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xunderxdosedx

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About this mod

A small package of enchantments aimed at virtuous crusaders and vampire hunters.

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New Day Rising
Enchantments of the Paladins
Version 1.1
by xunderxdosedx


UPDATE: This mod is now available in French, courtesy of LeonhartLoire
The translation can be downloaded at: http://www.confrerie-des-traducteurs.fr/skyrim/mods/magie/lever_du_jour.php

UPDATE 1.1:
- Changed the summoning spell carried by Champion's Power, added a Guardian Circle spell effect to it, and adjusted all Repel Undead/Banish/etc enchantments to work at higher levels.

What it does: Adds some custom enchantments geared towards "crusader" or "paladin" type characters, partly for roleplaying purposes and partly for the lack of useful enchantments in the vanilla game.
You must obtain the Ancient Paladin armor set [armor, boots, gauntlets, helmet, shield, ring] and sword, then disenchant them in order to learn these new enchantments.

Where to find the items: I've placed them in the inventory of Vulthuryol, the hidden dragon found in Blackreach. You must defeat him, or use console commands if you've already defeated him.
If you don't know how to find Vulthuryol, numerous walkthroughs are available online which can explain it easier than I can here.


Requires: Dawnguard and Dragonborn


The enchantments:

- Champion's Aura [placed on Ancient Paladin Armor, can be placed on any item which can hold a Fortify Health enchantment]
In combat, the player is surrounded by a sun cloak inspired by Stendarr's Aura. Unlike Stendarr's Aura, however, it deals 5 pts of non-elemental magical damage per second to nearby opponents, 15 to undead, and doesn't have the visually obnoxious swirling effect.
Hits against the player also have a chance to trigger an explosion of sun fire which deals 50 points of damage to enemies within range, triple damage against undead. Very similar to the effect on Miraak's robes.
The cloak ability automatically disables when the player is sneaking, swimming, brawling, or sparring with Vilkas. The explosion disables when brawling or fighting Vilkas.

- Champion's Resolve [placed on Ancient Paladin Boots, can be placed on any item which can hold a Resist Fire enchantment]
The player resists 30% of incoming Magic, Poison, and Diseases.

- Champion's Might [placed on Ancient Paladin Gauntlets, can be placed on any item which can hold a Fortify One-Handed enchantment]
Weapon strikes do an additional 15 points of damage, Ward spells aborb 50% of the magic cast at them.

- Champion's Power [placed on Ancient Paladin Helmet, can be placed on any item which can hold a Fortify Restoration enchantment]
Similar to Konahrik. If you are low on health, this enchantment has a chance to cast a custom healing spell, a high-power Guardian Circle, cast a Fire Cloak, and conjure a Flaming Familiar which will engage nearby enemies and explode.

- Champion's Resistance [placed on Ancient Paladin Ring, can be placed on any item which can hold a Fortify Health enchantment]
The player resists 10% of incoming physical damage from undead [ghosts, draugr, vampires, etc], lycanthropes [werewolves and werebears], and Daedra [Dremora, Atronachs, etc].

- Champion's Ward [placed on Ancient Paladin Shield, can be placed on any item which can hold a Fortify Block enchantment]
When blocking, casts an additional Sun Cloak, this time with the swirly effects and the magic light effect. The damage is identical to the Champion's Aura enchantment, using the two of them in tandem will produce 10 points of damage per second to most enemies and 30 to undead.
The effect also boasts a Ward spell while blocking similar to what Spellbreaker does, except the Ward itself is actually invisible. Think of it like the cloak itself is what's blocking the spells.
Bashing attacks repel undead and banish Daedra.

- Champion's Justice [placed on Ancient Paladin Sword, can be placed on any weapon]
Weapon strikes do 10 points of Sun Damage, triple against Undead, Lycanthropes, and Daedra. When killing undead, there is a chance to trigger Dawnbreaker's special Repel Undead explosion.
Not visible in the item description but still worth note, I've included a similar physical damage bonus to that of the Silver weapons, which comes into play against undead and lycanthropes but is subtle and hardly noticeable.






If you enjoyed the mod, please remember to endorse, thanks!



You might also like to check out my other mods:

Black Against Night - Enchantments for the Discerning Adventurer
http://skyrim.nexusmods.com/mods/41255

From the Ashes - Lost Enchantments of the Sixth House
http://skyrim.nexusmods.com/mods/45652

Dark Dragonbone Weapons Retexture
http://skyrim.nexusmods.com/mods/31430

Queen of the Damned - Deadlier Serana
http://www.nexusmods.com/skyrim/mods/49465