About this mod
This mod is created as an outlet for the various armors, weapons, items, or ect that I create or come up with from time to time. It\'s purpose is to provide a shop from which any such items may be purchased by the player. Either for themselves, or possibly for use by companions. Located on the Yellow Ring Road.
- Permissions and credits
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= Doppler's Armory =
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Author: Ryu Doppler
Version: v1.0
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= Details : Ryu Doppler =
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This mod is created as an outlet for the various armors, weapons, items, or ect that I create or come up with from time to time. It's purpose is to provide a shop from which any such items may be purchased by the player. Either for themselves, or possibly for use by companions. This shops location is on the Northern section of the yellow road, near the T junction insection of the Yellow Road and the Red Ring Road (AKA NorthWest up the road from Cropsford).
At the current time, two armor sets and 2 extension pieces are available. A Dram Armor set (inspired by Dram Baro from Redguard), an Elven Armor Set, and a Leather Doublet + Leather huntsman pants extention for the default Leather set.
The Dram Armor set currently has only 2 color schemes. A red and black style, and a Dram Baro color style (Orange Gloves/Boots, and Green Cuirass with black/grey underclothing).
The Elven Armor set has 4 color styles. Hadrian Condiment style, Alternate Golden Elven, Woodland Leather, and Reinforced Leather Style. In addition to these styles there are several variations for the Elven armors which have different accessories added onto them.
- For the Elven Armor -
The normal armor has none.
The A Variant has a Cape added
The B Variant has a Belt/Packs/Flask added
The C Variant has a Cape and Belt/Packs/Flask added
The D Variant has a small Neckwrap added (adjusted one from the Dram Armor)
The E Variant has a small Neckwrap and Belt/Packs/Flask added.
The Leather Doublet has only 1 color scheme (default leather) and also follows this scheme as well. It comes with leather huntsman pants as well.
Extra additions pertaining to these accessories may be added in the future. Such as new belt/item additions, different colors of cape/cloths or versions of such or ect. I'll have to work out the details with them later (as well as actually make them if I decide to).
1 Weapon style available as of now. A concept Elven style blade in Gold color scheme. Comes in normal sword, Firesword, and Frostsword variants (with added flame effects for both). Also comes in Offhand styles as well.
The lanterns I made awhile ago are now available as of v1.0 release. It comes in 2 sizes: Tall and Short. Currently the distinction between the two is merely aesthetic (just for looks). This may change in the future however.
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= Installation =
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To Install, copy and paste the extracted files into your 'Oblivion\Data' directory.
FOR PREVIOUS USERS:
The installation process for the mod has been streamlined. However, users who downloaded the older Beta version of the mod will still have the entries in the main subfolders. When upgrading from a previous version, just remove these subfolders branching from the 'Oblivion\Data' directory and things should be good to go.
'Meshes\Armor\RD'
'Meshes\RD'
'Textures\RD'
'Textures\Menus\Icons\RD'
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= Uninstallation =
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To Uninstall, remove the DopplersArmory.esp and DopplersArmory.bsa from the 'Oblivion\Data' Directory.
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= Permissions and Usage =
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A simple request for any modding usage stemming from this mod's contents is the credit for the work I did. I would also be much more appreciative if one would respectfully contact me beforehand to ask about using anything from it first though. It would also be much appreciated if one were to link back to this mod as well in credits if they would.
With all usage of this mod's content being held foremost to my specific dictated wishes (both named and unnamed; official and unofficial) of course.
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= History =
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v1.0 - Mod polished into ESP/BSA setup.
v0.9 - Icons finished for sets. Several stats adjusted. Not released
v0.8 - Inclusion of swords and lanterns. Not released
v0.7 - Reworking of several textures: Colormaps and normalmaps. Not released
V0.6 - Preliminary work on Boots, Gauntlets, and Greaves for 2 other Elven styles. Not released
v0.5 - Interior Models completed, Exterior model completed, and things trimmed to releasable status.
v0.4 - Tweaked meshes, started work on New building models for the armory. Not released
v0.3 - Worked out the DBarmor and unused Thief/protoArena armor retextures and mesh tweaks. Not released
v0.2 - Worked out the Elven retextures. Not released
v0.1 - Initial creation of mod. Simply a room with merchant. Not released
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= Credits =
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Thanks to Me, Ryu Doppler for creating this Armory Shop.
Thanks to Brash for the Reinforced Leathers version influence.
Thanks to Ger1 for the Gold Elven re-textures influence.
Thanks to Ghogiel for the creating the Base for the Cloth Texture.
Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com, for the a one-stop-shop resource for authors and players.