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RavingKeroro

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RavingKeroro

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About this mod

Essential NPCS now ragdoll like in Fallout and Oblivion.

Permissions and credits
WHAT IS THIS?
This adds a lesser power to enable Essential NPCS to ragdoll when they lose their health and get back up after a short amount of time, rather than kneeling on the ground. 

It's similar to how Oblivion, Fallout 3, and New Vegas handled essential "deaths"

HOW DOES IT DO THIS?
This uses a cloak script that adds a spell to everyone that watches only essential NPCs. When their health reaches zero, the ability they have executes "pushactoraway 0" on them. Because of this, essential NPC's won't be propelled with the right force if hit with a projectile. It might be possible, but I'm afraid that that effect will make the mod much more script heavy.

It's toggleable in the powers menu. Once it's off, the spell won't distribute the ability to any new NPCS.

CAN YOU UNINSTALL IT?
It probably won't cause any harm since it's basically just an ability that watches health. It's still really bad to uninstall any kind of script mod during a playthrough. You should though, disable it through the menu then disable the mod if you insist.


I WANNA SEE WHAT IT DOES


skip to 3:30


BUGS
When you knock down an essential character and leave/enter an interior, the essential character will be on the floor, moving... it's actually pretty funny. Not sure how to fix it. If anyone has a solution it'd be appreciated!

DISCLAIMER

If you're iffy about using script intensive mods, then this might not be the mod for you. Since it's a "cloak" script, (ie: tries to add a spell to every NPC every second) it might put a little strain on your game's performance. Although I haven't found any major problems through my playtesting, it might be the culprit of script lag later on in your playthrough.



Also check out my other mod Essentialize Spells

Do you like being essential? Try Player Knockout