About this mod
Modder\'s Resource -- Flexible Containers A framework to create interactive racks and displays for: Weapons, Armor, Shields, Clothes, Potions, Books, Jewelry, Soul Gems, and more...
- Requirements
- Permissions and credits
(Previously "A Place For Your Stuff")
A framework for creating interactive racks and displays for most any object, including:
- Weapons
- Armor
- Shields
- Clothes
- Potions
- Books
- Necklaces
- and more...
Description
Racks and displays built with the Flexible Container system work the same as vanilla bookshelves or weapons plaques, but can be completely customized to take any shape. A Flexible Container can:
- Hold up to 18 items of any one item
- Be configured to allow or block the removal of items without using the inventory
- Be configured to use or ignore Havok effects
- Have items arranged in any way desired
The Flexible Container framework also includes a built in custom sorting system . Link up to 10 Flexible Containers to a sorter, place all your objects in it, and they will be sorted and placed in the linked Flexible Containers. An overflow container can be used for any excess items or items for which there is no appropriate container.
User's Guide
A detailed User's Guide is included in the download. Look for Flexible Containers.pdf in your Data\ directory after installing, or check the downloaded archive.
Installation
Download with NMM and install. At the main menu opent the console and enter 'coc _tckFlexContainer_Warehouse' to access the area in the video.
Uninstall
Deactive and delete using NMM, or to delete by hand...
Delete:
Data\_tck_FlexContainers.esm
Data\scripts\_tckObjectContainerClickTriggerScript.pex
Data\scripts\_tckObjectContainerScript.pex
Data\scripts\_tckObjectContainerTriggerScript.pex
Data\scripts\_tckSortingContainerScript.pex
Data\scripts\Source\_tckObjectContainerClickTriggerScript.pex
Data\scripts\Source\_tckObjectContainerScript.pex
Data\scripts\Source\_tckObjectContainerTriggerScript.pex
Data\scripts\Source\_tckSortingContainerScript.pe
Issues or Bugs
Custom items from other mods may not be compatible. The scripts use type checking and keywords to decide what should be placed in a rack or display. Custom items with different types or keywords from items in the vanilla game may not be properly placed in a racks or displays.
Some clipping may occur due to the different size and shape of some items and their placement in containers. See the User's Guide for more details.
Incompatibilities
Version 2.0 is not compatible with containers built using Version 1.0. Sorry, but the code based has changed too much for backward compatibility.
Otherwise, none that I know about.
Change History
Version 2.0:
- Complete rewrite of the underlying scripts
- Addition of a sorting system
- Plug-in file (.esp) changed to a Master File (.esm)
- Added the ability to set or deactive the ability to take items without using the inventory
- Added the ability to ingore Havok effects
Version 1.0:
- Original release
Comments and Feedback
Thanks to everyone that tried and commented on the original version; version 2.0 is better for those comments.
Please let me know of any issues you may find and comments are always welcome.
My Other Mods
Spell Crafting for Skyrim
House Of Orror
Credit
Bethesda for the original bookshelf system and for creating a great game.