Oblivion

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Rain_nz

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rain_nz

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**************************************************** The Elder Scrolls IV Oblivion \"Tamriel Visable When Distant\" | v0.5 By: RaiN ================================== Information on Versions ================================== v0.5: 40 locations are now able to viewed in the distance. - daedric shrines added. v0.4 After th

Permissions and credits
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The Elder Scrolls IV Oblivion "Tamriel Visable When Distant" | v0.5

By: RaiN

==================================
Information on Versions
==================================
v0.5: 40 locations are now able to viewed in the distance.
- daedric shrines added.

v0.4
After the release of cloudrulertempleVWD a couple of requests were made for me too add more landmarks to the distant LOD data. So in this 0.4 release 24 locations are now able to viewed in the distance. These locations are a mixture of inns, settlements, aylied ruins, and fort ruins.


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1. Future Versions
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Stay tuned for furture versions as I plan to add alot more into the distantLOD of Tamriel.

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2. Technical Specifics
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1. Copied the existing meshes I planned to use to a new folder.

2. Created Duplicates of each mesh and added a '_far.nif' extension to each one.

3. Set "Visable when distant" to 'on' for each static required.

4. Ran World->World Testing->Update Distant LOD for the 'Tamriel' world region

5. Took the .LOD files from the newly created DistantLOD folder and added them to a new folder with the .esp

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3. INSTALLING THE PLUGIN
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**Do not run in conjunction with CloudrulertempleVWD.esp & overwrite all CloudrulertempleVWD files**

1- Place TamrielVWD v0.5.esp into your "Oblivion/Data" folder.

2- Extract the "meshes" and "DistantLOD" folder from inside the archive, into your "Oblivion/Data" folder. If asks to overwrite, choose "Yes".

3- Backup your savegames.

4- When launching the game, select the appropriate data file.


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4. Known Bugs/Issues
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You are likely to experience a slight framerate hit as i used the existing .nifs, if someone can lower the detail on them do so and contact me at the above email.

Due to the way oblivion handles light on distant LOD surfaces you may see some odd looking shading at times, this varies between computers and seems to be less notable on video cards with HDR turned on.

You can expect slightly longer load times (the first time you load each game).

May conflict with other LOD mods:
- For compatability with Unique landscapes and Open cities read the next comment.

- If you wish to improve compatability with other mods install the other mods after installing tamriel VWD and overwrite and tamrielVWD files with files from the other mods, always use Oblivion mod manager to load your mods and load tamrielVWD directly after oblivion.esm to allow other mods to run ontop of tamrielVWD.

- Works with all distantLOD texture mods.

- Anvil lighthouse appears to be working... not 100% sure.

**Do not run in conjunction with CloudrulertempleVWD.esp & overwrite all CloudrulertempleVWD files**


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5. Credits
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Mod Designer & Creator:RaiN


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6. Contact Info & Bug/Error reporting
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Send any bugs you find to this email
[email protected] : RaiN


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7. Extra Info
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Sorry this release took so damn long!

**Do not run in conjunction with CloudrulertempleVWD.esp & overwrite all CloudrulertempleVWD files**