Skyrim Special Edition
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PhysicsFish

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PhysicsFish

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About this mod

Blocks annoying error message pop ups, loads multiple masters and has a few other minor tweaks. Improved performance.

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Changelogs
Upload of my tweaked ini file. Overview says pretty much everything. I got the tweaks from HERE, ff7legend and BoneTongue so all credit for tweaks goes to them. It does seem to have improved the performance of my CK noticeably, especially when working with exteriors. 

Use either the custom ini or CK ini. Not both. You can also copy the tweak list into your existing ini file.

Remove/change any lines you do not want - you do not have to use all of them!!


Tweak list (no notes for easy copy and paste)

[AUDIO]
bEnableAudio=0  

[GENERAL]
bAllowMultipleMasterLoads=1
uGridsToLoad=1

[MESSAGES]
bBlockMessageBoxes=1

[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0

[Papyrus]
sScriptSourceFolder = ".\Data\Scripts\Source"

[Image Space]
bDoMotionBlur= 0
bDoRadialBlur = 0
bDoDepthOfField = 0

[SpeedTree]
iCanopyShadowScale= 256

[LOD]
bDisplayLODTrees = 0
bDisplayLODBuildings = 0

[Water]
bUseWaterReflections=0
bUseWaterHiRes=0

[Display]
iShadowMapResolutionPrimary=1024
iShadowMapResolutionSecondary=512
bDoActorShadows=0
bDrawShadows=0 

[Movement]
iAutoSave Time=5

Notated version below (spoiler tag)

Spoiler:  
Show

[AUDIO]
bEnableAudio=0 
Can fix some random CTD issues, may also cause not responding error on close

[GENERAL]
bAllowMultipleMasterLoads=1 [Load multi masters]
uGridsToLoad=1
Vastly improved performance in render window - default =5

[MESSAGES]
bBlockMessageBoxes=1
No annoying pop up messages

[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0 

No floating grass fix

[Papyrus]
sScriptSourceFolder = “.\Data\Scripts\Source”

Wrong directory fix - if your source folders are in the wrong directory either do not use this or correct the issue first.

[Image Space]
bDoMotionBlur= 0
bDoRadialBlur = 0
bDoDepthOfField = 0

CK will by default run faster in render window, and it will disable the annoying blur when you have an image space loaded on a cell

[SpeedTree]
iCanopyShadowScale= 256

Reduces the shadow resolution by half, making exteriors faster and easier for the render window, improves performance

[LOD]
bDisplayLODTrees = 0
bDisplayLODBuildings = 0

CK will show little to no lod, increasing performance and stability in exteriors

[Water]
bUseWaterReflections=0
bUseWaterHiRes=0

This causes water to pose less stress to the CK in the render window by making water use the bare minimum resolution and no reflections
Will cause faster exterior rendering and less crashes


[Display]
iShadowMapResolutionPrimary=1024
iShadowMapResolutionSecondary=512
bDoActorShadows=0
bDrawShadows=0 

Lowers the resolution of rendered shadows to half, speeding up CK. Actors will not have shadows cast upon them in the ck. bDrawShadows is for those with weak PC. These tweaks improve speed and stability in render window.

[Movement]
iAutoSave Time=5 

Autosave for every 5 minutes in render window. 



Known issues

Not responding error on close. Removing some of the CTD fixes such as bEnableAudio=0 may fix this.


I have a discord community - I extend the claw of welcome to anyone who would like to join: