Keizaal is a Skyrim Overhaul that intends to promote Realism, Roleplaying and a Immersive experience along with a good gameplay experience while maintaining compatibility with as many mods as possible.
Requirements
DLC requirements
DLC name
Dawnguard
Dragonborn
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
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Donation Points system
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Changelogs
Version 1.5
-More random NPC's were done;
-Guards were changed to better reflect the holds. Rich and more powerful Holds have better trained and equipped guards then lesser Holds;
-Two Unique Dungeons were made more challenging. "Bleak Falls Barrow" and "Ustengrav";
-New Armors have been added for guards and a new weapon type: ShortSwords! ;
-A new custom Mob has been added to the game;
-New custom Bosses have been added;
-Imperial armors have been changed to be a bit better looking.
Version 1.4.1
-There was an issue with food causing CTD. It has been fixed for now.
Version 1.4
->Component 3 changes:
-Dragon Enhancement;
--Dragons now possess much more Resistances and are more difficult. FULLY COMPATIBLE with other dragon mods.
-All Alchemical Ingredients have been changed and balanced;
--The reason this is in Component 3 is because, I've added new creatures and Bosses in, but I also added Ingredients to them, so to keep things tidy, I made the changes in this one.
Component 4 changes:
-Food Overhaul;
--Food no longer acts as healing potions nor does it give any effects. It's just food. When you got an arrow in your chest, you don't go ahead and drink soup to heal it do you?
Imagine, the fabled Dragonborn is fighting a Dragon, in the process he's gets wounded, therefore, he grabs a piece of bread on one hand and a wine bottle on the other and starts running around eating and drinking so he can heal while still fighting the dragon. Sounds "Heroic" doesn't it? So no more food acting as potions!
-Changes to the Economy.
--Many items have had their prices changed. For a better experience I recommend using Trade and Barter.
-More random NPC's were redone;
Version 1.3
-More Random NPC's will be redone!
-Standing Stones will be Overhauled.
-Daedric Gear and Smithing will be changed.
-Perk Description and location will be adjusted/fixed.
-Vampires will be Improved for roleplaying reasons.
-Dremora has been changed to actually carry Daedric Equipment instead of iron.
-Immersive Books have been added to the leveled lists and placed in the world so Players can read all there is to know about Skyrim's creatures.
-New FONT!
-Wild Life will be overhauled and their inventories will be redone!
-New Alchemical Ingredients will be added and old ones will be balanced and changed
-New Custom Bosses and creatures
-A new Spell Merchant that will allow players to buy High Level Spells without the need to join the College
-Some Novice Spells have been scattered and hidden around the region of Helgen and Riverwood
-The Release of the PDF file with full Detailed Descriptions on every change done by Keizaal.
Version 1.2
-Component 2 had a big Healing Potion issue where they would not give the appropriate healing quantity. The issue has been Fixed!
-Component 3 had an issue with Bandits, where a negative Health buff added by Bethesda was applied to them, resulting in killing them. The issue has been fixed.
Version 1.1
-More NPCs were Redone in order to fit the Overhauls ideals.
-All Protectors of Important NPC have been redone!!
-Many vanilla Bosses were changed to be an actual challenge!
-The Daedric Quests were remade to be more challenging!
-The Daedric Artifacts are now TRUE weapons of Death!
-Bug-fix: Fixed a missing string in a Smithing Perk "Advanced Steel Plate".
Donations
No donations accepted
KEIZAAL
Keizaal los Orkiin, ahrk ful yun bok los kiin.
What is Keizaal you may ask yourself. Well, it's a Skyrim Overhaul. Another one you say? Yes, another Skyrim Overhaul, however this Overhaul was borne out of the need for something better. I dislike every other Overhaul there is for Skyrim, some have to many perks, others barely change anything, or sometimes they just create ridiculous difficulties. If your like me and are simply disappointed with the current variety of Overhauls then perhaps your might want to give this one a go! I aim to achieve the perfect balance between Realism, Roleplaying and Gameplay. And not only that, but I want this mod to light-weight and compatible with as many mods as possible. Meaning, that this Overhaul is MODULAR and 100% FREE of SCRIPTS!
In the text below, you will easily find out if this mod truly is what your looking for.
The night today is not to cold. There is no wind, and the Lake's waters are calm. This night couldn't be better you say to yourself. You look at an old Stump and think to yourself "This looks like a great spot to camp". You place your bags on the floor, and quickly start gathering small stones by the Lake to make a clearing for the campfire, next you grab your old lumber axe and quickly scavenge the area for some wood. After some minutes your able to gather enough good pieces of wood to begin to light your campfire. Right after that, you start taking your tent and bedroll out of your bag, and start working. After some time, your tent is ready for you to rest your tired body. However, instead you wish to spend a bit of time outside. You take your helmet, sword and shield and place it on a handy rock just beside you, you also place two candles on it, if you feel like writing on your journal as you so often do. And as you sit on the stump, the sky catches your eyes.
An amazing starry sky sits above you, this night you can clearly see the great array of colors in the Sky and all it's stars and constellations. You spend a moment, looking up while the warm fire keeps you comfortable, and the peaceful sounds of nature greet you for an amazing night. You pick up from your bag a small bottle of mead, you were never much of a person to drink, but on some special occasions you would. As you feel the sweet honeyed liquid travel trough your mouth, you look up at the sky again, and start wondering how many stars there are, and you wonder if there are other worlds like yours. Or how many adventures used these stars to guide themselves to their destiny. Ah yes. Destiny.
What is your Destiny? You wander this land in search of something, of purpose and meaning, to find your life's compass to guide you to your greatest achievements. This is when you remember of an old book, you had. You wonder...You placed the bottle down and decided to take a deep look around your bag, amongst the many things you have collected so far, there it is. The Tome of Knowledge.
You pick it up in front of you, you look at it's old cover that has already began to fall off, and gently place it on the stone next to you. You go to the extreme right side of the stump to get closer to the stone as if it were some sort of table. The calm waters of the Lake stand before you as does this ancient Tome. You wonder, perhaps this book will guide me to my greatest achievements and teach me all there is to know about the world around me. You stand still looking at it, until you finally have mustered the energy to open it.