Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
Since this is only a patch mod, you can use ideas or code from my script for whatever purpose you like, but don't forget to credit Horatio since the idea and original implementation are his.
File credits
Horatio - for the base NPC Enhanced mod and it's MWE scripts.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
This is a simple script replacement patch to override the MWE based scripts in Horatio's NPC Enhanced. The MWE scripts make many calls to extended functions in one frame and with MWSE loaded that causes noticable performance problems in certain cells that have many NPCs and creatures. These replacement scripts should perform the same functions but without the performance hit.
This is designed to work with NPC Enhanced version 1.2 and needs to be loaded after NPC Enhanced so that it can replace the original scripts.
With this loaded you don't actually need MWE to run NPC Enhanced but you will need MWSE version 0.9.2 or higher.