Skyrim Special Edition

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mobiusbelmont

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mobiusbelmont

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About this mod

Winter Overhaul 2019 turns all of Skyrim into a winter. Updated 3/17/19 with fix for dirty edits to water

Permissions and credits
Winter Overhaul 2019

by mobiusbelmont







GamerPoets WinterWonderland series shows an excellent mod and game build for winter and Saturnalia




PredCaliber's preview of Winter Overhaul 2019



Another winter overhaul 2019 preview from PredCaliber






Winter Overhaul preview from Arctic Scrolls Mods



General Overview

Winter Overhaul 2019 makes the following changes:
- snowy and snow storm weather in all regions and worldspaces 
- shorter daylight hours
- replaces all non snow textures with snow via CK (mountain trim, roads, bridges will all have snow)
- all buildings are covered with snow including matching LOD.  Better Dynamic Snow is compatible and highly recommended!
- landscape has snow everywhere and matching LOD. Snow re-textures should be compatible. 
- features snowy trees by Vury and Mathy79
- features snow landscape textures by Luxor8071
- billboards available for all trees and landscape and LOD textures available for use with DynDOLOD.  3-D LODs are being worked on 
- MANY plants have been removed or  re-textured for winter, harvestables have not been altered







Compatibility and Mod Recommendations

- Better Dynamic Snow is HIGHLY recommended.  As of version 1.7, all mountains and rocks have been replaced with their corresponding snowy models via CK.  So the enhanced snow effect will be seen in every hold in Skyrim.

- install landscape and re-texture mods like HD Skyrim, 2K textures, Noble Skyrim, etc FIRST , then install this mod and overwrite.  Some overhauls like Vivid Landscapes may not compatible

- Real Snow HD 2K is highly recommended for this mod.  Again, special thanks to Luxor8071 for perms to use them for this mod

- compatible with Frostfall.   A patch is now available in the miscellaneous files section for users of Frostfall 3.4.1.  This patch allows Frostfall to recognize  all of Skyrim as wintertime, but it DOES NOT WORK FOR THE WATER.  Please provide feedback in the comments section if there are any issues


- compatible with Wet and Cold.  Wet and Cold users should enable the "winter" mode in the MCM (game mode, change default to winter).  NOTE:  not sure if this option is available in SSE


- this mod changes all vanilla trees and most plants and is therefore NOT compatible with other tree and flora overhauls.  As of version 1.7, most living plants have been removed except harvestables


-  this mod is my own creation from scratch.  Uninstall any other winter overhauls before installing this one.


- LOD for buildings has been altered via CK with directional snow, so HD LOD replacers should work.  


- this mod alters grass and landscape so grass mods may not be compatible, load them before WinterOverhaul.  I highly recommend disabling grass via BethIni


- this mod changes regional weathers, so weather mods WILL need patches (Obsidian Weathers has been reported to work fine).  Climate of Tamriel and CoT Winter Edition are NOT compatible.  Vivid Weathers and the Vivid weathers winter patch are highly recommended.  Load Winter overhaul after Vivid Weathers, and load the Vivid Weather winter plugin AFTER Winter Overhaul.











Highly recommended mods (install these after installing Winter Overhaul and overwrite if asked)

- Better Dynamic Snow (highly recommended)

-  Winter is Coming cloaks 

-  Wet and Cold (use the Winter option enabled thru MCM) or Frostfall

-  No Snow Under the Roof

-  Snowy AF Windhelm 

- Vivid Weathers and the corresponding Winter patch

- comprehensive sleeves pack SE

- pants for hide armor and pants for fur armor












Installation


 install main file manually or via mod manager.   Install update for 1.5A and overwrite when asked. Billboards included if you plan to generate LOD with SSELODGen.  


A patch specifically for Frostfall is now available in the optional files section.  This allows for Frostfall to have all of Skyrim recognized as winter.  





Changelog:

version 1.3:
- initial release on SE

version 1.3.1:
- double checked all 3D tree meshes for errors (users reported issues with some 3D trees)
- regenerated landscape LOD textures

version 1.4
- changed landscape textures for better blended rocks, mountains and roads
- all of Solstheim is now snowy, has snowy weathers, and reduced ash weather
- deep snow added to parts of Whiterun tundra (WIP more to come in future updates)
- removed dead shurbs from rocks and bridges in the reach
- removed many living plants in Whiterun
- removed ugly flat leaves and leaf piles from Riften
- fixed some ugly seams with snow drifts
- added snow to missing buildings in Windhelm and Markarth

version 1.5A
- fixed some ugly landscape seams (more to come)
- added snow drifts to the southern holds
- removed all the vertex colors from the landscape in CK to remove ugly colored patches on the snow
- added a version with 2D mostly vanilla trees
- added more snow to objects (fix for interiors is coming in future updates)
- applied the correct vanilla game snow shader to all directional snow

update for 1.5A
- updated plugin form for SSE

version 1.7
- removed snow from interiors in all worldspaces 
- removed more vertex colors from the landscape that were causing discoloration
- removed "pop-in" for small objects by assigning LOD to static objects that had none
- changed almost all exterior landscape textures to a single one for maximum blending
- removed almost all non harvestable living plants and shrubs
- added a patch for Falskaar

version 1.8
- fixed dirty edits to water

 


Credits:
Mathy79 for 3-D tree  and plant models and textures
Vurt for snowy pine and plant models/textures
Luxor8071 for the beautiful snow landscape textures
Zilav for billboard generator and xEditLodGen 
Sheson for DynDOLOD
Bethesda for CK