About this mod

Total conversion mod for Mount & Blade Warband based in Middle-East during the crusades. The Crusader States start to struggle to keep their possessions in the Levant, Salah al-Din armies seem unstoppable and a new crusade is called...

Permissions and credits
Total conversion mod for Mount & Blade Warband based in Middle-East during the crusades. The Crusader States start to struggle to keep their possessions in the Levant, Salah al-Din armies seem unstoppable and a new crusade is called...

FAQ

KNOWN BUGS AND ISSUES

IMPORTANT:

If your game crashes in some town sieges, before trying the optional patch, I recommend lowering the resolution and/or lower the corpses as this shall fix it if you have a good computer. The crashes happen due to the huge size of the towns combined with the high poly textures of environment, buildings and units equipment and it seems to happen when reinforcements keep coming adding to the corpses already in the field, so having less corpses in the battlefield shall be a huge help. This is only problematic in TOWNS sieges, in castles sieges and normal battlefield this is not an issue. Lowering resolution also helps when just visiting towns both in loading time and also to avoid crashes as it can also happen after you have visited a couple towns because this will hit your v-ram. The higher the resolution the bigger the hit on your v-ram.

Sands of Faith Gameplay by James Strongman


Official Taleworlds Forum


Forum Caballeros de Calradia (ES - translation)

Forum Commando (RUS - translation)

FACTIONS:

-Kingdom of Jerusalem
-Principality of Antioch
-Knights Templar
-Knights Hospitaller
-Ayyubid Sultanate
-Sultanate of Rum

-Teutonic Knights (can be created by player)

NOTE:

- The folder PLAYER WARCRIES AND VOICE ORDERS has crusader and muslim version for voice on commands and warcries and also crusader female voice, choose the one you want and copy/paste the wav files to sounds folder and sounds.txt to Sands of Faith folder, replace when asked. To perform a warcry press "N".

- The folder USER INTERFACE has optional muslim ui, if you want to change copy/paste the .dds file to Sands of Faith Textures folder and replace.

- By default companions you make lords have Teutonic map icon, if you want to change open the txt file Companions Optional Map Icons in Sands of Faith folder, copy the one you want, open map_icons.txt and almost at beginning replace ikon_tevton_knight with the one you have chosen.

MAIN FEATURES:

- Advanced diplomacy system (Diplomacy 4.3)
- Abillity to join faction armies (Freelancer) (to join cavalry you need to start the game as an "impoverished noble")
- Advanced formations system (PBOD)
- Start as one of the faction leaders or lords or just an adventurer, you chose
- New animations, scenes, graphics, audio
- Epic and voice acted battles (including immersive warcry for player)
- Sea travel and battles
- Ability to duel the greatest knights in the Holy Land
- Ability to play as one of your companions in battles (Custom Commander)
- Ability to chose between "battle continuation" camera or to play as one of the regular troops on death (Auxiliary Player)
- Advanced trade system, including sea trade, merchant ledger, bank system, trade with caravans, moneylenders and landowners
- New quick battles
- Proper Middle-East map
- Proper faction banners and map icons (map icon for player is determined by the horse equipped)
- Create Teutonic Knights Order
- Events with choice and consequences
- Advanced tournament system (Tournament Play Enhancement)
- Realistic recruitment system and historical troop trees
- Historical names for both characters and settlements
- Historical armors and weapons
- Build your own outpost/fort anywhere in the map
- Play fun card game with tavern keepers and try to earn money
- Tons of other great features for you to discover

RECRUITMENT SYSTEM:

Knights are not part of the troop tree and can only be recruited in towns and you need to be a lord to see the option and even then only knights from your faction, in towns owned by your faction will join. Knights can be upgraded once to the faction specific knight. Each knight cost 10x more than a normal recruit (100 denars vs 10 denars). The recruitment system for normal troops is similar however as only villages from your faction will have volunteers. There are no restrictions to recruit mercenaries (recruitable in taverns) but they're expensive and of worse quality. Special and unique troops can only be recruit if you own one of the 6 initial capital towns. Battlefield Priests, Bishops, Muftis and Grandmuftis are special units that are weak in combat but have party skills. Lower tier ones add to Wound Treatment while higher tier ones add to Surgery and Leadership. The more of these units you have the more bonus points you get to a maximum of 3, Leadership however is not cumulative and you don't get more than 1 point.

CREATING TEUTONIC KNIGHTS:

Although technically you can create a random faction as in vanilla and other mods, this mod is optimized for the creation of Teutonic Knights. You create a new faction as usually, although you need to own a town (castle is not enough), then replace the default minister with a companion, get a chancellor and ask to change culture and choose Teutonic Knights. Wait like 2/3 days too so that it gets updated. Companions you make lords will have teutonic gear and banner. All you need to do either than that is giving the proper name to the faction and get the teutonic banner, but before make them lords remove all items from inventory and what they have equipped to guarantee they equip teutonic gear. Teutonic gear for yourself you can get from Jerusalem and Antioch stores. There are 3 companions wandering the Holy Land that perfectly fit to be Teutonic lords, they're easy to recognize with their German names (actually the names of the 3 first Teutonic Grandmasters).

CULTURAL STORES:

Items you can find in stores depends on the faction. Some items are shared with few other factions (like crusader generic items are shared among all crusader factions), but faction specific items you can only find in that faction store.

IMPORTANT INFORMATION:

- Press "I" to see Troop Ratio Bar, after using orders panel it will revert to the mini map.

- Press "N" to perform a warcry.

- Press "M" to call your horse.

- When on your ship if you go to camp menu you'll have the option to "try to catch some fish", this is related to foraging skill.

- Press "T" key while wearing an "Helm" to get helmet view, you need to use also "R" key to change to 1st person view to get the proper view. Pressing "T" key again should reverse the helmet view but when on battle is bugged so press "Esc" to go to "Options Menu" and then back to battle and it will reverse.

- The default vassal title when you're a faction leader is Baron, just go to camp menu / manage your kingdom / custom vassal title and replace with the the one you want.

- In taverns if you talk to the tavern keeper, you can choose to play an interesting game called "Find the Lady", you might get lucky and earn some denars or get greedy and lose everything.

- When starting the game as King or Lord either than the troops you have in your party, you also have a complete army in your town or castle, so go there and chose manage this town or castle, manage garrison and get all the troops you need.

- Talk to your Chancellor to set your kingdom policy if you're not getting money from your fiefs.

- Before start playing go to camp menu and look at all options available, there are tons to tweak your gameplay, most of the behavior in this mod is optional. Also for ai to use formations properly (if you want to check it) you must also put ai setting at maximum in Diplomacy options.

- You need to replace your default Minister with a companion to unlock all the special dialog options.

- You can trade with caravans.

SPECIAL THANKS TO:

- Akathir for the town scenes
- Bismarck for Native Module Compilation that I used as base module system with Diplomacy and Custom Commander merged
- Feyd1979 for the great map
- el xabeo de la cova for the release of the source code with his mod Hispania 1200 wich made possible the integration of the script to start as king/lord   and many other scripts and to allow me to use Hispania 1200 scenes, all credits to him for all the new scenes (towns, castles, villages, sea battles, lairs, meeting scenes),  many scripts and few icons and items 
- Crusaders Way To Expiation Team for the release of their great work which is the graphical backbone of this mod, all 
  credits to them for almost all items, battlefield scenes, interface, textures, icons, shaders, flora, terrain borders, 
  skyboxes and some sounds in this mod
- Goodfutter for doing crusader voices on purpose for this mod (also to Matmohair1 for the arabian voices pack)
- produno from A World of Ice and Fire for the help editing the campaign map
- ElPadrino for Sands of Faith dedicated ENB

CREDITS:

Hispania 1200, Crusaders Way To Expiation Team, 1257 AD, Brytenwalda, Wings of Glory, Crusader Deus Vult, Native Expansion, Tocans Calradia, Gekokujo, 1429 la Guerre de Cent Ans, Native Module Compilation, Floris, Rigale

Akathir, el xabeo de la cova, Feyd1979, Bismarck, Waihti, rubik, taragoth, Caba'drin, Windyplains, motomataru, Jinnai, Arch3r, MartinF, Anardion, Checkmaty, lucky lancer, Tempered, einhar, Almansur, CounterPoint, Lumos, Lav, sphere, Duh, Ruthven, lazeras, Papa Lazarou, Iboltax, Slawomir of Aaarrgh, Jacobhinds, dunde, Shcherbyna, AndyYa, Goodfutter, Matmohair1, Ibidil, FantasyWarrior, Mark7, Melphiz, KuauiK, DrThomas, Sayd Uthman, Zimke Zlovoljni, Mikeboix, BlackDeer, TheFatty, zedpaolo, Nordous, produno, ElPadrino, HyperCharge, daedalus, Cernunos, somebody

INSTALLATION:

- Extract to your Mount&Blade Warband/Modules folder
- Choose Sands of Faith v2.3 on the launcher mods list
- Play and have fun