About this mod
Compatibility Patch for Cardac, Shezries Towns, Unique Landscapes-Aspen Wood, and Unique Landscapes-Silverfish River Valley
- Requirements
- Permissions and credits
Cardac adds a castle and small village, made with Mr Siikas Highrock Resources,
due south of Mackamentain. Unfortunately the location creates mod conflicts if
Cardac is used alongside Shezries Towns, Unique Landscapes-Aspen Wood, and/or
Unique Landscapes-Silverfish River valley.
This started as a request to patch Cardac and UL Aspen Wood. It has evolved into
a set of seven individual patch files which address every possible combination of
the four mods mentioned above.
Cardac was in my opinion a bit unfinished since it placed items such as stairs in
areas that would suggest there were trails planned at some point. However there
were no trails leading to the castle or village from the main road. And no trails
from the Village to the castle or outlying structures. I have taken the liberty of
correcting this oversight.
Also Cardac had no proper path gridding whatsoever. Therefore I had to completely
make path grids from scratch in all of the areas where structures were placed and
along trails. I have not path gridded interiors because that may be crossing the
boundaries of what the patches were supposed to accomplish and what I was given
permission for....so alas the castle interiors will not be companion friendly.
I do suggest giving Cardac a good cleaning with TES4Edit before using it.
Details
=========
There are seven patch files included which cover various combinations of the mods
mentioned above. In each of the patches I made specific adjustments around Cardac
Castle and Cardac Village areas. Things like adding a trail from the village to the
castle, adding a trail from the village to the graveyard, adding trails from both the
castle and village downhill to the main road, adding path grids to all exterior areas,
adding steps in places where they were needed, adjusting landscaping and placed
objects.
These adjustments help to make Cardac much more user friendly, and maintain as
much of the original look and feel as possible from all mods addressed by the patches.
So the area around Cardac and it's village will look the same, to the greatest extent
possible, regardless of which other mods and patch you have installed.
Location
==========
Primary areas are centered around game cell 33,-2 south of Mackamentain
Requirements
================
Oblivion patched to 1.2.0416
Cardac
Shezries Towns
Unique Landscapes-Aspen Wood
Unique Landscapes-Silverfish River Valley
Install
========
1. Extract to your Oblivion Data folder either manually or using the mod manager
of your choice.
2. Set load order.
3. Play and enjoy!
Load Order
=============
Suggest using BOSS to set load order. All of these files are already recognized.
Specific Load Order instructions are included with each read-me file as well.
Compatibility
=================
May conflict with other mods and patches which edit the same game cells.
Check out the rest of my patch files, and many from other community
members at The One Stop Patch Shop.
Credits
=========
Bethesda - for Oblivion and the CS
Tes4Edit - for cleaning the inevitable dirt from my mods
LHammonds - for the read-me generator this file was based on
Medvekoma (Sianys) - for Cardac
Shezrie (Meek) - for Shezries Towns
Apallo - for Unique Landscapes Aspen Wood
Darthsloth74 - for Unique Landscapes Silverfish River Valley
Me - for making these patches
Legal Stuff
=============
Please do not upload these files to any other sites without my express consent.