About this mod
This mod adds a bunch of new ayleid clutter to the game, but rather than just add it for sale at one or more vendors I have made it as loot that can be obtained through exploration and thievery. The items can still be purchased from some vendors, but stock is erratic as the items are hard to come by. Please read the readme or check the thread a
- Permissions and credits
This mod adds a bunch of new ayleid clutter to the game, but rather than just add it for sale at one or more vendors I have made it as loot that can be obtained through exploration and thievery. The items can still be purchased from some vendors, but stock is erratic as the items are hard to come by.
Most items are placed inside new containers that can be found in many ayleid ruins. These containers are placed in out of the way corners where people have never noticed them before, so if you can't find any then you're not looking hard enough. The placement of these containers is what makes this mod fun for me: they are placed in some seriously inconvenient places. If you can see a container but cannot work out how to access it, consider obtaining access to these magic effects via spells, potions or scrolls: telekinesis, water walking, water breathing, fortify acrobatics, fortify speed and light. I have tested that all the most inconvenient containers are accessible, but I make no promises about how *easy* it is to access them, or even find them! Some of them are crammed into very inconvenient corners.
For players of a more devious nature I have also provided some options for acquiring some (not all) of the new items by theft. There are a couple of NPCs in the game with small (but quite valuable) collections in their homes. Keep an eye out!
Finally, there is a simple mini-quest. There's no quest log, no quest marker and no dialogue, but there are a couple of letters, a key and a lost chest of valuables.
As a warning note: players without access to the magic effects I have listed may find it difficult to find or access more than a handful of the new containers. Also players who don't check their environment carefully may never see any of these chests. This is intentional. If you have the esp installed and cannot find any chests then you're most likely just not looking carefully enough.
v2 update - Dungeon-placed chests now come with a chance of being trapped. Players have a chance to disarm the trap (based on security and luck) and a chance to dodge the trap (based on agility and luck) should they fail to disarm. Be assured that getting hit by a trap is not good for you. If your health is low, heal up before trying to unlock chests! You don't really want to die, do you?
The meshes for ALEX are adapted from cryptic_rain's ayleid clutter mod (http://www.tesnexus.com/downloads/file.php?id=20683), which in turn uses the textures and meshes from MEO's Ayleid Clutter Resource (http://tesnexus.com/downloads/file.php?id=20644). For additional screens of the full item sets please check those pages.