The Armoury in Clockwork Castle gradually fills up with interesting objects as the player completes quests in Skyrim. I usually refer to this as the "museum system". People occasionally ask me for a list of these items and the events that trigger them, so I thought I'd write an article on it.
These may be considered spoilers, so be sure you're okay with that before reading any further.
Most of the items that appear as part of the museum system are presented as replicas of the typically unique, only-one-of-its-kind items they represent, as this made more sense to me. And to address a related frequently asked question; unique items (e.g. Daedric artefacts) that are also weapons or armour are not represented in the museum system because they can be displayed on the normal mounts/mannequins in the Armoury, like any other weapon/piece of armour.
All objects (barring certain things like faction banners) have accompanying plaques that explain the objects and what events prompted them. I won't reproduce all that text - just list the objects and which quests/events triggered them.
Objects in the museum system appear in two main areas; the Armoury Hall (with the staircase) and the "Museum Area" around behind the staircase on the ground floor. Additionally there's a small secret vault adjoining the museum area. (It's behind the "fake" wardrobe.)
Starting with the hall:
Armoury Hall
Dragon skull
- Defeating Alduin.
Heraldic shields
- Becoming Thane of a Hold in Skyrim; one for each Hold.
- Plaques for these shields are located on the balustrade at the top of the stairs, across from the wall the shields are mounted on.
Legion banners
- Joining the Imperial Legion.
Stormcloak banners
- Joining the Stormcloaks.
Jorrvaskr banners
- Joining the Companions.
College of Winterhold banners
- Joining the College of Winterhold.
Dawnguard banners
- Joining the Dawnguard.
Museum Area
Dragonstone reproduction
- Recovering the Dragonstone from Bleak Falls Barrow.
Frieze from High Hrothgar
- Recognised as Dragonborn by the Greybeards.
Horn of Jurgen Windcaller replica
- Recovering the Horn of Jurgen Windcaller.
Frieze from Sky Haven Temple
- Finding Alduin's Wall in Sky Haven Temple.
Elder Scroll "Dragon" replica
- Recovered "Dragon" Elder Scroll from Blackreach.
Elder Scroll "Sun" replica
- Recovered "Sun" Elder Scroll from Dimhollow Crypt.
Elder Scroll "Blood" replica
- Recovered "Blood" Elder Scroll from Soul Cairn.
Jagged Crown reproduction
- Recovered the Jagged Crown.
Imperial Legion device in wrought iron
- Helped take Windhelm for the Legion.
Stormcloak device in stone
- Helped take Solitude for the Stormcloaks.
Statue of Ysgramor
- Becoming Harbinger of the Companions.
Saarthal Amulet replica
- Reported findings in Saarthal to the Arch-Mage.
Inert magical conduit
- Meeting the Augur of Dunlain beneath the College of Winterhold.
Emblem of the College of Winterhold in stone
- Becoming Arch-Mage.
Necromancer Amulet replica
- Resolving "Blood on the Ice" quest.
"Calcelmo's Stone" charcoal rubbing
- Translating Gallus' journal and discovering Mercer's motivations.
Crown of Barenziah replica
- Restored Crown of Barenziah.
Skeleton Key replica
- Recovered the Skeleton Key.
Azura's Star replica
- Cleansed Azura's Star.
Black Star replica
- Completed the Black Star.
Oghma Infinium (artist's impression)
- Discovered Oghma Infinium.
Ring of Hircine replica
- Receiving the Ring of Hircine.
Namira's Ring replica
- Receiving Namira's Ring.
Statuette of Dibella in silver
- Rescued the Sybil of Dibella.
Dwemer Lexicon replica
- Returned Dwemer Lexicon to Avanchnzel.
White Phial replica
- Repaired the White Phial.
Reproduction of Potema's Skull
- Defeat Wolf Queen Potema.
Reproduction of the Crescent Moon Crest found in Castle Volkihar.
- Entered the Soul Cairn.
Soul Cairn gravestone
- Returned from Soul Cairn with the "Blood" Elder Scroll.
Initiate's Ewer
- Defeated Arch-Curate Vyrthur in the Forgotten Vale.
Ornate blood potion bottle
- Defeat Lord Harkon.
Aetherium Crest replica
- Used the Aetherium Forge.
Dunmer-style lantern
- Arrived on Solstheim in search of Miraak.
Chisel from Solstheim
- Cleansed the All-Maker stones of Miraak's corruption.
Dwemer Control Cube replica
- Found Black Book in Nchardak.
Tome from Apocrypha
- Defeat Miraak.
Small chunk of Stalhrim
- Learnt to craft items out of Stahlrim.
Small piece of heart stone
- Delivered a heart stone to Neloth.
Ash Extractor tool
- Delivered ash spawn sample to Neloth.
Replica of decorated skull found in Kolbjorn barrow
- Discover decorated skull in Kolbjorn barrow, continue excavation.
Skull of a frost giant
- Defeat Karstaag.
Treasure map of Solstheim
- Defeat the ghost of Haknir Death-Brand.
Secret Vault
Dark Brotherhood banner and tenets
- Joining the Dark Brotherhood.
Thieves Guild banner
- Joining the Thieves Guild.
Nightingales banner
- Joining the Nightingales.
Bust of the Gray Fox in stone
- Becoming Guildmaster of the Thieves Guild.
Werewolf Drum Totem
- Joining The Circle.
Wedding Dress
- Assassinate Vittoria Vici at her wedding.
Device from the Katariah, in wood with gold plating
- Assassinate the Emperor.
Bloodstone Chalice replica
- Filled and returned the Bloodstone Chalice.
16 comments
Now that I've finally released WARS and PEACE, I'm hoping to get to that in the next few months sometime. (It's most likely only going to be the SSE version of Clockwork that gets updated, though.)
I did my best with selecting appropriate quests and quest stages to check, but some of the quests can be pretty complex and I certainly don't know all their inner workings inside and out. Maybe some can be completed in a way that wouldn't set the stage I'm checking? Maybe other mods could change which stages are set, too.
And maybe I just straight-up checked the wrong stage in some cases, and no-one's noticed/reported it? That's less likely considering how long the mod's been out and how many people have played it, but it's still possible.
If you'd like to make a bug report about it - listing the items that haven't shown up when you believe they should - I can have a look at them when I eventually get time to do an update. As much information as possible would be great; including how you completed the related quests and any mods you're running that may affect those quests.
On the one with multiple items missing, Riften was the bugged city, so I had to use setstage to skip through a lot of Thieves Guild quests. If the museum checks if a quest stage has been done, I might have accidentally skipped over the required stages.
I'll check exactly what's missing when I next get a chance.
No quick fix for it in the meantime though, sorry.