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Changelogs
Version 1.2.3
Cleaned up the code again.
Version 1.2.2
Cleaned up the code.
Version 1.2.1
Refactored the code.
Version 1.2.0
Cleaned up the code again.
Version 1.1.9
Cleaned up the code.
Version 1.1.8
Refactored the code.
Version 1.1.7
Improved exception logging.
Version 1.1.6
Changed 'e' to 'v' in the version number.
Version 1.1.5
Updated for Bannerlord 1.1.0.
Version 1.1.4
Updated for Bannerlord 1.8.0.
Version 1.1.3
Merged 2 classes due to redundancy.
Refactored the code.
Version 1.1.2
Updated for Bannerlord 1.7.2.
Refactored the code.
Version 1.1.1
Updated for Bannerlord 1.7.0.
Removed redundant code for displaying a quest marker in a settlement nameplate if a quest noble was in that settlement.
Version 1.1.0
Fixed a bug where the mod would continue tracking a quest noble after talking to them.
Cleaned up the code.
Version 1.0.9
Fixed a bug where the mod would track an army that a lord was about to join but had not joined yet.
Cleaned up the code.
Version 1.0.8
Fixed a crash when talking to a non-quest noble regarding a quest noble on 1.6.1.
Version 1.0.7
Merged 2 classes due to the removal of internal keywords in Bannerlord 1.6.1.
Cleaned up the code.
Version 1.0.6
Prevented possible conflicts with future TaleWorlds updates.
Version 1.0.5
Updated for Bannerlord 1.5.9.
Version 1.0.4
Fixed a bug where the yellow exclamation mark icon would be displayed in a settlement's nameplate even if the tracked noble was not in that settlement.
Prevented a possible crash when loading a save from a previous version.
Cleaned up the code.
Version 1.0.3
Fixed a rare crash when ending a conversation with a non-quest noble regarding a quest noble.
Added a yellow exclamation mark icon to the nameplates of settlements which tracked nobles are in.
Cleaned up the code.
Version 1.0.2
Fixed a graphical glitch where the mod would continue tracking a noble after they were captured in battle.
Cleaned up the code.
Version 1.0.1
Fixed a bug where the mod would stop tracking a noble after loading a save.
Cleaned up the code.
After a random noble tells you that another noble knows more about the Battle of Pendraic, the mod will start tracking the position of that noble on the campaign map if they are in a party or an army.
The mod will fail to track their position if for example they are a prisoner or they are resting in a settlement.
Also, the mod can only track one noble at a time, which is the last noble mentioned by the random noble.
The mod will stop tracking the positions of nobles when you talk to any quest noble about the Battle of Pendraic.
Thus, players won't have to keep checking the encyclopedia to track the position of the quest noble they want to talk to.
If you encounter a crash, always provide the crash report from ButterLib. It makes it much easier for me to troubleshoot it.
Make sure that you are using the correct versions of the mod and its requirements for your game build!
It is safe to install and uninstall on an existing save.