Enemies will yield when they are the last survivors or all enemies are in bleed out.
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Changelogs
Version 1.1d
-Added checks to prevent absoprtion or resisting of the spell used for this effect.
Version 1.1c
-Should prevent certain NPCs from getting their voices modulated while yielded.
Version 1.1b
-Vampires no longer yield.
Version 1.1a
-Added check to prevent animation reset when NPC is dead.
Version 1.1
-Yielding enemies now raise their hands in surrender after bleed out and then cower in fear.
Version 1.0a
-Brawl bug fix corrected.
There are already yield mods out there but I didn't like how they made fights easier by essentially eliminating npcs from fights once they reached below 10% health but also from a realism standpoint if I'm fighting 5 dudes one goes into bleed out but regenerates why would he run away or stop fighting?
This mod makes it so that all non-essential men/elves will only truly yield when you are out of combat. This happens when all remaining opponents are in a bleed out state so usually with the last enemy. Yielding enemies will raise their hands in surrender (see image) after they recovered from bleed out and then cower in fear for the next 30 seconds. Afterwards they will resume to their default animations but still won't attack you. You can pickpocket gold with the maximum chance (Vanilla: 90%) from enemies that yielded.
Compatible with everything as no vanilla records were touched.