that only set out to enhance the Kenshi experience and storytelling, while giving you more options of people to beat you to a bloody pulp.

The 6 newly created pacifiers for the created minor factions(Along with having all pacifiers having a chance to spawn at a Waystation):

-Narko's Disciples;
Spoiler:  
Show
Blackscratch
 
-Bele'coz;
Spoiler:  
Show
Drifter's Last
 
-Hiningenteki Hantas;
Spoiler:  
Show
Blister Hill

-Hook Raiders;
Spoiler:  
Show
Shark

-Dune Rebels;
Spoiler:  
Show
Brink

-Highlanders;
Spoiler:  
Show
Sho-Battai





¡Should be placed at the very bottom of your mod load order.!