Fallout New Vegas

About this mod

This mod adds Army and Marine like uniforms to the Fallout New Vegas world.

Such uniforms include woodland camo delta. Army camo ACUs. Marine multi-cam and more.

Permissions and credits
So, I can't help but notice xxxNEOxxx has abandoned the project (it's been a full year since a last revision to the project) so I decided to fix it myself. One of the MAJOR problems I had with the mod was that there was a huge amount of mesh clipping in to the first person view when wearing the SWAT, Delta or Trooper armor. Version 1.2 took me about a full 2 days (1.7 days to learn Blender, 4 hours to fix the ESP for the new meshes).

Credits:

xxxNEOxxx for the original project.
TheLoza for endorsing the mod on his Gas Mask Of The World page (http://newvegas.nexusmods.com/mods/49475)
luthienanarion for the UpperBody tip.
Google for helping me find Blender tutorials.

Changelog:

v1.45
Fixed Marine Combat Armor having the attena mesh from the radio clip in to the user's view.
Removed the radio from SWAT Armor A.

v1.44
Fixed Delta Armor C (Black) using the wrong texture group.

v1.43
Fixed SWAT vest being lighted improperly.

v1.42
Fixed Delta coat and JackoOs Coat causing clipping in first person.
Added Tan and Grey variants to Delta Helmet B.
Removed Delta Helmet E as it looks unfinished.
Removed headgear90 folder as it is not used in the ESP at all.

v1.41
Recoded the guard AI from scratch.

v1.4
Removed unfinished Jacko's Warehouse from the ESP.
Removed unfinished terminal in the bunker room.
Removed unused GREETING dialog.
Removed overwritten entities in Doc Mitchell's House.
Removed DocMitchelREF override that all it did was change his location.
Removed broken navmeshes that would cause Doc Mitchell to get stuck in the wall.
Removed redundant Klaxon NIF and replaced it with a reference to the stock Klaxon model.
Removed JoOs prefix from Trooper and all other self-describing armor pieces.
Renamed Armory lockers to fully qualified names.
Fixed Doc Mitchel's House being labeled as Haus instead of House.
Fixed spelling and grammar errors on security NPC names.
Fixed some hats and other misc items not being added to the player's inventory properly.
Fixed some hats and other misc items breaking instantly when attacked.
Added various armors and helmets to some merchants.
Armors and helmets are now purchasable at the Goodsprings General Store.

v1.31
Centered SWAT armor backpack.

v1.3
Fixed drinking tube and part of the vest clipping in to the user's Field of View on Trooper, SWAT and Delta armors.
Fixed bandanna mesh clipping in to the user's Field of View on Trooper Armor C.
Fixed certain containers missing some armors that applied to that container.
Added ACU-BL variants to Delta and Trooper A and B meshes.
Added WL-BL variant to Trooper A mesh.
Added WL-BL variant to Delta A and B meshes.
Added WL variant of Trooper Helmet B and C meshes.
Added MC variant of Trooper Helmet C mesh.
Added Grey and Tan variant of Delta Helmet E.
Changed Helmet A orange to Helmet A (Orange).

v1.21
Fixed weapons being stored behind the backpack on SWAT and Delta armor.
Fixed SWAT Helmet w/Shield being labeled as only replacing the Hair slot, not Hair, Hat, and Headband.
Added effects to the armor and helmets so they're not just eye candy anymore.
Renamed Trooper WL to Trooper A (WL).
Removed WeaponShotgunSawedOff replacement as all it did was nerf the sawed off.

v1.2
Added (NS) (NoStuff) option to Trooper Armor A, which removes the black com unit on the belt, the flares and the two rings that held the fares on the backpack.
Added a second set of SWAT Urban (Urban2) that was previously unused, and possibly for good reasons, but I included it anyway. (Someone might like it.)
Added 5 units of each item to the lockers.
Added (NM) (NoMic) variants to various helmets.
Fixed SWAT and Trooper armor causing massive clipping in the user's Field of View.
Fixed SWAT Armor C (MC) being mislabeled as (blue).
Fixed Trooper Helmet A (MC) missing the MC tag in the PipBoy.
Fixed numerous armor titles being either undercased or misspelled.
Fixed killing one of the SWAT guys in Doc Mitchel's house, and the other guys not caring. They will now attack you.
Changed the Trooper and SWAT from medium armor to light armor.
Changed Delta Headgear locker to Delta locker.
Removed JoOs prefix from the SWAT and Delta armor as it was taking up too much space in the PipBoy menu.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~From the original author~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

JoO's Modern Armory (by JackoO)

version 1.1

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Patch 1.1:
Fixed clipping problems
Fixed invisible arms in 1st person

Added MC-Camo style
Added SWAT Armor (Blue, Red, Grey, Green, MC)
Added SWAT Helmet

Added bunker-room to Doc Mitchels House
removed content chest

Added Content of JackoOs Military Equipment from Fallout 3 (mainly Woodland Camo Armors)



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This mod adds several armors and clothes with ACU, WL, and MC. It also adds my content from the "JackoOs Military Equipment" F3 mod to Fallout NV. There is NO SHOP, NO QUEST, just the armor chests! The chests are located in Doc Mitchels house. Search for the "secret" (not really) bunker room.


no dlc - requirement
(no weapons - seen on screens - included!)



Description
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Because im focusing my time for modding on skyrim, i wanted to release my latest WIP - a modern Army combat uniform. My former plan was to release a NCR replacement - but i havent completed it.
Sadly i have no time to complete all my plans for that army uniform (Quest mod etc.), but ill release it for now! Have fun with it!


Details
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this mod includes:
- new combat armor
- different Skins (ACU trooper, ACU delta, WL)
- brandnew combat helmets
- retextured hats and head wraps
- much more variations!

Install
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Copy files to "yourFalloutNewVegasfolder"Data
Start Fallout NV Launcher,check the JoOArmory.esp and startgame


Uninstall
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uncheck JoOArmory.esp in fallout NV launcher
delete the .esp file and the following:

meshesJackOMilitaryEquipment
texturesJackoO



Credits
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Thanks to Bethesda for creating Fallout 3, Fallout NV and the Geck
Thanks to cgtextures.com
"One or more textures on this 3D-model have been created with images from CGTextures.com. These images may not be redistributed by default. Please visit www.cgtextures.com for more information"
Thanks to fallout3nexus
Thanks to all creators of blender
Thanks to all creators of niftools

Modders Credit:

Antistar (for parts of his Dragonskin Tactical Outfit- mainly his variations of the Tactical vest an holster)
alexscorpion (for his work on the holster used by Antistar)
Ohnomelon (Tactical Vest - see above)
SpeedyB64 (Bunker Ressources from "Speedy Resources")
Kaya (Scarf)
Kikaimegami (mask)
TG (variations on the tactical vest)

Licensing
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This is meant as a modder ressource!! Please use it in your very own mod if you want! Im very interested where my mods are used, so please at least send me a pm (xxxNEOxxx at NEXUS) with a link to your mod and give me credit (JackoO) for my work.

For all objects modified with base fallout resources: all rights reserved to bethesda softworks

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Feel free to contact me if you wanna report any bugs! (But please dont ask for just one simple retexture or little modification on any part!)