About this mod
Ever feel like the "Very Hard" difficulty just wasn't worth playing? Now is it.
- Permissions and credits
If you're going to use this mod change your difficulty setting in-game to "Very Hard"
This mod will not effect you in any way if you are not on very hard mode.
Note: As of May 2020, this mod has been almost entirely redone.
~~feedback is encouraged~~
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This mod, simply, changes those modifiers so you take three times the normal amount of damage, but deal twice as much. This is meant to take difficulty in a different direction, and making encounters more fast paced with higher stakes. Taking down an opponent itself is easier than before, but a more risky endeavor.
This mod, by nature, has some unintended balance changes. Melee characters and monsters are now a lot less of a threat, which does include Deathclaws. In the past I tried tweaking values in the game to balance this out, but in the end it was a mess and overall not worth it unless I was willing and qualified to essentially overhaul damage / DT values in the whole game. Instead, I just toned down the damage modifiers a bit to compensate, but don't expect to be running around with a lead pipe and not get your head blown off.
Conflicts:
In it's current state, this mod is literally too simple to cause conflicts. As such, it should work with any other difficulty/gameplay altering mod. At worst, if another mod also changes the same values, the mod first in load order will take priority.