Patch for this nice mod and the beautiful Ancient Dwemer Metal mod.
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Changelogs
Version V2.1
-Fixed property fill issues in the ESP file and re-worked the script to prevent interference with inadvertent installation with Legacy of the Dragonborn (if you use Legacy you don't need this mod).
If updating from a previous version of the mod use the Save Game Script Cleaning utility and clean all instances of DBM_CompassScript.
Version 2.0
overhauled the dwemer compass script so now it offers 3 configurable travel locations as well as temporary waymark resturn location. Much more comprehensive menu systems allow you to check your headings, clear them and see a list before you travel. Also offers new animated compass and added proper collision.
Upgrading: If you have Dwemer compass V1.1 installed on a game in progress, you must use Save Game Script Cleaner and clean DBM_CompassScript in order for the updated functionality to work.
Version 1.1
Fixed the incorrect directory name so meshes work properly :P
You've delved deep into dungeons and laden your followers with the spoils of your adventures but now to get home you must wait for load screen after load screen as you travel back into town and into the area and into your home and into the next subcell... it gets exhausting, and you have several more trips worth of stuff to take!
When used in your inventory, this handy Dwemer compass will give you several options:
You can Travel to one of 3 custom locations which you can set by using the Set location option. You can then travel to these configured locations from any outdoor area and have the option to drop a waymark to your current spot when doing so, which will allow you to return using the Return to Waymarker option from anywhere. Additionally you can choose to Check Heading in order to see a list of all travel locations and waymarker, and can clear the compass and start fresh.
This little device is great for looting dungeons. Simply drag bag after bag of stuff from the dungeon and use the compass to go home. Drop off your spoils and use the compass return to waymarker option to return to the dungeon door to continue your adventures
Compatibility:
this mod should be compatible with any mod out there. It's very simple, just a couple models and script and sound file and that's it.
Installation:
Just drop the files into your DATA folder or install via any mod manager and you are good to go!
Requirements/Note:
The compass should function without SKSE, but requires it for properly displaying the location names. Without SKSE you will have to remember what locations you set from memory.