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HarisonZamperla

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panthemusicalgoat

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About this mod

Adds dynamic snow to Bruma town. Snow melts, accumulates according to the weather. Also includes intructions on using it in your own mod. More of a proof of concept but it\'s the only dynamic snow mod i know of currently.

Permissions and credits
Name: Dynamic Snow Concept
Version: 1.0
Author: harisonzamperla

Description
===========
Adds accumulating snow effect in Bruma when it snows. Direct sunlight will melt the snow as will rain.

Install
=======
1. Extract the files to your Oblivion\Data\ folder.




HOW TO USE IN YOUR OWN MOD
==========================
The snow meshes are in ACTIVATORS under HAZsnow...
They all have a script I wrote attached to them. The script moves the meshes down (-200 units z axis) when you start the game to hide them. It then checks with the issnowing function to tell whether to move the meshes back up to the position you had them in the editor.

So,
*place the meshes in editor the way you want them to look ACCUMULATED

*try setting Z position -200 to see how they will look ingame MELTED
e.g. if mesh is at z 5024.01 set it to z 4824.01. thats how it will look when its melted.


---------EDITOR POS--------- the highest position (accumulated)
/\ /\ /\ /\
|| || || ||
snow accumulating

SCRIPT MOVES MESH BETWEEN THESE POINTS

snow melting
|| || || ||
\/ \/ \/ \/
-----GAME STARTUP POS------- -200 units below editor pos (hidden)

The script will melt the snow during clear weather between 7am and 7pm (direct sunlight) or anytime if it's raining. You can fuck with the script. Its called HAZsnowmeltscript

if you need a clean esp just import the HAZsnowmeshes into the activators catagory and attach the HAZsnowmeltscript, (or you could just delete the meshes in bruma ).

History
=======
1.0 2011/1/28 - Initial release.

Contact
=======
You can find me on TESNexus as harisonzamperla

Credits
=======
Thanks to Construction Set wiki site for such great information.


Licensing/Legal
===============
Licensing is dumb, feel free to use any part of this in your mod. Credit would be nice though! :-)