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Tags for this mod
- Companion/Follower Friendly
- Companions/Followers
- Compilation
- Gameplay
- Fair and balanced
- English
- Music
- Sound FX
- Voice Acting
- Weather
- Guilds / Factions
- Hair
- Quests
- Armour & Shields
- Clothing - Female Only
- Clothing
- Items - Furniture
- Locations - Buildings
- Locations - Caverns
- Magic - Enchantments
- Magic - Spells
- NPC Vendors
- Foliage (Plants)
- Weapons
- DLC: Dawnguard
- DLC: Dragonborn
About this mod
This mod adds hundreds of new enemies, allies and NPCs. It contains a developing character cast and storyline, boasts over 20+ unique locations, as well as two player bases. 15+ armors with 24+ uniquely enchanted variants for each! Over 15 quests, and 20+ unique followers with intertwining stories. It also contains my 2.500+ hours of CK tears
- Requirements
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DLC requirements
DLC name Dawnguard Hearthfire Dragonborn Nexus requirements
Mod name Notes ApachiiSkyHair KS Hairdos - Renewal Relationship Dialogue Overhaul - RDO Unofficial Skyrim Legendary Edition Patch - Permissions and credits
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Author's instructions
A large amount of this mod's assets are from author contributions. You may not use their assets without their permission. You may use my assets to create addons for this mod as long as I am aware of them, and they must be posted on Nexusmods.com.
File credits
Bethesda, Star Wars, Cloak Texture based off of Jacknifelee, Chiss Honor Guard Armor based off of mgbeach, Forgotten Dungeons addons for Juhaantero68, Battle Hardened Warpaints, Cloak Mesh from Nikinoodles, Morogoth's Lair from Morogoth, Chiss Spec Ops armor based off of textures from Hellstorm, PhantomNX, The Cracking City from resources from SkyrimLazz, Rasierfx
Oaristys for static meshes, tueffelachtein for displays, Tarshana for the beautiful couches and other furniture, Elianora's resource pack, Blary for static book, wall art, and alchemy meshes, yourenotsupposedtobeinhere for new rugs, Tamira and Stroti for the Manor meshes, Gutmaw for the upcoming beautiful Snazzy furniture, BaurusCZ for The Treacherous Hollows, Viltuska, Cabal120 for aMidianborn retextures, EpicCrab for the Valtheim Towers overhaulDonation Points system
Please log in to find out whether this mod is receiving Donation Points
- Mirrors
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Name Update 2.63 - Changelogs
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Version 2.67
- Another slew of tiny bugfixes,
Rebalanced the boss from The Howling Dark to have less health regen.
Cracking City merchant Daq now has more soul gems, befitting an enchanter.
Sussa will now change her outfit from Furs to Robes when moving into the Cracking City.
Rebalanced the Bladekeeper's Fury Csilla power to grant 5%% bonus damage, instead of 125%
Slightly nerfed Thrawn's plagueblast spell.
- Another slew of tiny bugfixes,
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Version 2.66
- Fixed numerous placement errors in the Resistance HQ Warrens.
- Fixed a few latent AI packages.
- Recompiled some scripts that seemed to not be firing at all... CQ13SigilStone is worrying me right now!
- Other miscelleneous fixes.
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Version 2.65
- Increased the quality of the "Opportunities for Freedom" quest.
- Wish will now hand you a schedule of Tuzz's expected destinations.
- Tuzz will now travel between a set 6 locations when the quest becomes active.
- Each location has it's own challenges, but all are accessible for the proactive assassin.
Added 20 new weapons specific to Imperial Chiss Officers/Field Captains.
- These weapons are Ebony in appearance and come with unique, high-charge weapons.
- The weapons are likely to appear from level 38 <
Added 3 Imperial Chiss Field-Officers to travel Skyrim.
- They are passive unless provoked, or combat starts nearby with their allies.
- They are very powerful, respawning officers. They carry a high chance of appearing with Csilla items.
- They travel between the Valley fortress and Grand Admiral Thrawn.
Modified some Chiss dungeons slightly to be more random and leveled.
Overhauled Interrogator Reed's fighting style and inventory slightly. (From the Aviz Twins' quest)
Added a new test-cell for a potential area. Reach it with COC ChissHDRoom01
- Increased the quality of the "Opportunities for Freedom" quest.
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Version 2.64
- Changed Tuzz'obuw'shul's character. His role in the story is still the same, but his outward appearance and manner have been shifted. His title is now Imperial General Tuzz'obuw'shul, and wears Spec Ops armor.
- A few illogically placed items have been removed.
- Some local fauna of the Resistance HQ has been trimmed back.
- Wreth from Resistance HQ will now stand majestically while looking over the horizon during the afternoon.
- Began poking away at the potential compatibility issues for Skyrim SE. (Wish I got that beta access!)
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Version 2.63
- This update focused mostly on the images of Thrawn and others.
Every single evil image of the player's friends has been rescaled and reworked.
They now also have two strengths.
Level 1 - 38 are "Image of XXXXXX"
Level 38 - < are "Malign Image of XXXXXX"
The instances in Skyrim where these images appear have been revamped slightly, and more than doubled in frequency.
All Images of Thrawn and others are properly marked with Ref types to point to a large variety of locations from the Chiss leaders that provide related quests.
- This update focused mostly on the images of Thrawn and others.
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Version 2.62
- Fixed a number of random bugs and visual glitches that came with the recent overhaul of the Resistance Warrens.
Fixed (removed) an added tower near Bleak Falls Tower.
Fixed a random Tank that would engage Morki at Bleak Falls Tower. (This was never intentional, the said actor was disabled in the CK?)
Modified some placement of the Resistance units in the area of Bleak Falls. One will now patrol the path between Bleak Falls Tower and Riverwood.
Fixed a collision box being wrongly enabled in Bleak Falls Barrow's first room. (Three days, nobody reported this? :()
Added a new encounter in the Abandoned Prison, targeted directly at anybody who chooses the "I want to escape this Prison" option from Live Another Life.
Various other tweaks and quest fixes.
- Fixed a number of random bugs and visual glitches that came with the recent overhaul of the Resistance Warrens.
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Version 2.54
- Modified the Chiss Enslaved Dragon leveled list, should pull a larger variety of dragons included modded ones now.
- Added a more garrison-esque appearance to Bleak Falls Tower.
- Modified some enemies outside Bleak Falls Barrow.
- On new playthroughs, after defeating the Source of Morki's Curse, the Resistance will garrison Bleak Falls Barrow.
- Added a new enemy, "Chiss Giant". It's as simple as it sounds.
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Version 2.53
- Merged EpicCrab's Tactical Valtheim into Invasion of Skyrim, making a smoother and more professional base at Valtheim for the Resistance.
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Version 2.52
- Added a catch for Draqh during the Howling Dark cutscene.
- Tried to get Draqh's tushy moving during the beginning of the Howling Dark. He's unnecessarily stubborn with this.
- A few other tweaks, began sifting through some "errors"from Tes5Edit.
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Version 2.51
- Fixed the one branch of Morki's questline not disabling the the mistwall outside Bleak Falls Barrow.
- Further demo'd the Resistance HQ and cleaned up the last corner in preparation for an "underground railroad" system.
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Version 2.22
- The Past Never Rests now initiates at the proper time.
- Rebalanced the Immolate spells.
- Draqh now gets added to the proper factions at the end of The Past Never Rests.
- Draqh has new specific spells and perks.
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Version 2.21
- Modified the Howling Dark slightly.
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Version 2.11
- Fixed various dialogue issues
Fixed a huge, silly mistake with the leveled loot on Zarde's Special Forces. They'll actually have ammo, now.
Added LocationRefType ChissDragonRef for future dragonslaying quests.
Added a few more locations for Enslaved Dragons to spawn.
Made the Chimera 8x more likely than any other enemy to drop Csilla necklaces and other rare treasures.
- Fixed various dialogue issues
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Version 2.6
- Disgustingly large overhaul to the Resistance HQ. The entire Warrens has been completely remodeled. I can't even put to words how strange it was to give the first cell I ever made in the Creation Kit such a huge makeover.
Many containers have been moved, shuffled, replaced or completely deleted. You should grab your items that you've stashed in the Resistance HQ warrens and COC to QASmoke before updating.
Added a new ingame list of friends and authors who have contributed to the growth of Invasion of Skyrim over the years. It can be found near Elettis in the Resistance HQ Warrens.
Constructed a new Dwemer dungeon, Dottenzel, for Croghi's quest, Mister Smith's Assistant. This should make the quest less dreadful than Alftand, and also tie in a little better with what Croghi needs during the questline.
Added a new Greatsword dubbed "Corrupted Greatsword of the Shroud", only obtainable in the new dungeon Dottenzel.
Rebalanced some leveled lists on Recruit Warriors to have fewer two handed weapons. I didn't really realize that almost every one of them was equipped with a two handed weapon.
Added some more lore-books and notes to the Resistance Warrens, also spicing up the livelihood of the occupants some.
Completely overhauled a large part of the Resistance's AI Packages.
Added a new scene with Rard and Jine.
Toyed with the lighting in the Resistance Warrens.
- Added a tunneling network system between the Resistance Warrens and the other four Resistance Outposts in Skyrim.
- Each Tunnel is a small minidungeon with a respawning boss-level enemy.
- Each tunnel is themed off different cells from the vanilla game.
- Disgustingly large overhaul to the Resistance HQ. The entire Warrens has been completely remodeled. I can't even put to words how strange it was to give the first cell I ever made in the Creation Kit such a huge makeover.
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Version 2.5
- Thanks to aMidianborn textures's author, Cabal120, many armors in Invasion of Skyrim have been given an extreme facelift.
An optional download will be made available to replace more of my original textures with aMidianborn style versions, as well. I'll make sure to include both versions as optional downloads, so users can switch back and forth as they please.
Extremely overhauled a few quests, which may require a fresh install. As a result, I made sure to make this patch large and worth the restart. (Highly recommended, unsure if necessary is what I'm telling you!)
- Huge amount of bugfixes everywhere I could find them, from logic errors to frustrating nearly game-breaking bugs.
- Added a few "catches" to prevent the player from going somewhere they shouldn't be yet or sequence breaks.
This includes ....
Bleak Falls Barrow without Morki
Morogoth's Lair without talking to Flim
Rescuing the Aviz twins without a quest
Skipping the opening talk with Rard (Redid the opening quest stages)
The scene in Mog's Mine
Flim not appearing at the Cracking City at the appropriate time if the player has been to Blackreach
Navmesh and object issues on the Resistance HQ island that caused NPCs to occasionally become stuck
Remastered some of Thrawn's shout FX
Even more visual improvements made to the Cracking City lobby.
Additional dialogue added for Draqh
Reworked the opening quests to streamline more nicely into a now mandatory introduction to General Draqh, allowing the player to make a first impression.
Major, major, major improvements to the Resistance Warrens optimization.
Refurbished the Resistance Warrens greatly. Cleaned up the overall appearance. - Many optimizations were made to the Howling Dark quest, including an additional scene.
- Thanks to aMidianborn textures's author, Cabal120, many armors in Invasion of Skyrim have been given an extreme facelift.
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Version 2.4
- Added 20+ new bomb-like items, sorted as scrolls.
These items come in varying levels of power and apply either massive buffs or debuffs to enemies and allies alike.
Examples include....
"Immolation bomb reduces target's magic resistance by 100% for 15 seconds"
"Resistance Support bomb fortifies all combat skills and health by a massive amount in a 100ft area"
"This giant heal-bomb will restore 200+ health to all Resistance allies in 50 feet, regardless of line-of-sight"
Added a Solstheim Resistance Haven with two new unique NPCs, Renno and Trina.
- Renno and Trina can be recruited to the Cracking City.
Added a quest for Renno and Trina, after the Sigil Stone has been recovered. Begin the quest by talking with Tir.
Massively reworked the appearance of The Cracking City lobby.
Updated mesh-texture paths, beginning support for Bodyslide conversions.
Fixed a stupid mistake with Mage outfits, causing them to appear naked. What the hell?
- Added 20+ new bomb-like items, sorted as scrolls.
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Version 2.3
- Severely nerfed the Immolate spells this time around.
- Fixed an erroneous logic error on one of the new doors.
- A new playthrough is recommended if you have reached the quest regarding the Sigil Stone and are updating now.
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Version 2.2
- Added an entirely new Ayleid themed atmospheric dungeon. It is quest locked until after the Sigil Stone has been recovered for the Cracking City.
Added a new quest that begins after the Sigil Stone has been recovered. Look for Draqh at Resistance HQ....
Fixed a broken enchantment on a Csilla cuirass (Fixed in 2.0, forgot to report)
Added the ability for General Draqh to become a follower and a marriage candidate.
Numerous other tweaks. - When the Sigil Stone is recovered, a portal between the Resistance HQ and the Cracking City will open up.
- Added an entirely new Ayleid themed atmospheric dungeon. It is quest locked until after the Sigil Stone has been recovered for the Cracking City.
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Version 2.1
- Massive, massive releveling and loot update!
- Adjusted every single loot pool in this mod.
- Created dozens of new leveled lists and sublists
- Distributed much more themed weapon and armor loadouts to enemies and NPCs of this mod.
- Distributed a much tighter loot pool, while also bringing in the chances for hundreds of new items to appear
- Pulled in vanilla loot-pools that were never ONCE used or restored by USLEEP (I don't know why!) making use of a thousand unused weapons from vanilla Skyrim
- Systematically went through each and every NPC to adjust their stats, loot, outfit, jewelry, skills and more.
- Added more obvious weaknesses to enemies with elemental themes. (Frost weak to fire at a greater magnitude, etc)
- Added hundreds of new, enchanted cloaks to distribute with unique elemental enchantment combinations on them
- Reworked many different textures. EG, less shiny capes, less bright Resistance steel armor
- Updated Rard's appearance
- Removed Din, added Ceska the Guard Captain ( Relationship Dialogue Overhaul is required for him to be a follower)
- Added a Malign image of Ceska
- Added a Malign image of Burzh
- Updated Burzh to come out from Mog's Mine more often, attend the party, and (if the player has befriended him) both defend the player from Chiss, and visit the player at the Cracking City.
- Added a better gold pool for Mog
- Visual improvements to Mog's coffin
- Massive, massive releveling and loot update!
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Version 1.605
- Made changes to the base Chiss racial skills to be more based around skill and intelligence. This will also effect NPCs.
Fixed a terrain bug on the Resistance HQ island.
- Made changes to the base Chiss racial skills to be more based around skill and intelligence. This will also effect NPCs.
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Version 1.604
- - Fully implemented Morki's new quest, with a unique reward given at the end of it that every player can benefit from.
- Began work on quests following the Cracking City, going further with the main questline.
- Updated some character's behaviors, including Mog from Mog's Mine. He can now also be found enjoying the night-time breeze along the Resistance HQ beaches.
- Made use of unused Bethesda animations to liven up some characters.
- Began drawing up plans for more radiant quests to slip into the shell-system.
- - Fully implemented Morki's new quest, with a unique reward given at the end of it that every player can benefit from.
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Version 1.603
- Properly enabled the final aspects of Morki's main quest.
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Version 1.602
- Various tweaks.
Removed "Bound Sword" and Chisslight from Morki.
Placed a few extra light sources around Resistance HQ.
- Various tweaks.
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Version 1.601
- Quick Condition update for one path in Morki's quest.
Added a new unplayable armor specific to extremely dangerous Chiss Vampires.
A few various tweaks.
- Quick Condition update for one path in Morki's quest.
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Version 1.501
- Furniture changes to the Resistance HQ Warrens, plus random placement errors that really shouldn't have even happened in the first place. Sorry, Creation Kit magic at it's finest.
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Version 1.62
- Quality of Life update
Added soul gems to Tir's merchant list. Not sure why I didn't do that before, he IS an enchanter.
Buffed all Csilla powers to be even more powerful, and to scale with the schools of magic.
Attempted a fix for the "trade with me, soldier" script after becoming Captain.
Miscellenaeous other fixes.
- Quality of Life update
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Version 1.61.6
- Updated some conditional checks in The Cracking City questlines, to help NPCs reach where they need to be quicker.
Prettied up some background details in The Cracking City. (Tir's animations, magic casting)
Added another pair of guards to The Cracking City's entrance, with torches.
- Updated some conditional checks in The Cracking City questlines, to help NPCs reach where they need to be quicker.
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Version 1.61.5.2
- Fixed a bug that made the Peacebringer sets uncraftable after completing more than 10 quests. Nobody said anything again? Come on, sillies.
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Version 1.61.5.1
- Fixed a script bug I somehow missed with Mister Smith's Assistant. Quest should work now.
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Version 1.61.5
- Added multiple additional locations for Malign illusions of allies to appear.
Added a new LocRefType keyword to help quests pinpoint these illusions as quest-targets.
Changed the Mister Smith's Assistant quest to choose from any location with LocTypeDwarvenAutomatons instead of just Alftand.
Changed the interior and exterior enemies and topography of Alftand.
Rescaled some enemies.
Added some new enemy types.
Changed the Maleficent Image of Thrawn at the end of the Training Grounds to be slightly stronger and more melee based.
Lowered the leveling of the two Tanks with the Maleficent Image of Thrawn to not be guaranteed Elites.
Fixed the key to the door after this fight to use the proper key. (Everybody just consoled through it and didn't report??????)
- Added multiple additional locations for Malign illusions of allies to appear.
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Version 1.61.4
- Minor quest script fixes
Minor subtitle corrections
Shifted dialogue options to have "yes" options on top
rebalanced Resistance Helmet and Resistance Leader Helmet to not allow circles to be worn, thus fixing of stacking helmets. ( doesn't even make sense! )
Other minor fixes, as well as the invisible entrance to the Treacherous Hollows.
- Minor quest script fixes
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Version 1.61.3
- Reduced Thrawn's damage output by 50% to fall more in line with the rest of the character's in the mod.
Began work on more difficulty modifier esp's to accommodate everyone's Skyrim setup better.
- Reduced Thrawn's damage output by 50% to fall more in line with the rest of the character's in the mod.
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Version 1.61.2
- Changed some quest conditions on the new Wez-related radiant quests, to hopefully make them fire successfully.
Added a 2% chance for blank Csilla books to drop on Images of Thrawn, regardless of having a quest for them.
- Changed some quest conditions on the new Wez-related radiant quests, to hopefully make them fire successfully.
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Version 1.61
- HUGE update focused on gameplay and quality!
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Added FIVE new radiant quests, each with unique rewards and background counters.
- "A Score To Settle" - obtained through Sergeant Morki after completing Morki's Dark Thoughts
- "Gathering Ancient Knowledge - Basic, Mastery" - Obtained after befriending Wez and completing Morki's Dark Thoughts. The Mastery quests will give access to ancient Csilla powers that provide incredible, godlike buffs.
- "Gathering Ancient Knowledge - Advanced, Expert" - Obtained from Wez and Tir after completing The Cracking City. The Basic, Advanced and Expert levels of these radiant quests will reward the player with gold and well-leveled spells, for the mages in all of us.
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The Chiss Trophy Necklaces that have probably bugged you all that have found them? They're finally having their use revealed.
Each necklace is the key to unlocking a secret power that only Wez can help you with. Find a necklace, and bring it to him to get started. Might be a good time to cozy on up to him!
Ancient Csilla Powers - List of Powers
- Swathe of Armor
- Cloak of Ignorance
- Bladekeeper's Fury
- Thundergod's Wrath
- Unstable Current
- Frozen Sigil
- Crystal Nova
- Smokey Pyre
- Supernova
- Hand of God
- HUGE update focused on gameplay and quality!
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Version 1.55
- Touched up the basic Chiss cuirass', such as recruits cuirass, Officers, Specialists, and Commandos.
- Slightly adjusted Chiss recruits leveled armor list, now pulls a few more lower level light armor from the list such as Leather and Fur.
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Version 1.54
- - Added 30+ new potions, more to come, labeled "Csilla Brew"
These potions restore Health, Stamina, and Magicka gradually over time, eliminating the need for medicinal overdose in the middle of combat. They scale in magnitude and duration based on your Restoration level.
- These potions are dropped by both Resistance and Imperial Chiss forces.
- A quest will soon follow for the player to add them to a vendor (Probably Tir or Tarda)
Touched up the largest of the "Dark Caves" slightly, to better show the exit path.
- - Added 30+ new potions, more to come, labeled "Csilla Brew"
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Version 1.53
- Finally getting back on track!
For this update, I've mostly addressed some balance issues that cropped up with some of the Elite Tank-Class enemies, such as the Elite Dragon Knight.
- Restricted stacking damage-reduction perks on the Elite Tank-Class enemies to prevent OPness
- Slightly lowered Elite class enemies damage output and resistance
- Heavily nerfed the Pyroblast spell some Chiss have
- Removed the "Blind" effect from the Purifier class Tank
Terrain related changes
- Modified some of the Resistance HQ Island
- Added a lore-book and treasure chest
- Modified some mountain ranges
- Removed the mist effect on the water (It looked like ass!)
- Shifted terrain levels here and their to create a more realistic feeling to the earth - Added an optional ESP to download, slightly softening the Chiss
- Finally getting back on track!
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Version 1.52
- Minor placement changes.
- New feature -
Upon attaining Captain rank, the player should now be able to trade with and order around non-unique Resistance Soldiers. This is an experimental feature, so feedback would be appreciated.
Captain rank is granted by Flim after salvaging the Cracking City's armory.
- Minor placement changes.
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Version 1.51
- Resistance Peacebringer armor has been finished, thanks to Tarshana's help! Check out her resources and mods, especially Winterbrook!
The Peacebringer is styled off of the Kshara cuirass form Tera Online, thanks to their kindness with Nexus' modding community.
The Peacebringer is the utmost ultimate armor included in this mod, and requires many missions and resources to smith. It's only craftable at Croghi's forge, in the Resistance Warrens.
General Draqh and General Jine will be showcasing these armors, being the top of the command chain for the Resistance.
To craft the Peacebringer armor sets, you must have completed at least four Chiss quests, as well as having rescued the Aviz twins, assisted with Croghi's quest for smithing artifacts, and aided Morki with his nightmarish apparition. Then, talk to Croghi'eduri'hinarka at Resistance HQ and access the armor through his forge.
- Resistance Peacebringer armor has been finished, thanks to Tarshana's help! Check out her resources and mods, especially Winterbrook!
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Version 1.48
- Almost every main quest now has a script attached to add to the global counter of how many Chiss quests were completed.
This means unlocking the final armor is less time consuming.
Reworked the allowances for the Cracking City quest startup, to require the Aviz twins rescued, Morki rescued, and the artifact recovered for Croghi. Then, the player must complete at least one other quest after that to gain access to the Cracking City questline from Tir or Draqh.
Other minor balance changes to Chiss units and such.
- Almost every main quest now has a script attached to add to the global counter of how many Chiss quests were completed.
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Version 1.47
- Fixed upside down loading screens, doh.
To make this update more worth my time, the Rogue and some sub-enemies that have similar abilities now have incredibly higher invisibility capabilities, often activating when they're moving.
Added 3 new elemental spells to appropriate Tanks/Warlocks.
- Fixed upside down loading screens, doh.
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Version 1.46
- This update includes numerous bugfixes, balance changes, and location changes.
- Reworked the Chiss at Dead Crone Rock to be less numerous, but more strategically prepared.
- Rebalanced some weapon leveled lists.
- Rebalanced many Csilla enchantments, and in some cases completely changed some. This may cause weird effects if you enchanted a cuirass with one.
- Changed some new Ancient Csilla Power effects.
- Slight nerf to the Tank Purifier level-wise.
- Added 10+ new self-taken loadscreen shots with relevant info to them. Please, if you take any wonderful screenshots, upload them and we can start a custom addon for load-screens.
- Added nasty new effects to some rare units, including stronger Hysteria and Mayhem effects.
- This update includes numerous bugfixes, balance changes, and location changes.
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Version 1.45
- Call this an Elite update, mixed with a side of Thrawn.
All elites have gained a 50% health boost. They have new moves, higher spell strength, a greater resistance to damage, are faster, and possess even more tricks than before. Woe to the vampire that runs into the Chiss Elite Purifier!
Elite Tanks no longer retain their Tank resistance on top of their Elite resistance. The Tank resistance now gets ignored, in favor of balance. (Before, their damage intake could drop to less than 5%!)
Most Chiss now have a leveled spell I recycled from earlier in the mod, called "Immolate"
Immolate sets enemies on fire for 10/20/30/40 damage per second, and reduces their Magic Resistance by 100% for the duration. This means that it's now even more important to build your elemental and magical resistances up by late game.
Added 10+ new flashy "Csilla" powers, calling upon the strength of ancestors to empower the caster with numerous buffs, or weaken the enemy with many debuffs such as paralysis, lowered attack damage, summoning illusions, and more.
(Currently in the process of crafting a quest with Wez to grant the player this power)
Now onto the biggest change yet.
Thrawn himself has been rescaled, and should be nigh impossible to fight if the player is not a master level Dragonborn at around level 80+. As a main boss, this is how Thrawn will likely stay forever now.
To compensate for that, the Herma-Mora granted imagery power Thrawn uses has been expanded upon.
- Instead of 3 tiers of Image, there are now 8!
- Each Tier has different combat styles, powers, and tricks.
- Each Tier of Image has access to different shouts and spells, including the ability to summon flimsier images temporarily.
- These flimsier "Illusions" are stronger than previously, and come in 6 tiers instead of one.
- Each tier of Illusion has unique moves and themes, as well as an arsenal of shouts and spells. They will fade eventually in combat, but the Image of Thrawn can only summon them every 60+ seconds, so killing them quickly is paramount.
- Thrawn now has an unplayable set of weapons and armor at later levels to ensure he's as strong as he needs to be, and that Skyrim didn't dump iron swords on him instead of a Dragonbone Battleaxe.
Other misc changes this update include:
- fixes to dialogue and it's conditions
- a fix for Nis' quest "Whispers from the Past"
- Burzh the Orc in Mog's mine is now a fully functioning, fleshed out follower-to-be if the player takes time to talk with him.
- Tir is now an Enchanting Trainer, rather than Illusion. Mog took his role as Illusion Trainer. This change may not take effect in a current playthrough.
- Gemm now has more fitting dialogue for his depression before his quest is complete.
- some Etok, such as Nis and Vesk, will now comment on how the player is doing. They might also comment on the weather as they're walking around outside.
- Call this an Elite update, mixed with a side of Thrawn.
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Version 1.44
- Began adding a new dungeon from BaurusCZ. http://www.nexusmods.com/skyrim/mods/75270/? will be very slightly different. Thanks for the contribution!
- Fixed a quest startup error that I'm not even sure how it surfaced with Mister Smith's Assistant.
- Rebalanced a few illusion esque enemies for upcoming use.
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Version 1.43
- Reworked the intro a tad bit. The player now MUST take the boat at Solitude, but first has to talk to the Aussu captain who owns it, Pruska.
Minor bug fixes otherwise. - Elite Tanks and the Chiss Freak now have a chance to reflect damage.
- Reworked the intro a tad bit. The player now MUST take the boat at Solitude, but first has to talk to the Aussu captain who owns it, Pruska.
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Version 1.42
- This might be the only update for a tad while, I'm going to spend some time reorganizing the mod, as things got really out of place suddenly.
Updated Pruska's outfit to reflect her mage attributes and fighting style, and will be later be reflecting that she is now the Captain of the new ship at Resistance HQ.
Changed Thrawn's Fire Breath and Frost Breath shouts to be more deadly.
Both shouts now fire in a wave effect, meaning they can be absorbed by excellent wards. (Krizza and Marr, anyone?)
- Fire Breath now reduces Fire Resistance and sets the player on fire, while staggering.
- Illusions get a weaker version of this
- Frost Breath now slows, staggers, and does frost damage over time.
- Illusions get a weaker version of this
Rebalanced Thrawn to have more armor later in the game, due to some mods completely breaking balance anyway.
Thrawn now has a painful Blizzard spell that staggers, slows, and does powerful frost damage over time.
- This might be the only update for a tad while, I'm going to spend some time reorganizing the mod, as things got really out of place suddenly.
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Version 1.41
- Fortress update!
This update is experimental, replacing enemies located in Forts before the Civil War points to said fort with Imperial Chiss. The Imperial Chiss should not be present during the Civil War with this method, save a few intended instances.
Minor changes to Elite Chiss, mostly changing some who did not wear Elite armor guaranteed to do so.
- Fortress update!
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Version 1.33
- Dialogue fixes.
- Malign illusion summon balances. Timer reduced by 3 minutes, scales based on casters skill levels.
- 50% damage increase for every Elite and malign illusion.
- 80% damage increase to Thrawn and all instances of him. End game just got a whole lot scarier.
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Version 1.32
- Fixed some scenes playing too quickly in succession.
Extremely buffed Commander Zarde, and reworked the fight to be more balanced (given the Dragonborn's invincible ally, not counting followers)
- Fixed some scenes playing too quickly in succession.
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Version 1.31
- Added a new cell filled with NPCs, including unique named allies (one potential follower)
- The Cell is Mog's Mine, connected to the Resistance HQ Warrens.
Added 5 new scenes for character building.
Added a major plot twist reveal!
Added 130 + additional lines for existing and new followers, more planned to come.
Added a few more background quests.
Changed a few quest scripts.
Hopefully fixed an issue with Lutta's new dress causing a crash. (was previously TBBP enabled, but currently is not)
- Added a new cell filled with NPCs, including unique named allies (one potential follower)
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Version 1.30
- Introduced two VERY late game armors for the Resistance, dubbed the "Peacebringer" sets.
They're only succeeded in strength by the Chiss Elite armor.
They can only be accessed by completing 10 or more radiant quests for the various Etok. Always talk with General Draqh to see what quests you have available.
In other news, Kuss in Whiterun now has a much better selection of Restoration specific spell tomes, weapons, and staves to choose from, and all merchants in this mod now gain leveling gold as the player levels up.
All side-mission rewards have been increased at lower levels, with a minimum of 1700 gold + a bonus.
- Introduced two VERY late game armors for the Resistance, dubbed the "Peacebringer" sets.
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Version 1.29
- A lot of performance actions taken this update.
Reduced number of Chiss enemy and allied units across 15 locations in Skyrim.
Replaced some fixated allies/enemies with leveled versions.
Added a new book texture for some lore-books and Thrawn's Route Planner.
A lot of nerfs to allies in this update.
All followers have had their leveling reduced by about 90%, and except for General's Draqh, Flim, and Jine.
Fixed a quest initialization issue with Captain Nis.
Fixed a quest reward issue with Captain Nis when you delivered his favorite food to him.
Fixed some (now irrelevant) lines in Mess' dialogue and Morki's loadscreen hints.
Fixed various clipping issues in Resistance HQ Warrens. (Considering splitting it into multiple cells, comments about this?)
Restored some missing scenes between Etok at their nightly 8:00 - 2:00 dinner that were conditioned not to start.
Tested the mod against Immersive Amazing Follower Tweaks. (Works 100%!)
- A lot of performance actions taken this update.
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Version 1.28
- Due to an extreme change to CQ01Morki, and the deletion of a worldspace.
If you have not completed Morki's Dark Thoughts, you must either start a new playthrough or use the console command "SetStage CQ01Morki 40" to progress past it.
Reworked the entire CQ01Morki quest, optimized it, and moved it all to a cell named "ChissNightmareApocrypha"
Did away with the dragon from the quest, replaced with a unique low-level apparition of Thrawn.
Toned back various NPC encounters, including Mzulft and Bleak Falls Barrow (again!)
Other minor fixes.
- Due to an extreme change to CQ01Morki, and the deletion of a worldspace.
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Version 1.27
- Added a unique robe for Wez, and an outfit change for Krizza, to easily signify they're more capable in robes than armor.
Fixed a logic error with the Dragon Knights, essentially having them replace Tanks past 33 instead of joining the leveled list. Oops.
Buffed every Chiss damage intake and output by about 20%, and made them scale more dangerously later in the game.
Buffed Chiss Officers to also inspire their troops, granting +25 to every combat stat and attribute during combat.
Buffed Chiss Commander to also inspire troops, granting +25 to every combat stat and added a 20% to absorb incoming spells.
- Added a unique robe for Wez, and an outfit change for Krizza, to easily signify they're more capable in robes than armor.
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Version 1.26
- ADDED A NEW ARMOR SET
- RESISTANCE HERO ARMOR (LIGHT)
Added a complete light set of high level armor, craftable after completing the quest "Mister Smith's Assistant", equal to the heavy version previously gained. This armor will also show up on some unique NPCs after the quest is completed.
Updated a lot of dialogue conditions, and restored them to Thrawn's Ghastly/Terrible/Image of Thrawn, but restricted them from summoned Illusions.
Updated and less-rarified a lot of lines for allies, especially Mess'awiak'etok.
Heavily buffed the "Malign Images" of allies, making them more dangerous by far, worthy of who they represent.
- ADDED A NEW ARMOR SET
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Version 1.25
- Quick Makeover update!
- Extremely shifted around the Resistance HQ Warrens to better make use of the space available, decorated accordingly.
- Updated the appearances of Wez, Tarda, Sussa, Lutta, and Kert.
- Adjusted Lutta's daily routine to prevent her from singing constantly.
- Added a cooking area for Lutta.
- Adjusted CQ02Chiss slightly, changed to a script event, and fixed a dialogue issue on Croghi when you returned the first time.
- Added a unique dress for Lutta.
- Quick Makeover update!
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Version 1.24
- Dialogue fix for the Cracking City startup.
- Balance changes to Commander Zarde and the mini-boss Co-Commanders.
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Version 1.23
- Added an entirely new danger, crippling.
Enemy soldiers are skilled combatants who exploit weaknesses.
Failure to block their attacks can result in temporary debuffs applied through crippling. This could include losing up to 200+ damageresistance, being slowed, stacking poison debuffs, disarmed, knocked down, and more.
Getting struck during careless powerattacks can result in extreme critical strikes.
Getting shot while moving with your shield lowered/not equipped can slow you by an extreme amount, stackable.
Taking unblocked hits can slow regen, max stamina/magicka values, and lower melee weapon damage output.
All soldiers have been reworked as such, with new spells and themes.
Three plain soldiers are now Cryosoldier, Shock-Troop, and Purifier.
A new door straight to the warrens has been added inside the Resistance Cabin. The Warrens has been shifted a tad bit, and new areas have opened up.
Minor changes otherwise.
A note about the cripple system: This is handled through perks, and hardly a script exists for it. It will be fully compatible with Vigor and the like. - Retextured the Chiss Soldier Armor.
- Added an entirely new danger, crippling.
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Version 1.22
- Alias bugfix for Dro'sindir's quest.
- Added more furniture around the Resistance Warrens for NPCs.
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Version 1.21
- Fixed minor issues with the new quests that just released.
- Nis' quest can actually properly initialize now.
- Jine should only get one quest active at a time, and it is random which it will be when you first speak to Draqh.
Added a "I need to quit that job" feature if you can't complete/something goes wrong/radiant system screws you with placement. It should auto-end the job, which can then reset, similar to the Thieves Guild.
Fixed a minor texture issue with Resistance Ivory Gauntlets.
Slightly adjusted Xmarkers in the Resistance Cabin. (I'm picky)
Removed some crafting stations from the Resistance Cabin. (People are trying to sleep!)
- Fixed minor issues with the new quests that just released.
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Version 1.20
- Added a new quest accessed through Draqh: Would you Kindly?
Added a new quest accessed through Draqh: Acquiring Goods, Creatively
Added a new quest accessed through Draqh: Worth a Look
Added a new quest accessed through Draqh: Quelling Dangers
Added a new quest accessed through Draqh: Storm the Fort
Added a new quest accessed through Draqh: Whispers from the Past
Added a new quest accessed through Draqh: Recover That Artifact
The Player can now access the Resistance Leader Armor sets by completing 7 radiant quests for the Chiss, or by becoming Captain in the Resistance.
Fixed some dialogue conditions.
Added numerous additional dialogue to some Chiss NPCs, to further help explain the mood of Tamriel toward them.
Outfit changes for some NPCs.
- Added a new quest accessed through Draqh: Would you Kindly?
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Version 1.19
- Added 3 new quests to the new "shell" system being incorporated. All of these need feedback, please.
Ironed out some conditional dialogue in the last big update.
Added more questions the player can ask.
Made it more obvious and easy for a player to talk to an NPC about joining the Resistance.
Fixed Rusho being stuck on her blocking topic too early.
Distributed more arrows(!) among the merchants in this mod, to accommodate high enemy resistances early in the game.
Added extra fail-safes to Morki and Mess to make sure they are obviously prepared to assault Bleak Falls Barrow.
Fixed some lip-synch issues.
Restored some dialogue to Vore that just plainly refused to play.
Important -
Doing jobs for the Etok through the new system will make them your friend after a mission, opening up follower/marriage capabilities if available at that time. - Added a new global counter to track how many quests the player is doing for the Chiss. This won't be accurate for a little while, but will be important later.
- Added 3 new quests to the new "shell" system being incorporated. All of these need feedback, please.
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Version 1.18
- Streamlined quest progression. Report to Draqh for linear quest distribution. This shouldn't require a new save.
Added a shell system for radiant quest distribution. It's experimental right now, and only has one quest programmed. Talk to Draqh again. - Added dialogue on certain Resistance members to point the player to the Resistance incase they can't find it for whatever reason.
- Temporarily nerfed the low-health Tank passive, because nobody at all seems to notice that it's even a thing and instead complain about their health.
- Streamlined quest progression. Report to Draqh for linear quest distribution. This shouldn't require a new save.
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Version 1.17
- Updated several NPC appearances
Updated the outfits for several Resistance NPCs
Updated some message boxes
Fixed small logic errors in quests
- Updated several NPC appearances
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Version 1.16
- Call this the "Balancing Act!"
- Reduced all Chiss level scaling by about .3
- Reduced Tank level scaling by about .5
- Added new moves/tricks/flips for most Chiss
- Pushed the leveled lists around a bit
- The player should now encounter:
- Recruits levels 1 - 15
- Thalmor levels 15 - 25
- Chiss levels 25 +
- Elite Chiss levels 55 +
- Reworked Tanks to be more dangerous the longer they're left alone. Watch out for those weapons!
- Reworked almost every single loot pool and added more. Tanks will now be even more rewarding to fight.
- Reworked some of the Dremora in this mod.
- Added some immunity keywords to some enemies, might add more later.
- Added 5 new enemies, dubbed "Dragon Knights" that may appear at level 33+
- Added resurrection effects to enemy assassins.
- Fixed sporadic navmesh errors.
- Added Sky Markers to the Resistance HQ
- Renamed Resistance HQ Warrrens COC marker to be ResistanceHQWarrens - Made Thrawn much harder to pickpocket
- Fixed a quest completion error with the Cracking City merchants.
- Call this the "Balancing Act!"
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Version 1.15
- Call this the "Elite update"!
Reworked and restyled the Valley Fortress to have an extra bridge and entrance gate. Massively increased the size of the Ballistas along the wall, and increased the levels of the present enemies.
Reworked Elite Chiss lootpools, to always provide unique and consistent rewards.
Added 3 new Elite units.
Fixed some sporadic navmesh issues.
Toned back the idle NPCs around Bleak Falls Barrow even further. No more potatoes, please.
Corrected a small quest completion error in the new quest for the Cracking City merchants.
Made some slight adjustments to merchant lists.
- Call this the "Elite update"!
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Version 1.14
- Updates galore, all in one day.
Made the female armors in this mod use vanilla and CBBE meshes in their own folder-path, to combat those with armors that are too skimpy. The skimpier armors are breaking the texture sets on the custom armors.
Fixed small bugs with the new Cracking City merchant quest.
Small typo fixes.
- Updates galore, all in one day.
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Version 1.13
- Two updates in one day!
PROPERLY fixed that leveled list issue with the armor. No more free 6 armors, sorry not sorry.
Toned back the Bleak Falls allied forces for performance.
Toned back Autumnwatch Tower's MASSIVE battle.
Toned back Dragontooth Crater's MASSIVE battle.
Trimmed some other dragon-mound fights back a tad.
Added a new quest for the Cracking City. Talk to Tir, Sussa or Elettis to initiate.
Two new NPCs added.
- Two updates in one day!
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Version 1.12
- Fixed an armor distribution bug included in my enchanted armor update.
Added dialogue for Morthal's citizens
Added some dialogue for some innkeepers.
Changed some quest scripts.
Laid out groundwork for the next questline.
- Fixed an armor distribution bug included in my enchanted armor update.
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Version 1.11
- Fixed an elusive water-bug. Sounds funny like that, eh?
Reworked an encounter in Rebel's Cairn.
More dialogue added, this time for Markarth's citizenry.
Added a small encounter outside Nchuen-Zel. (That's how it's spelled?)
- Fixed an elusive water-bug. Sounds funny like that, eh?
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Version 1.10
- In comes the Fleshing-Out update! Not as gross as it sounds, I swear!
Added dialogue for Specialist Wez to allow the player to befriend him by speaking about his tragic past.
Added a slightly less tragic interaction with Captain Nis.
Added catch-dialogue for when the player is Chiss.
Added more interaction for a Chiss and non-Chiss player with Rusho, Mess and Jine.
The Citizens of Whiterun now have a voice! They can be asked about their position in the factional war of the Chiss, about where they stand and how they feel. Some of them will have new dialogue as you encounter other characters, such as Amren.
Added some more dialogue for a player who may or may not be a part of the Dark Brotherhood with Narmi Malohi.
- Incase it wasn't specific enough, the player now has two new very tiny unmarked quests with Captain Nis and Specialist Wez.
- Also, more dialogue will be coming to other citizens of Skyrim.
- In comes the Fleshing-Out update! Not as gross as it sounds, I swear!
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Version 1.6
- Major update!
- Completely reworked and recrafted Sergeant Morki's quest. There are now branching paths, with different choices and outcomes in the directions provided. (Every quest will eventually get this treatment, hype hype hype)
- Vesk now only becomes a follower until after you've helped Morki regain strength (Not necessarily completed the whole quest, just after a certain stage)
- Added a new side quest with Morki
- Added a lot of new dialogue
- Added a few new cursed enemies
- rebalanced the entire mod's NPCs to be slightly weaker, while still keeping that "WOW" factor Invasion of Skyrim is known for.
- Replaced/removed some dis-arm perks on select enemies, but not all. Rogues come to mind quickly.
- Softened the attacks/defense of most heavier units, while keeping them true to their name (Tanks)
- Remodeled some parts of the Resistance HQ, added a new hidden chest
- Began more preliminary work on other features
- Major update!
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Version 1.5
- Repacked everything into a main "Core" again, now that Nexusmods.com was a doll and fixed the uploader! <3
Many other balance and bugfixes come with this, but nothing absolutely major. I've been running into a lot of setbacks and walls to due with the mod, and have been having an issue getting any major direction underway.
For now, I'm asking everybody to report every single tiny little minuscule detail so that I can pick away at them, increasing the overall existing quality of the mod. This will help give me time to get some other things moving again, and out of the rut I seem to be falling into.
- Repacked everything into a main "Core" again, now that Nexusmods.com was a doll and fixed the uploader! <3
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Version 1.4
- Massively overhauled Resistance HQ island. If you have anything in Flim's blue palace, remove it from those chests and save in QASmoke cell.
I'm not even going to attempt to document the changes to the island, but the player's new home is of much higher quality than before, thanks to the contribution of many wonderful mod authors!
Otherwise, updated Wez to have increased spell magnitude by 30% and other miscellaneous fixes, including (hopefully perfect) LOD for the island.
- Massively overhauled Resistance HQ island. If you have anything in Flim's blue palace, remove it from those chests and save in QASmoke cell.
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Version 1.07
- Slightly buffed Volrion's health.
Toned back the encounter in Nchuand Zel.
Removed the encounter inside Avanchenzel and replaced it with something else.
Slightly refined the navmesh in the Cracking City armory.
Few dialogue condition changes. (get used to seeing this)
- Reduced the number of clutter gold in Morogoth's lair.
- Slightly buffed Volrion's health.
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Version 1.06
- Added more lines for Cremia at the Resistance HQ.
Added over 300+ enchanted variants of existing armors within this mod.
Added over 20+ new unique enchantments prefixed with "Strength of Csilla" to the armors in their leveled list. These armors are VERY rare but they are fully disenchantable.
Added more obvious assassination attempts on the player, for those that don't understand why the big kitty keeps stalking them.
Added more enforcer encounters as well.
Slight balance to Draqh's spells. (more red lightning!)
Updated Thrawn's appearance to be a little less rough. Still an asshole, though. - Forgot to mention a slight nerf to the Chiss Freak and any boss related to him! Made his shout cooldown at critical health less powerful.
- Added more lines for Cremia at the Resistance HQ.
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Version 1.04
- Some dialogue changes and additions, fixes quest conditions. Makes things more linear.
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Version 1.03
- Began work on an MCM menu.
Added new unmarked quest for Zoe's dialogue, to allow her to become a friend to the player.
Added additional lines for Morki when he's following the player.
Fixed some wounded soldier dialogue.
Fixed a lot of dialogue conditions for the inhabitants of the Resistance HQ.
Fixed a lot of lines "jumping" past too quickly to read.
Reduced the size of the enemy force at Bleak Falls Barrow by about 20 (perimeter and interior included in this!)
Fewer unnamed soldiers come to your aid in Bleak Falls Barrow.
Reduced the size of the vanguard force at Volskygge.
Corrected a TERRIBLE winrar folder structure mistake that was preventing certain dialogue from actually being in the right folder. (yikes)
Because of that folder structure fix, this download is half the size of the previous one. (don't ask how I missed that the first time, it was late by the time I actually uploaded!)
- Began work on an MCM menu.
-
INVASION OF SKYRIM IS NOW FULLY COMPATIBLE WITH SKYRIM:SE!
CLICK HERE TO GO TO THE NEW PAGE AND FOLLOW THE GREAT JOURNEY!
Greetings!
Welcome to Invasion of Skyrim!
MY OTHER MODS
Invasion of Skyrim - Grand Admiral Thrawn
Rebalanced Leveled Lists
Rebalanced Encounter Zones
The Chiss
The Cracking City - Ayleid Player base
Gradually Restorative Potions
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I'm currently building a Wikia for Invasion of Skyrim - Grand Admiral Thrawn!
Ancient Powers of Csilla added
List of Armor added
Table of Contents
So many of you have contributed to Invasion of Skyrim! Here's a list of all the amazing authors who've donated their assets to helping Invade Skyrim!
Cloak Texture based off of Jacknifelee,
Chiss Honor Guard Armor based off of mgbeach,
Forgotten Dungeons addons for Juhaantero68,
Battle Hardened Warpaints,
Cloak Mesh from Nikinoodles,
Morogoth's Lair from Morogoth,
Chiss Spec Ops armor based off of textures from Hellstorm,
PhantomNX,
The Cracking City from resources from SkyrimLazz,
Rasierfx
Oaristys for static meshes,
tueffelachtein for displays,
Tarshana for the beautiful couches and other furniture,
Elianora's resource pack,
Blary for static book,
wall art,
and alchemy meshes,
yourenotsupposedtobeinhere for new rugs,
Tamira and Stroti for the Manor meshes,
Gutmaw for the upcoming beautiful Snazzy furniture,
BaurusCZ for The Treacherous Hollows,
Viltuska for the Skyrim Sewers addon
Cabal120 for his generous allowance of aMidianborn textures to revamp the Elite and Resistance armor
EpicCrab for the Valtheim Towers overhaul!
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WELCOME TO THE BALANCE OF POWER!
This is an anniversary release for Invasion of Skyrim - Grand Admiral Thrawn.
Invasion of Skyrim has gone through many, many growth spurts in it's lifetime. Multiple beta releases on Steam Workshop turned into a Beta release on Nexusmods.com, which, with loving input from the fanbase, evolved into version 1.0 in March!
Since March, Invasion of Skyrim has mutated in a thousand different ways, and is in no way similar to how it originally released. Worldspaces have come and gone, NPCs have evolved and your decisions matter even more than ever! Thousands of dialogue options to choose from when interacting with characters, all set in a massive crossover war between The Elder Scrolls and Star Wars!
Invasion of Skyrim is my largest project I've ever taken on in my life. I've poured over 2,500 hours into it's development, sometimes just to rip it all apart and start over. The tireless work I've put into this mod kept me sane during my year away from the working world. I'm proud to say that I have much to show for my efforts, and I am sharing it all once again with you, fellow modders!
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Invasion of Skyrim - Grand Admiral Thrawn - The Balance of Power
Invasion of Skyrim is a massive overhaul to the entire world of Skyrim. Set in a crossover universe, Nirn has been invaded by none-other than Thrawn, the secret Grand Admiral of the Galactic Empire.
However, Thrawn has no space-ships. No fancy laser rifles, or anything of the sort. He's here under the false pretense of a new race arriving from elsewhere on Nirn, hoping to uncover the extreme powers this planet houses deep inside itself. Having already been contacted by the Daedric Prince, Hermaeus Mora, and accepted the dark pact offered to him, Thrawn has become a nearly invincible power.
What hope does Tamriel have against this evil?
The answer comes in the form of the invaders. The proud "Etok", Special Forces of the Imperial Armada, have defected from Thrawn and formed a Resistance. Based on a remote island far north of Solitude, the Resistance has been waging a background war with the Imperial Armada for over 25 years!
From utilizing masterful Con-Artists such as Flim to wage propaganda war, or talented warriors such Command Sergeant Morki, or powerful psionic mages such as Specialist Wez, the Resistance stands a strong chance... if only they had the right leader for the job!
Their General, Draqh, has been searching tirelessly for a fabled hero of Skyrim to come forth. If the ancient legends are true, the time of the hero is nigh....
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General Features:
A new playable race - Chiss
Over 15 sets of Armor, Clothing and other outfits
Multiple types of unique jewelry
30+ Unique super-enchantments and 10+ ultra-powers based on the ancient racial homeworld of the Chiss
2 new Worldspaces, one for each Chiss faction
Over 15 new Radiant locations
2 bases for the player, one being Ayleid themed, the other a beautiful island manor
Over 20 unique followers with opinions, stories, lovers and backgrounds.
Over 30+ potential marriage candidates
Over 30+ quests implemented, with more always coming
Unique character classes and specialized AI for every character in IoS
Hundreds of NPCs, all with their own routines and habits
Traveling merchants, traitorous assassins, prison escorts, largescale battles, inquisitors, spies, commandos, enslaved dragons and more as World Encounters
Over 40+ scenes and interactions that can occur at any time
A developing narrative that opens up as you play Skyrim
Persistent allies that roam Skyrim, defending towns, fending off dragons, clearing out dungeons and wiping out enemy bases and storehouses
A ranking system among the Resistance
Hundreds of books, dialogue hints, and other story hints that tie two different universes very closely together
Every action you take has a ripple effect, sometimes drawing out consequences that won't become apparent until much later.
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Combat Features:
Over a thousand handpicked lines of dialogue for combat depending on rank, faction, time of day, location, quests, units in combat, allies dying, etc.
Enemies that react smartly and realistically in combat. Enemies will panic when their allies are killed, stack up around doorways for breaching tactics, single file behind tanky units, flank, heal, and buff eachother.
Over 100+ types of enemies, all with unique abilities and weaknesses, from the brutish Tanks that don't feel pain, to the Rogues that walk in shadows, to the Purifer that disintegrates undead.
Dangerous images of your allies will be conjured up. These alternate forms of what your closest friends used to be are among the most dangerous apparations.
Even more deadly images exist of Grand Admiral Thrawn himself. Eight tiers of Images of Thrawn exist, each exceedingly more powerful than the last. Finally, Grand Admiral Thrawn himself stalks the lands of Skyrim. If he recognizes you as a Resistance soldier, you better be able to flee.....
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Gameplay Details and a Player's Expectation:
Invasion of Skyrim is a very difficult mod. Walking a fine line along the balance-scale, players should be very familiar with Skyrim and it's base game mechanics. Here's a list of things the player should be comfortable with:
- The player will need to know how most dungeons and puzzles work
- The player will need to specialize in most forms of Magic, Combat or Stealth trees
- The Player will need to accept defeat from time to time, learning when it is best to retreat and save lives for later battles
- The player will need to be prepared for deadly ambushes at any time, in any place
- The player will need to be prepared for Imperial Chiss that have set up bases inside the old tombs and dungeons across Skyrim
- The player will need to be flexible, as every playthrough yields different results
- The player will need to be prepared for dangerous and decisive enemies that scale with them
- The player should be prepared to duel Chiss for items such as Dawnbreaker, Words of Power, and other such things
- The player is expected to have a Follower along with them for a large part of the game
- The player is expected to have some form of "second wind" mod like Death Alternative
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Important PSA
NECESSARY
Unofficial Skyrim Legendary Patch
KSHairdos
ApachiiSkyHair
XPMSE
All DLCs
Bashed Patch
Crash Fixes
Bug Fixes
OPTIONAL
Ordinator
Wildcat - Combat of Skyrim
Apocalypse
Imperious
Wintermyst
Rebalanced Leveled Lists
Rebalanced Encounter Zones
World's Dawn
Relationship Dialogue Overhaul - highly recommended!
DyndoLOD
Immersive Armors/Weapons
RECOMMENDED LOAD ORDER EXAMPLE
{Bethesda ESMs}
Unofficial Skyrim Legendary Patch
KSHairdos
ApachiiSkyHair
XPMSE
Relationship Dialogue Overhaul - HIGHLY Recommended!
Invasion of Skyrim
{Addons for Invasion of Skyrim}
Ordinator
Wildcat
Apocalypse
Imperious
Wintermyst
Rebalanced Leveled Lists
Rebalanced Encounter Zones
WorldsDawn
Bashed Patch
DyndoLOD
INCOMPATIBLE
ASIS spawning feature (Spells/Perks are fine)
Winterstone Castle (Dungeon overlap, not terrible)
Immersive Music can't be used with the music addons on this page
Follower Commentary Overhaul (Or Turn Argonian OFF!)
Anything that alters entire dungeon design
Talos Island
Thanks to these authors for their direct contribution to Invasion of Skyrim - Grand Admiral Thrawn over the years!
Extras
Facebook page!
https://www.facebook.com/GrandAdmiralThrawnInvasionOfSkyrim/
Armor previews!
http://imgur.com/a/7sRko
Inspiration for the Chiss
The inspiration for using the Chiss race and not an existing Elder Scrolls game comes from two points.
One, I love Star Wars. The Chiss are my favorite race, they are very easily distinguishable from any other race in this game, and allowed me to have complete and absolute freedom in this crossover mod.
Two, this is a mod. For a video game. I understand I could have used literally any of the many races ingame, but that was overdone, overused, whatever word you want. I do not know every single nook and cranny of TES lore that was ever written on the digital surface. This is the caveat that will get to most people, which is fine. They can go ahead and re-release this mod with my permission with the Chiss as all High Elves instead, because that hasn't been done before, right?
Final Note from the Author
This mod is not a team of people at work. It's literally just me. This mod is a hobby of mine that I developed during my depression, and is the something that I worked on every single day, from 6 am to 11pm usually.
Invasion of Skyrim plays like a complete DLC addon. There is a staggering amount of content, but in no ways am I finished with it. I love this mod, I love the work I've done with it, I love the people I've met and talked with along the way, and I will continue to breathe life into Invasion of Skyrim - Grand Admiral Thrawn for a long time to come!