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pamposzek

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pamposzek

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About this mod

Contains tweaks to NPC attack angles and unarmed range of monster races. Requiem and AZ Tweaks versions.

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REQUIEM - MORTAL ENEMIES

Based on original Requiem patch by center05 (see credits for link)




So, what does this exactly do?

The most important aspect of this patch is changing rotation of NPCs and PC when attacking - this means that no longer neither you nor your enemies can change direction mid-swing by 100+ degrees. You can still rotate a bit, but it needs more mouse movement. It's actually now possible to avoid attacks by moving in other direction than backwards (See screenshots to see how angles were nerfed).

While the above affects only characters wielding weapons, there are also changes to non-human races - that is, unarmed reach, increased rotation speed and changes to attacks (modified attack/strike angles). What this means in practice is that most notably wildlife won't reach you from far away and will have its attack angles slightly reduced. Also, changed races will turn around slower, I think - the thing is, description in CK is weird - I assume that if acceleration rates represent time in seconds it takes for character to reach full speed, then angular acceleration rate is also time in seconds (so it's not speed value) to make a turn. If so, I think it's good, as making turning faster wouldn't make much sense, especially for bigger monsters.



Does Requiem need a patch? Can't I just use original mod?

It does need a patch, because Requiem introduces perks to racial records (like natural armor for wildlife, sneak/poison immunity perks, special resistances etc.). If you slapped original Mortal Enemies on top of Requiem, you would end up with weaker monsters. The only changes that are not directly in conflict are movement restriction when attacking and Dragonborn enemies.


Movement options

The main version includes everything from the original Mortal Enemies mod. That means movement tweaks when running and attacking (check the original mod page).

If you don't like full version, you can use optional file to revert movement tweaks to minimum - that means only rotation speed with movement related to melee attacking will be carried over from the original mod (it was previously the default setting).



Compatibility

Not compatibile:
  • Changes to racial records of non human races (wildlife, Draugr, Dragon Priests, automatons, spriggans, elementals, Falmer etc.)
  • Changes to NPC_BowDrawn_MT, NPC_Blocking_MT, NPC_1HM_MT, NPC_2HM_MT, NPC_MagicCasting_MT, NPC_Attacking_MT, NPC_PowerAttacking_MT, NPC_Attacking2H_MT



Load order

Requiem version - simply load after Requiem. I recommend putting it dead last before SkyProc patcher, because there might be some mod in your LO you wouldn't suspect that edits racial records. If you're sure you're good, then load anywhere after Requiem. If you're using Fozar's Dragonborn - load after Fozar's.

AZ Tweaks version - same as above, but load after AZ Tweaks.

You don't need original mod, use only esp file from this mod.



Credits

Mortal Enemiescenter05




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