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Withe01

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Withe01

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About this mod

Some melee weapons are added that can fire magicka bullet.
GunArts has three types, "Rapid Fire", "RailGun" and "Charge Shot".

-Required-
- Dawnguard : Official DLC
- SKSE : http://skse.silverlock.org/

Requirements
Permissions and credits
================================================================================
GunArts Rifle -Beam-
by Withe01
ver 2.03
================================================================================
-Small Discription-
Some melee weapons are added that can fire magicka bullet.

GunArts has three types, "Rapid Fire", "RailGun" and "Charge Shot".

-Required-
- Dawnguard: Official DLC
- SKSE: http://skse.silverlock.org/

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1. Manual
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* You can change key config by MCM.

Fire: F6
Cancel: R
Zoom: Mouth Right Click
Toggle: F7

[Fire]
- As Fire Button was inputted, you will begin shooting.
* Refer to the "4. Gun Arts" for the details of shooting (= GunArts).

[Cancel]
- Shooting is canceled.
- For "RailGun" and "Charge Shot".

[Zoom]
- If it inputs during shooting, you will do zoom.
- It becomes slow motion while doing zoom.
- For "RailGun" and "Charge Shot".

[Toggle]
- Shooting mode is changed.
- "Rapid Fire" >> "RailGun" >> "Charge Shot" >> "Rapid Fire" ...

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2. MCM
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a. Enable Config: "Enable" or "Disable". Enable: You can use GunArts. Disable : GunArts script is stopped.
b. Friendly Fire Config: "Enable" : You can take a damage to follower. "Disable" : You cannot take a damage to follower. Default "Enable".
c. Damage Config: It chooses damage of GunArts.
d. Damage Type Config: It chooses what decreases a damage.
e. Depending Skill Select: "Archery" or "Destruction". The skill for which GunArts depend is chosen.

f. Key Config
Fire Button: Default F6.
Cancel Button: Default R.
Zoom Button: Default Mouse Right Click.
Toggle Button: Default F7.

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3. Added Weapons
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Two-handed Weapons are 3, One-handed Sword are 2.
Craftable Blacksmith. Dwarven Category.

-Added Weapons List-
1. GunArts Beam Rifle -A- : Two-handed weapon.
2. GunArts Beam Rifle -B- : Two-handed weapon.
3. GunArts Beam Rifle -S- : Two-handed weapon.
4. GunArts Beam Blade -S- : One-handed sword.
5. GunArts Beam Blade -B- : One-handed sword.

-Performance-
[Two-handed weapon]
Category = Warhammer
Weight= 18
Damage= 18
Reach = 1.3
Speed = 0.9
Stagger = 1.25
Crit Dmg = 18

[One-handed sword]
Category = Sword
Weight= 12
Damage= 19
Reach = 1.0
Speed = 1.0
Stagger = 0.75
Crit Dmg = 10

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4. GunArts
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GunArts has three Shooting mode, and one special action.
Shooting mode are "Rapid Fire", "Railgun" and "Charge Shot".
These will be discharged if fire-button is inputted.
Special action is "Beam Stinger" that is cast by sprint attack.

a. Rapid Fire
This GunArts is for close combat.
It will blaze away, if it continues pushing a Fire Button.
Although this GunArts is powerful, magicka is consumed in large quantities.

b. Railgun
This GunArts is for snipe.
If you continue pushing the Fire Button, you will hold Rifle.
Next, was Fire Button detached, you will fire.
Cancel and Zoom are possible.
If a toggle button is inputted while zooming, zoom-multi will be changed.

c. Charge Shot
This GunArts can do area attack.
If you inputted the Fire Button , you will charge energy.
Next, was Fire Button detached, you will discharge.
The performance of Charge Shot changes with charge times.
Cancel and Zoom are possible.
-List-
LV1 : Small area, high speed, penetrate.
LV2 : Large area, slow, short range, penetrate.
LV3 : Large area, high speed, high damage, explode on hit.

d. Beam Stinger
If you did sprint attack, you will cast this GunArts.


-Performance of GunArts-
Rapid Fire > Damage = 20 : Cost = 20
RailGun > Damage = 30 : Cost = 30
Charge Shot LV1 > Damage = 24 : Cost = 10 - 14
Charge Shot LV2 > Damage = 36 : Cost = 20 - 37
Charge Shot LV3 > Damage = 45 : Cost = 48
Beam Stinger > Damage = 50 : Cost = 60

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5. Recommended MOD
--------------------------------------------------------------------------------
Withe01 Poleaxe Animations by Withe01
http://skyrim.nexusmods.com/mods/37912
Motion MOD of the PoleAxe style.
"Beam-Stinger" is set up supposing the motion of this.
Even if there is nothing, trouble is not in operation.

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6. Similar MOD
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"GunArts Rifle"
http://www.nexusmods.com/skyrim/mods/41141
Melee weapons with shooting. Those fire solid shell.

"Chrge Spell"
http://www.nexusmods.com/skyrim/mods/43597
Magic ver.

----------------------------------------------------
7. Permission
----------------------------------------------------
If you describe My name "Withe01" for your MOD credit, you can use this MOD's file for your MOD.
However, reproducing all the MOD as it is forbids.
I am looking forward to a good MOD.

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8. Bugs
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- Reload motion may not be taken after shooting.
- Charge time may be changed by delay of a script.

- If you opened showracemenu, display in zoom-mode will become bug.
>> It will fix, if you equipped bow (or Crossbow), and use zoom.

- If you canceled zoom mode, display may become black and stop.
>> Since it is state that invisible TweenMenu is displayed, if you close tweenmenu, it will fix.

- If you use Xbox360 Controller, zoom mode may not work.
>> Refer by comment #12 of "Telescope" by KettleWitch(http://skyrim.2game.info/detail.php?id=30473) .
SkyrimDataInterfaceControlspccontrolmap.txt is changed as follows.
// Main Gameplay
Tween Menu 0x0f 0xff 0xff 1 1 1 0x10
// Menu Mode
Cancel !0,Tween Menu 0xff 0x2000 0 0 0 0x10
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9. Changelogs
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ver 2.03
- MCM function is extended.
>> Depending Skill Config is added
>> Archery, Destruciton, One-Handed, Two-Handed.
>> Armor-Rating can be penetrated if you learned specific perks.
>> Perk "Over Draw", "Armsman", "Barbarian", "Novice(Apprentice, Adept, Expert, Master) Destruction".
- Friendly Fire Config is added.
- Japanese translation for MCM is added.
- Bug fix.

ver 2.02
- MCM function is added.
>> Damage type config.
- The zoom function of Railgun is extended.
>> If a toggle button is inputted while zooming, zoom-multi will be changed.
- Shooting will be canceled if you get stagger.
- Bug fix.

ver 2.01
- Rapid fire fire speed is made slow.
- Charge time is made long.
- The damage of Charge Shot become somewhat strong.
- RailGun is made high speed.
- Cool time of shooting is adjusted.

ver 2.00
- Script is updated.
>> When the button was inputted, it changed so that a loop might be begun.
>> The response of the button worsened somewhat.
- RapidFire, RailGun, and ChargeShot were unified in one script.
- They are changed with a toggle button and it was made to be used properly.
>> The performance of shooting was changed in accordance with integration.
>> Rapid Fire is for close combat, RailGun is for snipe, Charge Shot is for multi enemies.
- Damage of GunArts is changed to physical damage.
- MCM is updated.
>> Enable Config is added.
>> Depending Skill Select is added.
- Blade Wave and Assault Armor are deleted.
- "GunArts : How to Master" is deleted.

ver 1.40
- "GunArtsQuestAC.pex" is optimized.
- Rapid Fire and RailGun are unified. Rapid Fire is F5(default. It can change by MCM. ), RailGun is F6(default. It can change by MCM. ).
- RailGun's feature is changed. Not Charge type. If you pushed FireButton, you will hold rifle. And was FireButton detached, rifle will be fired.
- Magicka cost is changed into the rate of Max Magicka.
- If you grow "Max Magicka", you will take more damage.
- Charge time of Charge Shot is shortened.

ver 1.32
- Bug of zoom mode is fixed.
- Bug of RailGun's Script is fixed.
- Bug of Oxtongue Rifle's Script is fixed.
- Charge time is shortened more.

ver 1.31
- Bug of RailGun's Script is fixed.
- Bug of zoom mode is fixed.

ver 1.30
- Two systems, "Charge cancell" and "Zoom in", were added to Charge Shot and RailGun.
- DamageConfig in MCM is added.
- Attack attribute is changed.
- Depending skill is changed.
- New GunArts "Assault Armor" is added.

ver 1.20
- Performance of RailGun is changed. This is made Sniper type,

ver 1.11
- Bugfix etc...

ver 1.1
- Added One-handed ver.
- Added ver Railgun.(*Beta ver)

- Weapons name changed.
- Added "GunArts : How to Master". If you equipped this , you will be able to use Blade Wave.
- Bug fix etc...
- GreatSword and Sword which like Moonlight is Added.

ver 1.0
- Release.

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8. Source and reference
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"dwarven rifle Crossbow tipe" by mahty
>> This is Origin. I used a material. I am thankful to a great pioneer.

"SkyRevolution - Assault Rifles_Sniper Rifles and Sub-Machineguns" by Loshirai14
>> I referred to the script, the report of a rifle , and the muzzle flash.

"Dwarven GunBlade" by K Gorilla and Rizing
>> About "SlumFire". I referred to this MOD.

"Inkwell Home" by MegaKurt
>> I referred to the script (Keymapping in MCM).

"TK Combat" by tktk
>> I referred to the script (Damageconfig in MCM).

"Telescope " by Author:KettleWitch
>> I referred to the script (Zoom mode).