This Weather & Lighting overaul is made of three party: Vividian ENB (wich is compatible with Vivid Weathers, CoT 5.0, Pure weather, Purity, RCRN, ELFX, ELE, NLA and more) to enhance your visual experience. (Vivid & Vanilla editions). The second part is the Extended Weathers mod wich adds faster cloud movements, Groundfogs and Vivid clouds
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File credits
Those people made ENB what it is today and ofcourse their work is now included in it: Boris Vorontsov - The creator of ENBMatso - Shader functions HeliosDoubleSix - more ENB Stuff Kyokushinoyama - Lens FX Shader Prod80 - Shaders and for answering millions of questions in tireless precision Aiyen - Shaders and fx setup, and beeing a great support and inspiration kingeric1992 - Frost and Rain shaders
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Changelogs
Version 7.201
forgot to change the .seq files for vivid snow in version 7.20 wich might prevent the map weather fix quest from starting.
Version 7.155
-Added the newest version of Vivid snow. PLEASE have a look at the description page how to install it.
The installation procedure now differs greatly from version 1.0. Also remove all Old plugins from prior versions.
- Added the newest map weather fix that now works 100% perfect.
- Added a sensibility setting for the enb nighteye effect that needs to be lowered for some third party nightvision effects to work properly
- added amd mooved more weather ID's for Extended Snow storms
- changed some COT and ESS weathers to look better with the newest version of Vivid snow.
Version 7.151
added a missing line to the installer that rendered the mapweather fix for the vivid snow useless.
Version 7.50
Added Support for Enderal ;)
Version 7.46
Fixed a small installer Script error with version 7.45 rendering custom install disfunctional.
Version 7.45
Added:
-Compatibility with Vivid Weathers 1.22. Please select Vivid Weathers at the first page of the installer. Its not present in the Custom install options because it has its very own options.
(please note, extended Lens effects should not be used with Vivid Weahers for now)
-Dramaticly increased the Underwater ENB effects (best effects always on a sunny day in the ocean below ice)
- added FXAA support in the effect,txt shader. If you do not like the ENB Antialiasing methods and SMAA is too perfromance hungry for you, try this one. Enable it in the effect.txt shader window.
-Added a fixed map weather for Warburgs map users
-Fixed Vividian - Weather Patch CoT.esp since it got corrupted
-Tweaks to vividian vanilla weather patch wich i forgot, must have been some good ones! :D
-real skyrim snowflakes Installerscript now work on the latest dev builds of Tes5edit
Version 7.30
Added Support for COT 5.0:
Reworked all COT weather patch ESP files and overworked all ENB weathers to fit with COT 5.0
Also tweaked alot of COT weathers for better lighting and sky effects.
Changed cloud edge clamp and moon glow values for better moon glow effects at night.
Updated Purity Weatherpatch to more or less fit with Purity 1.4
Added support for the mod Forgotten City. It adds several weathers that needed to be tewaked.
Version 7.20
- Updated ELE-Lite to 0.9.b
- Added a summerset Isle weather Patch that fixes some strange fogs
- enhanced fire effects a bit
- enhanced interor coloring for vivid version
- changed the skyrim overcast vanilla weather to be more bright during daytime
- sorted in some more ESS weathers into the weatherlist
- fixed missing ENB nighteye sensitivity slider in the vanilla version
Updated Real skyrim Snowflakes to version 2.1:
-Added Support for Physical Snow (EXPERIMENTAL):
Physical snow will be rendered in a certain Radius around the Player and normal Non physical snow is being used for distant snow. Physical snow will react on all inworld objects and collides with them. This resoults in creating a shelter effect as soon you are standing below a object.
Physical snow though is EXPERIMENTAL. It will render alot of Snow emitters and the quality of the effect strongly depends on your Rig and the ammount of heavy scripted mods you already run with. As more laggy your scripts are as less script time there is to place snow emitters and as less dense the physical snow will be. At the moment i do recommend it for screenshots and short term plays becasue longterm Tests are still missing. Please have a look at the Bugs section for things that can occour.
- Enhanced gravity effect for non physical snow. This enhances direction changes to simulate wind.
- updated the skyrim map weather fix to recognise weather transitions.
- merged the map weather fix with the plugins,thus a ownstanding plugin is not required anymore and should be considered as Obsolete.
- Install script update to work together with the physical snows.
- removed the vanilla blury round snow lenseffects thats hardcoded into the skyrim landscape
-Greatly Enhanced the Physical snow emitter Particle systems. Now snow should be more diverse and more dense. Afterall it depends how mouch spare resources your CPU and the Script engine has.
Version 7.15
Added a New feature to the Suite:
Realistic Skyrim Snow:
Real Skyrim Snowflakes differs from almost any other Snowflake mod out there. It removes the fake skyrim Snow particle system from the weathers and adds inworld snow particle systems. That way snow get lit by lightsources and effectlighting! It dramaticly increases the feeling of snowy days & nights that way! It also includes a fix for the day 1 bug of skyrim that visual effects disappear as soon the map was used! (thanks to mattiewagg for the script!)
IMPORTANT INFORMATION
1. This mod is not made for people who count every FPS or have a weak rig! It will render several thousands of snow particles infront of you so expect a FPS loss.
2. For Proper function you MUST change the iMaxDesired value in your skyrimprefs.ini to atleast 6000 (I personally recommend even 10000 but that depends on your Rig (GTX 670 here))
3. You need SKSE for the mapweather fix to function properly!
Added:
Added more weather Inis from ESS and NLA to the Weather list for better effects
Changed:
-Chanded all ENB Snow Weathers of ALL compatible Weathermods to look better with the Realistic Skyrim Snowflakes
Updated:
Updated the Skyrimprefs preset files
Version 7.05
Updated:
-Extended Groundfogs, Windyclouds, Extended Weathers in the Vivid clouds and Fogs package to be compatible with the latest NLA 2.0 esp.
- All NLA Enb weathers had been updated to look good with NLA 2.0 - seriousley, update now ;)
Added:
- Support for the Beyond Reach weathers
- Interior and nights of DOOM. Prepare for rusty armor!
Changed:
-small fixes with the vanilla enb weathers
-disabled Temporal Antialiasing in the enblocal.ini - its simply too buggy.
Version 7.02
Vividan & Vivid clouds:
Updated files: updated the COT Weather patch AOS files to be compatible with the latest AOS 2.5
Vividian:
-fixed minor weather stuff while i finally where able to play skyrm again! *yaaay*
-disbaled the Grain effect by default
-emptyd sunsprite shader since its not really being used, this might gain some FPS
-corrected DOF install paths for manual installers
Vivid Clouds and fog:
added a Work around for the Skyrim engine limitation wich disabled the extended groundfogs - Distant fogs - when opening the skyrim map.
Version 7.00
7.00 Release:
last changes from 7.0 Beta 4:
- Added Imagespacefunctionality to Pure weather and Purity patch to be compatible with enb nighteye
- Fixed Frost shader in the extended Lens effects
- Fixed a vanilla Tundra weather
- added a awsome new feature to the extended groundfogs that renders huge clouds/fogs in the distant mountains.
This release also splits up Vivid clouds & Fogs and the extended Weathers into a sperate mod.
The COT patches are always the same either in Vividian ENB or Vivid clouds and Fogs:
Vivid Clouds & Fogs
--------------------------
Extended Groundfogs
- This mod adds large distant fogs in the mountains depending on the Weather and increases the deepness of the scenery. It will also cover up the Zbuffer fight mostly in the distant mountains. Also it adds extra fog effects to foggy weathers.
Compatible with Vanilla, COT, PW, RCRN,Purity, NLA
Not compatible with: Windy Clouds (see extended Weathers below) & the Supreme & volumetric fog Mod
Make sure your iMaxDesired ammount in the [particles] section of your skryimprefs.ini is set high enough. I use iMaxDesired=5630 without problems.
Load order: After any weather patch
2. Windy Clouds
This mod will speed up the cloud movement cus i think they are much too slow.
Not compatible with: Extended Groundfogs (see extended Weathers below)
Load order: After any weather patch
3. Extended Weathers
This mod combines the extended Groundfogs and Windy clouds in one conflictless mod. You MUST use this if you want to use them together.
Version 7.0Beta4
New:
-added a fix for the Red light problem. In some cases interior Lights emmits a strong red light. This is yet unknown where it comes from but this fix (wich is only selectable in the custom install) will reset the light colors to vanilla values wich chould fix it.
- Added new Lens Shaders: Frost Shaders that renders ice around the corners of the camera during snowy days. Rain shaders that adds small realtime raindrops on the camera during rainy days, static wet dirt texture that appears during rainy/snowy days and i added a bunch of special lens effects for the interiors. (also only appears in custom install when extended lens effects are selected)
Changed:
Lowered Interior Pointlight saturation a bit
several weather edits here and there.
If no serious bugs appear, beta4 will be considered as the Release Candidate.
Version 7.0Beta3
-Updated all weather patches and removed the Imagespace DOF from Clear and Cloudy days completely. This gives a very nice view now without the feeling of wearing bad glasses.
- Added Purity Weather patch
- Added Extended Groundfogs and Windyclouds for NLA, Purity and RCRN
- Added a installer option to choose between Normal, sharp and soft image sharpness (custom install only)
- Retweaked all weathers of all Weather mods to enhance sunset / sunrise epicess ;D
- Retweaked Purity and Vanilla days/nights
- Refined Time of Day values to give a smoother transition between Sunset - Night - Sunrise
- Lots of other small tweaks i already forgot ...
Version 7.0Beta2
hopefully corrects all installer errors :D
Version 7.0Beta
Changed:
Everything :D
No really , this is a complete new ENB. Everything had been overworked, The shaders, installer, Weathers and patches. Also The COT weather patches act now as compatibility patch between COT and NLA, Pure Weather, RCRN and Purity, so you wont need the Diverse weathers anymore. Also the COT weather patches now use WAO weather chances!
The extended Weathers are also now integrated in the installer. (NLA and Purity versions to come soon). RLO also works now tih the default interior lighting, i recommend the brighter interiors though.
Version 6.521
Fixd a bad installer error where weather selection was forced as round knobs. That way wrong weathers where installed. Please reinstall since you most likley have the wrong weathers if you use just vanilla+cot.
Vividian & Vivid
----------------
-Added over 70 Clouds to replace (made completely new) the Climates of Tamriel Clouds to the vivid clouds and fogs!
This one will provide proper cloud shadows and are available a highres and medres (original COT resolution) Almost a must have.
- Changed some more clouds for vanilla
- Massively changed the COT weather patch concerning cloud colors. Finally the over blooming and pure white clouds are gone that drove also the eye adaptation crazy (and us enb devs;).
As a result even not COT enb's will get more compatible with Cot
- Added SSS from this mod to support DLC's: http://www.nexusmods.com/skyrim/mods/63441/
- Tweaked COT weathers so they are more compatible with the latest COT weather patches
- Enhanced more sun and gradient effects
- Re-tweaked the Vanilla weather patch concerning imagespaces for better sun stability during the day.
Vanilla only
------------
-Fixed a bad bug that caused nights to overbloom in hell and causing artefacts over the screen when using the cozzy interiors. (if it still happens please get back to me)
Extended Weathers
-----------------
Updated the COT weathers to be compatible with the latest changes to the COT patches
Version 6.508
IMPORTANT
Fixed a compression error where subfolders where missing and the installer failed to place the Darker night, Darker interiors, Cozzy interiors, NLA weathers, Pure Weather weathers and RCRN Weathers in the right directory. Therefore caused bloom errors also when installed cozzy interiors.
PLEASE REINSATLL!
Version 6.505
Vanilla update only:
-Fixed the bug that on some circumstances, the bloom and adaptation goes crazy at night causing strange effects all over the screen.
As a result night brightness changed a bit compated to previous versions.
Version 6.502
Vivid & Vanilla
RCRN users only:
- Fixed installer error where the RCRN Weather patch wasn't installed. RCRN users please reinstall or grab it from the required files folder.
Version 6.501
Just applys to vivid users
- Forgot to update the cozzy interiors to the latest version. Users of cozzy interiors please update.
Version 6.251
- Updated the diverse weathers in the extended weathers mod for being compatible with AOS 2.2
Version 6.50
Vanilla & Vivid version:
Changed mods:
All climates of Tamriel Weatherpatches-
Vividian - Weather Patch Vanilla.esp
Vividian - RCRN Weather patch.esp
renamed: Vividian - Pure Weather Patch.esp
to: Vividian Vanilla - Pure Weather patch.esp for Vanilla version
Added:
-Support for Natural Lighting and Atmospherics to vanilla too
-ELE Lite 0.94 as install option (The old ELE is still there as fallback) Thanks Jawz!
-Cozzy night Interior option (more bloomish, cozzyness)
- Updated bloom shaders to vanilla for more precise control of bloom functions and textures. Bloom will look a bit different now
- added 30 minutes of sunshine to the day when using our weather patches:
Now the sun will set 30 minutes Later (like in COT). By doing this you will now experience more imersive sunsets. The vanilla sunset time was just too early and the sun was already gone behind the Mountains.
- Added direct Support for RLO (Realistic Lighting Overaul) Interiors as install option. RLO users must use this in order to experience a enjoyable experience. No other lighting option will work with RLO though and its compatible with Vanilla, NLA and COT.
Changed:
EVERYTHING! :D
- Dramatic enhanced Sunrise and Sunsets
- removed a the Red tone from the fires in the night of the vivid version
- Reworked Vivids night brightness:
Darker nights = 60% Vanilla brightness
Normal = 80% vanilla brightness (before it was too dark)
Brighter nights = 100% Vanilla brightness
-Made all weather editions compatible with the lighting options so Darker/brighter Interiors&Nights are compatible with RCRN,NLA and PW. (Vivid RCRN users please disable the rcrn_dll in enblocal.ini, i take care of color changes now ;) Vanilla users can have it enabled cus of the vanilla colors)
- Reworked all weathers of all mods with hundreds of enhancements.
- changed weather list to handle clear sky snow weathers independently. By doing that snow over blooming has been reduced.
Fixed:
-Wrong Subsurface scattering that makes skins too saturated.
-Lens vignette when bad weathers appear and the extended Lens fx are being used.
-thousands of other things.
Version 6.30
From this version on, i will release the vivid and vanilla version updates independently so i can maintain a more frequent update schedule with full concentration on just one enb.
Things just easily get mixed up ;)
Vivid version update
Changed mods:
Vividian - Weather Patch Vanilla.esp
Vividian - RCRN Weather patch.esp
Vividian - Pure Weather Patch.esp
Added:
- Full support for NLA - Natural Lighting and Atmospherics (just the .esp file in their data folder, do not install anything else please)
- Updated bloom shader for more precise control of bloom functions and textures. Bloom will look a bit different now
- added 30 minutes of sunshine to the day when using our weather patches:
Now the sun will set 30 minutes Later (like in COT). By doing this you will now experience more imersive sunsets. The vanilla sunset time was just too early and the sun was already gone behind the Mountains.
- Added direct Support for RLO (Realistic Lighting Overaul) Interiors as install option. RLO users must use this in order to experience a enjoyable experience. No other lighting option will work with RLO though and its compatible with Vanilla, NLA and COT.
Fixed:
- Specular lighting was totally wrong with the Pure weather weathers in the Vivid version.
- Fixed some errors in the sun settings at night wich made sunsets/rise look like a supernova ;_;. Please update all your weathers.
- minor interior lightings
Changed:
- All weathers according to the new bloom of all mods!
- intensitys of lens effects have been re tweaked. now there should be no strange effects during sunrise.
- changed weather list to handle clearsky snow weathers independently. By doing that snow overblooming has been reduced.
- changed the immersivenes (does that word actually exist?) of snowy weathers.
Version 6.25
New:
Vivid:
-Added more options to the imagespace controll in the vivid enb shaders.
As a result Tint changes now are getting passed through. The benefit of this is
that mods that tint your vision (because of health problems aso.) now will work better.
The vanilla shaders wont need this changes because they are already compatible.
Vivid & vanilla:
- Added a RCRN weather patch to finally be able to control RCRN even better. As first change i moved back the fog distance. Now lighting and cloud shadows looks even better!
- Added alot of new textures for Groundfogs, smokes, mists and steams!
- added Darker nights as lighting option!
Vanilla:
-added Pure weather darker interiors
Changed:
vivid:
- Overworked/improved ALL weathers of all weathermods (vanilla, COT, PW, RCRN)
- Weather fixes ...weather fixes everywhere!! :D
- improved exterior indirect lighting that caused stuff to shine too bright.
- disabled exterior enb reflections for the normal version cus they used too overbloom stuff on waterfalls and stones because of the lower resolution. Because higher resolution means a immerse fps drop
i leave the exterior enb reflections to the high quality version.
Vivid & Vanilla:
- updated, changed and fixed the Pure Weather patch wich had some errors in it causing too dark nights! Now nights are ok again.
- changed all Climates of tamriel Weather patches for better distant fog.
Vanilla:
- fixed some volumetric fog in the vanilla weathers
Extended Weathers:
- Updated all extended weathers to be compatible with the latest weather patches.
- Fixed a few bugs between the weather patches itself.
Lots of more stuff i most likley forgot :D
Version 6.20
Huge update this time.
New:
- Completely redone the Vanilla color version with the 6.x shaders (thanks to Trigoras and EMS60 for helping with testing and shots). Therefore version bump to 6.20 for the vanilla version.
- Added Vivid clouds and Fogs to the Vividian Main installer: This addon replaces almost all vanilla cloud textures against high resolution ENB optimized textures made by me (Mangaclub).
They will provide proper cloudshadows and moon lighting effects as well. Also this mod replaces the mountain mists, also known as Volumetric fog in the enb settings, against High Resolution ENB optimized textures.
- New extended Cinematic lens effects selectable in the Installer: This addon enables extended cinematic Lens effects like Anamorphic Lensflares, Starflares and subtle Lens dirt effects. A must have for eye candy lovers. Drains about 2 FPS
Changed:
- Completely redone the whole sky for vanilla weathers by unifying sun and gradients in the Vanilla weather patch. Now the sun is stable during the whole day and delivers even better sun effects.
- unifyd all necessary and important values (fog, sky statics, imagespaces ...) in the vanilla weather patch to be more compatible with a enb. As a result weatheres are gone now where volumetric fogs suddenly turned to be darker then usual or those deep blue skydomes appear.
- overworked the mist on all weathers for a denser atmosphere. This also will hide the mountain flickering and horizon line better.
- overworked all sun effects, volumetric rays as well as procedual sun.
- small changes like, fire intensity tweaks, water reflections, cloud curves and intensity
- changed the extended weathers to be compatible with the latest vanilla patch
Fixed:
- missing lines in performance and high quality version
- wrong Subsurface scattering resulting in do dark toned characters
- wrong specular lighting in some weathers caused shining beards, hair and eyebrows.
- fixed some wrong entrys in the vanilla weather patch
Version 6.03
6.03 Vivid / 5.63 Vanilla
Pure Weather 2.1 Compatibility Upgrade:
Updated all ENB Weathers, Weather patches and Extendes Weathers to be compatible with Pure Weather 2.1.
Quiet alot changed there so you will see differences, positive ones i hope ;)
New:
Added Real Shelter Vividian COT Compatiblity patch
This one can be used when using Real shelter and our CoT weather patch together. It should reduce the differences when you step in and out of a shelter.
Load after Real shelter.
Version 6.02
New:
- Massivley worked on Vividians CoT and Vanilla Weatherpatch. So massive that we overwrite the COT Weatherpatch completely and therefore it will
not be required anymore. All you need now is our CoT weather patch and ofcourse the base Climates of Tamriel install. Please uninstall every COT Weatherpatch from prod80.
- Added Aiyens new High performance Dynamic DoF shader wich is equal in its effect to our base DoF but only drags about 1 FPS instead of 6 and more! Even in Interiors. Try it out.
- Added Nighteye Options to the Vivid version. You can find them in the enbeffect.fx tab of the ENB shader window.
- Changed the Extended Groundfogs for CoT. Now all extra Fog particle effects are available in the Extended Groundfogs. The base vividian CoT weather patch got no extra Particle Fog effects at default.
So if you had the CoT Weather patch - Fog edition installed by prod80, you will need to install the extended Weathers/extended Groundfogs to renable them. Be carefully those effects
are still FPS hungry.
Enhanced:
- Enhanced Skyrim DoF and Distant fog effects to all CoT, Vanilla and Pure weather Patches. As a result You have a better view in the Distance and Cloud shadows wont get eaten up by the distant Fog.
- Enhanced All weathers and special effects.
- Enhanced the extenden Groundfog texture (desaturation)
- Enhanced Sunsprite
Fixed:
- Fixed Specular power values on many weathers. No more so noticeable Shining eyebrows, even though i still wonder why someone adds a specular map to eyebrows....
- Fixed ELE RS Color plugin because the basic one from JawZ go too warm light.
- Fixed wrong Actor/Children Subsurface Scattering by removing the files from the SSS archive.
- Changed some installer stuff.
- Tons of small fixes
Updated:
- Updated all Extended weathers to work together with the latest Weather patches. Load order: Vividian Weather patch first, then extended weathers.
- Updated Pure weather Patches and Extended weathers to be compatible with the latest Pure weather version 1.9
- Updated Pure weather Weathers to suite the changes made with version 1.9
Version 6.0131
High Quality and Performance users Only:
Please reinstall Vivivdian enb as it might be the High quality or Perfroamnce version was not installed for you due a flaw in the installer.
Version 6.013
- Enhanced Nights on Pure Weather Nights by adding a new patch that fixes Pure weather nights to be compatible with ENB.
It will get installed as soon you check the Pure weather support for the ENB and is called "Vividian - Pure Weather patch"
Now the nights are actually controllable in ENB and the Black wall wich was caused by the Distant fog is gone now.
- Enhanced Climates of Tamriel Nights. Nordic nights are back! - The horizon Gradient is now visible to mimic the never 100% setting sun in nordic countrys.
- Enhanced the Sunsprite. The blue dot in the middle is now gone and the sunglare got now more visible rays.
- Updated Extended Weathers to be compatible with the Pure weather patch in Vividian.
Version 6.012
Replaced effect.txt , forgot that one in the last update - so effects where enabled what should not be there. You could experience a FPS increase by that too.
Version 6.011
Fixed the Installer. Somehow he wasnt happy copying Files he already copyd in the last step and refused to install them.
Also the Mindflux particle and Subsurface Scattering patches where not installed correctly.
Version 6.01
Climates of Tamriel weather patch update
Big update for the Vividian CoT weatherpatch has been done. We tryd to smooth out the sun and sunglare differences between the weathers as good as possible by modifying the mod weathers directly in the esp. Alot of overblooming should be gone now because of this and it is now much easier to tweak.
About 400+ weathers where changed and unified in this step.
Changes:
- Updated Vanilla weather patch for even better effects.
- Rearanged the weatherlist for better CoT results.
- updated Pure weather weathers to version 1.8
- disabled not really noticeable Water effects in the regular version for a bit more fps.
- added ELE DLC presets to the installer
- Added Mindflux particle and subsurface scatteringpatch to the installer
- added Darker Interior option for Pure weather weathers
- redone RCRN weathers.
- tweaked some Skyrim vanilla weathers and Nights
- Updated Extended Weathers to fit with Pure weathers 1.8 and reflect all the changes done to the weather patches.
- updated the Vividian Support files - Skyrim prefs
- rebalanced weatherID's for Real Shelter
- tweaked Ambient occlusion and Indirect Lighting values
- changed Time of day Settings a bit.
- Fixed wrong effect.txt settings restuling in a slight fullscreen blur - no idea how that happend.
Version 6.001
- fixed a sorting mistake where a wrong Bloom setting was setup. As a result the interiors got washed out and overbloomed.
Version 6.00
Please reinstall everything when you used the previous beta releases.
New:
-Vanilla Weather Patch: This patch patches all Vanilla weathers and fixes bugs as well adds Improvements to the Lighting itself.
It is a highly recommend install for Vanilla Only users. DO not install if you use RCRN or Pure Weather.
- Added Ball11's Optimized Skyrim Prefs to the Support Files.
- Added DoF effects to the Installer
Updated:
- Punched more sense in the CoT Imagespaces in the Weather patch. They now work flawless together with any weather mod, you might not even notice any difference anymore.
- Updated Pure Weather Weathers to fit with Version 1.7
- Updated Extended Weathers to reflect the changes made on PW 1.7
- Updated Extended Weathers to be compatible with the Vividian Weather patches.
Changed:
- Risen up Specular Lighting on Vanilla, CoT and PW.
- Changed interior Bloom and Darkness. Now there is a clear Difference between Normal, Doom and Bright.
- changed Installer Steps, that should hopefully be more easy to understand.
Fixes:
- Fixed several lighting issues here and there.
Version 5.601
High Quality and Performance users Only:
Please reinstall Vivivdian enb as it might be the High quality or Perfroamnce version was not installed for you due a flaw in the installer.
Version 5.401
Updated AOS Compatibility to AOS 2.1, CoT patch already included
Version 5.62
New:
- Massivley worked on Vividians CoT and Vanilla Weatherpatch. So massive that we overwrite the COT Weatherpatch completely and therefore it will
not be required anymore. All you need now is our CoT weather patch and ofcourse the base Climates of Tamriel install. Please uninstall every COT Weatherpatch from prod80.
- Added Aiyens new High performance Dynamic DoF shader wich is equal in its effect to our base DoF but only drags about 1 FPS instead of 6 and more! Even in Interiors. Try it out.
- Added Nighteye Options to the Vivid version. You can find them in the enbeffect.fx tab of the ENB shader window.
- Changed the Extended Groundfogs for CoT. Now all extra Fog particle effects are available in the Extended Groundfogs. The base vividian CoT weather patch got no extra Particle Fog effects at default.
So if you had the CoT Weather patch - Fog edition installed by prod80, you will need to install the extended Weathers/extended Groundfogs to renable them. Be carefully those effects
are still FPS hungry.
Enhanced:
- Enhanced Skyrim DoF and Distant fog effects to all CoT, Vanilla and Pure weather Patches. As a result You have a better view in the Distance and Cloud shadows wont get eaten up by the distant Fog.
- Enhanced All weathers and special effects.
- Enhanced the extenden Groundfog texture (desaturation)
- Enhanced Sunsprite
Fixed:
- Fixed Specular power values on many weathers. No more so noticeable Shining eyebrows, even though i still wonder why someone adds a specular map to eyebrows....
- Fixed ELE RS Color plugin because the basic one from JawZ go too warm light.
- Fixed wrong Actor/Children Subsurface Scattering by removing the files from the SSS archive.
- Changed some installer stuff.
- Tons of small fixes
Updated:
- Updated all Extended weathers to work together with the latest Weather patches. Load order: Vividian Weather patch first, then extended weathers.
- Updated Pure weather Patches and Extended weathers to be compatible with the latest Pure weather version 1.9
- Updated Pure weather Weathers to suite the changes made with version 1.9
Version 5.50
- Updated Extened Weathers and Vividian Weather patch to include the Consistent Stars patch. This fixes a general bug in Climates of Tamriel where Stars colors changed on some weathers.
- Added Windy Cloud Support for RCRN
- overworked tonemaps and Vanilla, CoT, RCRN and Pure weather weathers for the vivid version to reduce scenes where too much of the magenta palette kicked in.
- Enhanced few Pure weather weathers. Cloudshadows are now even more noticeable.
- Further enhanced the Sunglare
Version 5.46
- Added the possibility to change the focus point on the Photographic Depth of Field, that way you can focus objects that are not centered on your screen.
- Redone Pure Weather Weathers. Raised the Night Brightness to the maximum possible amount without looking odd. Please still use the Brighter nights edition from Vividian and Pure weather unless you are a Doom3 Fan :D
- Added "Super realtime Chromatic Intensity colour changes Sunsprite calculation"....and a flux compensator! Sunsprite can now be coloured in different colours and a peak calculation changes the intensity of various rays depending on the view angle.
- optimized TimeofDay settings
- Simplified the process of installing the Dirt version. Just copy enblens.fx in your skyrim directory.
- lowered day Blacklevel in the Vivid version because of better colour transitions of the enb palette colouring.
Version 5.43
- Refined Sky for Vanilla and CoT weathers
- Enhanced Sunglare texture to look more real
- Replaced the DoF with the original one by Matso (more compatible, less bugs;)
- Updated the required files - remove Sunglare - to include sun.dds. This is required for RCRN otherwise the procedural sun of Vividian ENB wont work and the sun turns to a supernova on the sky.
- Enhanced Sky and Sun for RCRN weathers - Please REINSTALL the Sunglare patch from the required files!
- Fixed too low Pointlights for RCRN, interiors should be brighter now but it is still a good choice to use the brighter interiors version also.
Version 5.40
New:
- Added Support for Solstheim Climate Overhaul for Dragonborn (http://www.nexusmods.com/skyrim/mods/33919/?)
Be aware! There is Color and Spacewars Effects!
- brought common sense in the weathers of Solstheim Climate Overhaul ;)
- Massively overworked the sun. Added new sunglare and effects. REQUIRES the No Sunglare fix of the required files now, otherwise those glares overlap each other too much.
Update:
- Updated Extended Weathers to be compatible with Pure Weather 1.3
- Updated Pure weather Edition weathers to fit with version 1.3
- Update to Presets: Slighty brighter torch/wearable lanterns
- Update to Weather Patch: Made waters a bit darker again, Less green in fog in snowstorms
- Update to Brighter Editions
- Updated sunsprite.fx to a more smaller coded version
- Updated lens.fx to be empty by default as we don't use Lens effects (Dirt) by default. Saves some computing time.
The full working lens.fx can be found in the optional files/Dirt
- Updated all enbseries.ini files. Please update yours.
Fix & Adjusts:
- Fixed wrong Pointlight colors at night in the Pure Weather edition
- Small adjustments in SSAO
- Reworked Specular and Vegetation
- Tuned down Ambient light in interiors slightly, in conjunction with other changes to fit the overall contrast visual
- Some small Tonemap changes (and Contrastbloom/Gaussianbloom, DNI added)
- Disabled Nighteye Noise for now, because of some code conflicts
Version 5.30
- Fixed/Tweaked WeatherMods/Patches/LightingPresets, PLEASE REINSTALL (There is a WeatherPatch for ESS+SupremeStorms now too)
- WeatherPatch updated: COT, Changed all Water Multipliers to Vanilla like Values, now Water is actually not black at daytime and not bright at night time.
LOADORDER for WeatherPatch, BEFORE all other Vividian mods.
- WeatherPatch updated: COT Imagesspaces added to Vividian Weather Patch, reduced saturation of some to better fit in.
- RCRN support now got a own Special Edtion. If you are using RCRN please overwrite the main files with those from the Special Edition.
- Some small changes to SSAO settings
- Some small tonemap/CC changes
- Sharpening reordered in effect.txt (looks a lot better now)
- Dithering (SweetFX) added to effect.txt
- Reworked some Weathers
- New very Dense Fog Weather (COT)
- Lightsprites,Fires,Particles adjusted a bit
- Some small bloom changes
- Fixed minor DoF bugs
- Small fixes in Pure weather clear weathers
Version 5.24
- Some small Adjustments to Tonemaps
- introducing of the new Photorealistic Depth of Field available in the optional files folder.
this one should also gain some performance boost.
- minor RCRN weather tweaks
- Updated Pure Weather Edition. Please consult the Readme in the Pure weather Special Edition folder.
Version 5.23
- New: Preset for Vurts "Skyrim Flora Overhaul".
At the moment one texturealteration for the "kind of" out-of-place snowy pinetree. Maybe some more stuff in the future.
- Update to Wearable Lanterns Preset
- Balanced Contrastbloom and Gaussianbloom a bit.
- A few small adjustments to tonemap, foremost interior.
- Added RCRN Compatibility for all of it's weathers - Have a look at the Main Vividian page for Required Settings
- Fixed ESS Weathers for the latest ESS Version
- Updated Skyrim Prefs
- Added Static Depth of Field Effects in the Optional Files
- Updated and enhanced Pure Weather Weathers
Version 5.21
Updated weather patch - ESS to work with the newest ESS 3.16
Version 5.20
- updated to the latest enbeffects.fx from prod80
- New special edition "VANILLA COLOR VERSION" for everyone who likes the colors of vanilla skyrim.
This Edition is developed as second "Main Version", and is always simultaneously and equally worked on.
It uses a b/w palette instead of the magenta plus some minor config differences.
- optimized all weathers to the new enbeffects.fx including all special editions
- enhanced Pure weather weathers - please update and i would advice to use the brighter nights edition of PW :)
- Switched to the new Softbloom from prod80. This doesn't over bloom bright areas anymore.
- Added "Wearable Lanterns" Preset to the Required File.
- Many tweaks
Version 5.10
-Added support for Pure weather. You can find it in the Optional Files.
Please note that Pure weather changes Imagespaces as well as CoT does so the look will be
different of what you where used to of the vanilla skyrim.
- Optimized sun intensity and visibility for many weathers
- optimized sunsets and Sunrises by adding sun intensity to the night.
Version 5.6
- Repacked the Vanilla version as Multi Installer, Now installable via your prefered mod manager.
- Updated all weathers to the latest vividian Patches
- Several weather fixes on all presets.
- enhanced Sunsprite colors and intensity for all weather mods.
Version 5.02
-Finally found the reason why so many Climates of Tamriel Weathers paint stuff Yellow
and fixed it! Yaaay
Version 5.01b
Bugfix
- Fixed a typo in weatherlist, which disabled one weather
- (Refined) Special editions: Brighter Interiors and Brighter Nights
Version 5.01
- fixed CoT Dragonborn weather support.
- Changed overall Contrast settings with the positive result of reducing pitchblack shadows.
- Added Special editions: Brighter Interiors and Brighter Night & Interiors
- tweaked some weathers here and there ;)
Version 5.0
Changed:
Everything....no seriously we changed every single setting with this enb and basicly builded it up from its roots:
- If you are using LANTERNS OF SKYRIM please use the updated Vividian Preset that is available at the Vividian - Presets file
- Moved to a new coloring system by replacing the enbeffect.fx file with one by Prod80.
- moved the whole color correction to the enbpalette.tga file, that means:
* the overall Violet/Purple/pink tone covering the whole picture is gone now.
Now it only affects the tones that are important that means -> White is Actually White and Black is black.
So no more purple snow, waterfalls and particles + more smooth color gradients
- Enabled Fix wrong sky math option by default. As a result the skys are now more color friendly and effectfull.
- Cleaned up the Climates of Tamriel weathers and grouped them according to their behaviours.
- Enhanced the nights, sunsets, sunrise, Daytime and interior environment massivley.
- Enhanced Depth of Field for better ingame behaviour
- added a Torches Fix for all Torches so their intensity meet the our new Lighting intensity.
- Update to Torches Preset
- Slightly reduced Ambient/Directlight at Night
- Pointlights at Night slightly reduced, looks better
- tweaked different weathers , optimizing sun glow and volumetric rays.
- Added Nighteye settings. They are disabled by default to save extra computing time for people who do not need them.
If you want to use them open up the enb settings (Shift+enter) and enable nighteye at the enbeffects.fx tab.
Those settings will apply as soon you enable the nighteye / nightvision ability.
- Enhanced a bunch of weathers by their atmosphere
- Tweaked general performance settings for more FPS
- Added more bloom and Bloom contrast to day/night/interiror.
- Tweaked Pointlight intensity on bad weathers
Version 4.151
Welcome to the wonderfull world of a mind full of fleas:
- removed wrong entrys in enblocal.ini
- fixed description of performance version
Version 4.15
- Enhanced Skylighting at Sunrise/Sunset
- Tweaked Interior/Exterior Pointlights
- Enhanced Foggy weathers
- Performance version is back again!
Version 4.11
4.10 users please redownload!
- fixed a bug where interriros shown as too Dark.
Version 4.10
- Fixed Adaptation for Interiors, no Day/Night difference
- Removed the ugly Sunglares of Vanilla and CoT skyrim that where shining through everything and were always somehow visible.
Because of that there is now a Data folder included in the Main files. Put everything in there into your data folder. (or zip and install with ModOrganizer)
- Reworked Sunsets, Sunrise and Daytime Sky + Sun to look even better
- Changed Default Depth of Field parameters and added Gui functionality
- Added a subtle imagegrain + Gui options to reduce banding (nighteye noise disabled therefore)
- Tweaked some settings, Fire, Lightsprite, Stars, Pointlightning, Interior Fog. May still need finetuning.
Version 4.01
- switched adaptation off on High Quality Preset, please overwrite file. Was switched on by error
- tuned down interior ambientlight a bit (to compensate for adaptation in certain interiors)
- tweaked stars, moonlight, aurora, cloud edges (refined cloud edges, they are now properly lit by moonlight)
- lightend day shadows on cloudy weathers a bit for exterior buildings
- some small fixes...
Version 4.0
Ohboy another great update :D
-tweaked bloom settings
-cleaned all weather .ini files (great work by z929669)
-Overworked all weathers on all Day cycles.
-Added Bright & Dreamy Version
-Updated Pale & Cold edition
-Updated and enhanced the Lanterns of skyrim Preset.
-hardcoded all values to the .fx files for compatiblity.
-changed performance edition to the default edition. The normal edition you known before is now the High Quality edition
-Disabled Dirt by default. You can now find it in the Optional files.
-Added Vignette option to the enbeffects.fx shader tab for chinematic film effects.
-disabled adaptation for now, nights have been adjusted to off state
Version 3.99
First of all. A special Version of ELE+ELFX is not needed anymore. This Preset is now fully compatible by default.
-Revamped the whole color correction system
-Overworked all weathers according to the new Color options
-Overworked all Nights and Added new Nordic nights with a gradient in the horizon. (by benhat)
-Added much more options to the ENB Shader window to play around with.
-Unified all Weathers, so its now possible to do special editions for lighting mods by altering just a few files
instead of changing the weathers
- Added LODBias function (see optional files) and set it to -1 to the enblocal.ini to enhance distant textures.
- Created special editions for Darker or Brighter nights and a Pale & Cold edition.
- Enhanced Reflections dramaticly
- Fixed Nighteye, so it works again.
- Fixed Dirt Texture, its enabled again by default
Version 3.91
This release is a huuge huuuuge overaul update in the base structure (thanks to benhat for all the help):
- Updaded, tweaked, replaced and enhanced all .fx files. This enhances general Compatiblity with lightingpatches
- Added ELE+ELFX special edition by benhat (still beta:)
- added Darker nights optional
- Added base functionality of different fx files to the gui
- Added and enabled Lumasharpening! - can be set in the enb gui in effects.txt
- build up the enb base structure completley new and switched all settings to the .ini files inside
of the enbseries folder. So make sure you update ALL files.
- disabled Anamorphic flares that where buggy.
- Added Nighteye effects (enable via enb gui) wich are buggy at the moment. So considder them to be fixed in the next release.
- fixed and updated all weathers to the new changes!
- Added more variety to the weathers
- Fixed Ambient Occlusion Fog bugs! No dark cornered fogs anymore.
- Updated monitor calibration
- Updated the DoF files.
- Added Darker nights file
Millions of other tweaks and enhancements!
BUGS: Color variations can occur during weathers. Not really noticeable
Disabled Imagegrain and Dirt texture for now.
Version 3.31
- oops, forgot to update a the lensfile causing too heavy lens effects. Please redownload
Version 3.30
-Updated the .inis to enb 0.250
-Activated the new Mist effect! OMG. You have to see this!
-Updated ALL weathers on all daytimes to fit with the new Mist effect. Hell that was work but it was worth it! Now this ugly horizon edge is also gone!
-Dramaticly enhanced Underwater effects
-Enhanced the Depth of Field
-Added a alternative Depth of Field in the Optional files (more performance friendly but completley different)
-Fixed too bright sun effects on certain weathers and too high sun intensity.
Version 3.15
- Fixed and enhanced almost all Sunset and Sunrise Scenes on all weathers. They now look...i dont know.... must be magic!
- Enhanced the Eye adaption algorythm to work more accurate.
- Fixed weaters concerning the new sunlight that was introduced with the last enb.
- Dramaticly enhanced Water quality. You really should get "Water two" now this is awsome!
- Increased the Direct lighting intensity on all Vanilla Skyrim Cloudy weathers in order to create more contrast for the cloudshadow feature.
-lots of stuff i dont remember of but just that i did something :)
Version 3.0
First thing first: Even if you have downloaded ENB 0.246 already, Please download ist again
as boris did introduce some new values to the sun that this update uses, otherwise everything might look a bit off.
This is a major release 3.0
1. I went over ALL Weathers and fixed alot of lighting stuff that broke with the introduction of
some new values Boris added to the Sun.
2. All weathers now uses the new features of the latest release 0.246 ENB.
3. Added Support for all Dawnguard weathers (yes they have own ones:)
4. Refines sunrises , sunsets and all other time of day values.
5. Fixed wrong color values for sun and sky on certain weathers, no idea how that could happen in the first place.
6. Lots of other tweaks and cleanups for a good base on further updates
Version 2.201
Updated all Pure weather mods to Pure Weather 1.2. Please update.
- Added Groundfogs for Pure weathers (requires CoT weather patch - Fog edition)
- Fixed Windyclouds for Pure weathers, some CoT weathers where missing
- Added all in one Mod for Pure weathers
- cleaned up the installer Gui
Version 2.96
- Created a Performance version for lower end graphicscards (water and depth of field is switched off there also).
- Revamped the whole archive and included No Dirt, No imagerain and the Lanterns of Skyrim Preset as Optional Files.
- fixed too strong procredual lighting rays on all weathers. Now it should look more natural again.
- small enhancements on weathers here and there
- included readme files in the archive
- stuff i forgot
Version 2.91
This is a short time Update because Boris Updated his ENB and i didnt wanted to wait till next weekend ;)
-Updated to the Latest ENB 0.246:
We got the sun back! Using now the new Procredual Sun feature of the Latest ENB. Now you actually have a Sun disk to look at during daytime :) It also enhances the Camera lens effects a bit and the Sunrays. I think i will com across some weathers still where it does not work out as expected.
-Changed 40% of all Climates of Tamriel and 30% of the Vanilla Skyrim weathers to have different Sunset colors. They now differ between red, yellow, organge or slight violet tones. Sunrises comes up in the next release for making white, yellow or orange sunrises available too
Version 2.86
This version now includes a basic enblocal.ini to make it a bit more easy for enb beginners.
Just take care you do not overwrite your already modifyd one.
- Enhanced the epicness of Sunrise and Sunsets on all Climates of Tamriel Cloudy and Clear weaters by rising up the Volumetric Rays
- Added support for all dragonborn Weathers on all locations
- updated the enb ini to the latest 0.245 version
- small changes here and there in the weathers
Version 2.76
This release makes use of the new Supersampling Ambient Occlusion that was
Introduced with enb 0.245. Please redownload the latest ENB because boris enhanced the Performance with it thats why i decided to make use of it.
Contact me IF you notice a too heavy framerate drop. Please considder enb 0.245 as WIP
so boris will most likley release new version without bumping the version number.
- fixed some fogs in the Morningfogs weathers at night.
Version 2.73
-Fixed dark Orbs around Fires on some Foggy weaters caused by different calulations of Particle lighting by other Graphicscards or Drivers. Thanks to Tony971 for the help.
- Increased Water reflections
- Improved Deph of Field a little bit
- some small changes to some weathers
- removed sharpening, hopefully this will fix some dark edged that appear when looking at volumetric rays.
- Changed some stuff at the Ambient oclusion
- Updates main Ini to ENB 0.245
- Pondering for hours if i ever should touch the new feature for supersampling AO that makes stuff alteast twice time slower but AO looking much better and i decided not, will do that when i release different performance versions.
Version 2.70
Added Morning and Sunset fogs!
Now there are 17 Foggy weathers from CoT that have a awsome morning ans sunset scene.
Have a look at the 2 new pictures i uploaded.
If you do not want to wait till you encounter such weather, go to
a open wide area, mostly the tundra west of witherun is perfect and open your console.
You need to know also your load position of the Climate of tamriel file. Most mod managers will show you a number behind it. For example my number is 0C.
So in order to force a weather open the console (^) and use the fw command,
you need to add your load order of CoT infront of every weather ID you want to have, that means
for me i would need to type in: fw 0C045872
and now some ID's for you to play around with:)
045872 045873 053569 05356A 05356B
Version 2.65
Updated ALL Climates of Tamriel Fogs based on the Climates Of Tamriel - Weather Patch.
That means you will need this patch from now on as it fixes alot of stuff with CoT.
IMPORTANT: Install the Fog edition when asked to. It will improve you Fog experiences in a
way you never couldexperience and i just started to set them right ;) Expect
awsome scenes to come in the future.
Version 2.41
- silly me somehow got on the disable custom weather button :D
Weathers reenabled now. The cloudrays should only be so strongly visible during cloudy days now. Otherwise it might mess up the sky brightness.
Version 2.40
-Enhanced the Lightrays for Vanilla Skyrim cloudy weathers.
You serisouley should watch a sunset on a cloudy day! ;)
Version 2.35
-Updated to ENB 0.241
-Optimised all Cloudy weathers for the New Cloudshadow Feature.
-removed overbright/dark lightning becasue of the new cloudshadows - mostly ;) some things are still todo
-Optimized a few more weathers here and there.
Version 2.31WIP
Changed all cloudy weathers in its Ambient and Direct lightning so the Cloud shadows are now clearly visible. Just cloudy weathers got this changes as overcast,fog and Clear sky weathers obviousley do nont need cloudshadows so highly visible, even though they are there.
This needs maybe still some tweaking and so far ENB 0.240 got some Subsurfacescattering bugs also, thats why this release is still a WIP version.
Version 2.25
-Fixed some weathers
-compiled against ENB 0.239 but take care this ENB version is known to cause troubles and can be seen as Beta version. Bugs like missing sunrays, black water or black particles may appear.
For me it seems to be fine and works good at the moment.
Version 2.5
-Added Water cloudshadowing feature introduced with the Updated but not Version Bumped version of ENB 0.241 (you have to redownload it)
- Fixed heavy waterwaves on all weathers (using WATER mod)
-Enhanced ALL weathers on Surise/Day/sunset Time. Mostly fixed ultra dark shadows wich turned up by recent ENB versions that use Cloudshadows. Now everything looks smooth again! :D
Version 2.3a
Added support for realtime cloudshadows from the new released ENB 0.240!
This is a very new function and highly untested. It might work or not. Its worth to try it. Sadly it does not work for me so far.
Version 2.2
Changed alot of weathers especially the Particle brightness was too high.
Improved sundown time. Now it should look more natural.
Changed to a more natural ambient lightning that makes dark corners actually dark.
Lots of other tweaks i cant remember;)
Version 1.51ext
Fixed installer script so it works with the newest NexusModmanager.
Version 1.9ext
- Added remove Sunglare wich removes the Sunglare of Vanilla/CoT sun. (if you didnt installed this with Vividian ENB already its your chance now :)
- Cleaned up the menu a bit so it makes a bit more sense.
Version 1.8ext
- Merged Diverse Weathers in the Installer (formerly known ad More nice bad weathers)
- Fixed some bugs in the Extended Groundfogs & Extended Weathers
Version 1.1fog
Changed all Skyrim Vanilla Fog weathers to have moving Fog clouds too.
Version 0.8-2.1
2.1
As skyrim crashes to Desktop every 10 seconds i release this Update as it is.
Still i have no idea why it does this but i hope i can find out soon
Adds: support for underwater effects (requires ENB 0.236)
improves: some Foggy and Clear CoT weather scenes are improved.
2.0
This is a Major Update release compatible with enb 0.234.
* I overworked ALL weathers inclusive all 6 Lightning possibilities
accordning to the new extensive Shaders. This was sure a hell of a work :D
But now things fit together again and look better than ever!
* Removed Enblocal.ini as its user dependant. Please refer to the ENB
documentation or Google how to set it up to meet your performance needs.
1.50
Added:
-Now using extensive shaders. This was lots of work and it will change your overall experience compared to the other Vividian Versions a bit, but hopefully in a good way ;)
-Added custom Sunglare and Lenstexture!
Changed:
-Removed the use of the SMAA dll because it turned out to be unstable and
the visual gain compared to the Native ENB one is almost zero by now.
-Updated all files to ENB 0.233 and its features.
Improved:
I-mproved all Default weathers to the new extensive shaders, still, there is much work to be done.
1.30
Updated to the latest enb 0.229 that brings enhanced
Water options! Make sure you use a good WATER mod that supports it in order
to see the difference.
1.26
Updated to ENB 0.218 because the downloadlinks from 0.217 where removed.
REPORT BACK if you encounter Skin issues.
1.25
Enhanced SSAO dramaticly
Tweaked alot of weathers especially Fog and snowy ones
Supports ENB 0.217 with all its settings. (0.218 is too experimental for me atm)
(Surpreme FOG, Morning Fog and Surpreme Snowstorm compatiblity to come soon)
1.21
Added SubpixelAntialiasing that comes with the new ENB 0.213
Enhanced Sunrays and Camera Reflections to be more realistic.
1.20
Updated all files to ENB 0.211 but should still work with 0.199.
Enhancements:
Enhanced Adaption times so you can see more in dark shadows.
Increased DoF,Shadow and SSAO Quality.
1.18
Updated to ENB 0.200 but 0.199 will also work if you don't want to upgrade.
Reenabled all custom Weathers, Stupid me disabled all of them by placing a wrong checkmark
at version 1.15 , sorry :D
1.15
Updated ini files to the new ENB 0.199
Enhanced the sunrays and LensFX
Enhanced CoTSnowstorm at Night.
1.11
Upgraded the Ini files to work with ENB 0.197
Minor fixes to some lightning. Sunrays will be improved next release.
1.10
Upgraded to ENB 0.195. That means it uses the new Speedhacks.
If you experience strange artifacts you need to set
ReduceSystemMemoryUsage=false
DisableDriverMemoryManager=false
EnableUnsafeMemoryHacks=false
one by one in the enblocal.ini. Try out wich works best for you.
Improvements:
Enhanced the overall color experience, hopefully :)
Fixed different weathers to match even better with the actual preset.
1.05
New:
Added the use of the new AmbientIndirectLighting. As a result also blue shadows on foggy days are gone.
Improvements:
Enhanced Skyrimovercast Rain.
1.01
Enhanced interior lightning. It was a bit too bright.
1.0
New:
added the complete Skryrim weather + all CoT weathers in the new Weather system of ENB.
This means i have controll over every large weather condition and can adjust its settings!
Enhancement:
Enhanced the SMAA so shadows dont flicker anymore that bad.
Enhanced sunrays
0.89
Fixed:
-wrong sky math. Now the sky is more vivid and detailed (thanks to
fosywyn for pointing that out)
Enhancements:
- enhanced shadows and light a tiny bit.
- enhanced reflections (removed most of the flickering)
- enhanched indirect lightning (light that gets emited from colorfull textures that are hit by the sun have its own light source, i just love this effect!)
0.85
Adds:
- Modified the DOF and its quality
- enhanced the denseness of the interior, especially concerning fog.
Fixes:
- brightend up some shadows that where too dark on certain lightning conditions
- Hopefully removed Black mountains that appeared even when there was a bright sunny day.
Version 0.4cloud
This addon Covers all Cloudy, CLear, Snow, Overcast and Storm Vanilla Skyrim weathers by now.
It will speedup the cloud movements to a more realistic speed.
Because each weather has atleast 10 cloud layers that needs to be risen by hand, it will take a while to cover all Climates of Tamriel Weathers as well.
Please put this mod load order after every other mod that changes your skyrim weathers, like Climates of tamriel and the weathers patches of it.