Allows you to turn off most of the light sources in Cyrodiil.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Do not redistribute this mod except on Nexus. If you modify it then you can do what you want with it but if you happen to make some improvements give me some credit as well as to Warrdean if you use his arrows.
File credits
Warrdean for the arrows textures and meshes. XMarksTheSpot for their insights on how to add working collision on the Sconces. OBSE Team for their advice and help to figure the limits of lights in Oblivion.
Donation Points system
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Changelogs
Version 1.0.1
Added All Natural Real Lights version of the Real Lights patch ESP.
Version 1.0.0
Split the Better Cities edits into a patch ESP, removing dependency for the main ESP on the Better Cities ESM.
Split the Real Lights edits into a patch ESP, doing away with the need for two versions of the main ESP.
Cleaned the ESP of dirty edits.
Version 0.9.4
Fix of the script and the plugin to take in account the _Real_Lights.esp
Version 0.0.Past Versions
v0.9.3: New update to fit the Better Cities Resources.esm new lights.
v0.9.2: New update to fit the Better Cities Resources.esm new lights.
v0.9.1: Update to comply to the new Better Cities Resources.esm.
v0.9: Additions of Collision to the Sconces to extinguish them.
v0.8: New plugin compatible to with Real Lights (you can extinguish them as well!!)
v0.7: New scripts for street lights allowing them to be off during the day and on during the night and to extinguish them at night.
v0.6: Addition of new lights.
v0.5a: Separation of the archive in Main Archive and Resources Files to allow easier update of the second one.
v0.5: Change in the Behaviour of the lights replacer so that they go back to their origin point. Simplification of the Scripts which halved the size of the plugin.
v0.4: Made the File dependant of the Better Cities Resources Master. Added more unlit lights to offer more references.
v0.3: Change of the arrows appearance to somthing more watery.
v0.2: Light sources are replaced with a counterpart without flames.
v0.1: Initial Release. Lights sources are disabled
This mod allows you to suppress many light sources, providing you can access the flames, for a certain time (the light comes back later). It also grants Dousing Arrows you can loot or find with any good Ammo Vendor. These arrows have no other effect than dousing lights. The quiver and arrows are from the Ayleid Glass mod because it was the only mod with crystalline arrows I could get my hands on with a free resource tag.
_________________________ Known Issues: As I was testing the mod I discovered that many lights in Oblivion were fake, as in they look like a light source (e.g. a bunch of candles on a plate) but they are in fact a fake static item with a separate light source. I will not edit each cell of the game to track them and add a real light to them. The compatibility with other mods would greatly suffer from this. To enjoy extinguishing most if not all lights, use the Real Lights mod in conjunction with this one and bring the darkness to Oblivion.
You will need to wait for 5 in-game hours after your last extinguishing of a light before uninstalling this mod. Otherwise the lights you turned off would be disabled forever (unless you reinstall this mod). Just just do a quick nap or wait in game to make sure the last light you extinguished is back before uninstalling or changing version.
_________________________ Incompatibilities: Mods that alter the Vanilla lights (like Turn off Lights) will not be compatible with this mod. Thieves Arsenal is expected to have minor incompatibilities but I use both of them. The last to load is the one which will get the scripts on the lights. Know that most of the lights in Thieves Arsenal are not from the Vanilla game so there is not much risk.