Skyrim Special Edition

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EngineersLogic

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deleted3486474

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About this mod

This is a mod that adds 105 new standalone weapons. 10 for each of the main material types (Iron, Steel, Orcish, Dwarven, Elven, Glass, Ebony, Dragonbone, Nordic and Daedric) and 5 for Stalhrim. All weapons use vanilla textures or whatever re-textures you have in use. Weapons can be crafted at a forge and the staff enchanter can be used to enchant

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This is a mod that adds 105 new standalone weapons. 10 for each of the main material types (Iron, Steel, Orcish, Dwarven, Elven, Glass, Ebony, Dragonbone, Nordic and Daedric) and 5 for Stalhrim. All weapons use vanilla textures or whatever re-textures you have in use. Weapons can be crafted at a forge and the staff enchanter can be used to enchant the staves.



There are two versions of this mod. One sets the weapons as craftable only, preventing random NPCs running around with them and the other allows NPCs and merchants to wield and sell them in addition to crafting them at the forge with subsequent staff enchanting at the staff enchanter. 

 - Crafting version: Craftable only with no leveled lists for merchants and NPCs (use this if you have conflicts with other mods as it doesn't modify existing content)
 - NPC version: Craftable like the 'Crafting' version however the weapons have been added to leveled lists to be used by NPCs and sold by merchants



- Longsword - Sword - (Iron, Elven, Glass, Dwarven, Daedric, Nordic, Dragonbone)
- Halberd - Battleaxe - (Iron, Ebony, Elven, Glass, Steel, Daedric, Nordic, Orcish, Dragonbone)
- Hatchet - Waraxe - (Iron, Ebony, Steel, Dwarven, Daedric, Nordic, Stalhrim, Orcish, Dragonbone)
- Quadhammer - Warhammer - (Iron, Ebony, Elven, Glass, Steel, Dwarven, Daedric, Orcish)
- Maul - Warhammer - (Iron, Glass, Dwarven)
- Club - Mace - (Iron, Dragonbone)
- Staffs (Fire, Ice, Shock and Totem) - Staff - (Iron, Ebony, Elven, Glass, Steel, Dwarven, Daedric, Nordic, Stalhrim, Orcish, Dragonbone)
- Double Edged Battleaxe - Battleaxe - (Iron, Ebony, Elven, Glass, Dwarven, Daedric, Nordic, Orcish, Dragonbone)
- Mallet - Mace - (Iron, Ebony, Glass, Steel, Dwarven, Orcish)
- Composite Axe - Battleaxe - (Steel)
- Berserker Sword - Greatsword - (Dwarven, Nordic, Orcish)
- Claymore - Greatsword - (Ebony, Elven, Glass, Steel, Daedric, Nordic, Dragonbone)
- Curveblade - Dagger - (Ebony, Elven, Glass, Steel, Dwarven, Orcish, Dragonbone)
- Dueling Sword - Sword - (Ebony)
- Spear - Battleaxe - (Elven, Nordic, Stalhrim, Dragonbone)
- Hammer - Mace - (Elven, Steel, Daedric, Nordic)
- Scythe - Battleaxe - (Daedric)
- Quarterstaff - Warhammer - (Stalhrim)
- Short Sword - Sword - (Orcish)



The original mod depended on the DLC you had however as Skyrim SE comes with all DLC included so I will only be supporting the "All" version from the original mod. As such there are no requirements other than the game itself.



Via NMM:

Standard download with NMM should work however i provide no support for it. If there are any issues then you are on your own.

Manual:

1 - Download the version of your choice and extract the archive to your Data folder.

2 - Load Skyrim and make sure that "LrsamwaysExpandedSkyrimWeaponry.esp" is ticked in the mods section of the main menu



If you find an issue with the mod please notify me via PM so i can update it here until a fix is found and uploaded. Simply stating the issue in the comments wont guarantee that i will actually see it.

- When i built the mod originally i forgot to cut out some of the blood mesh when i cut out parts of the weapons so you may encounter floating blood on some weapons. This does't effect the mod itself, its just visual.  



If you notice an incompatibility then please notify me via PM so i can update it here for other to see. Simply stating the compatibility or incompatibility in the comments wont guarantee that i will actually see it.

- Any mod that modifies the same leveled lists i did or overhauls the leveled lists in the game (a patch would be required). (NPC VERSION ONLY)

- Weapons of the Third Era: Always compatible with the Craftable version. Compatible with the NPC version if ESW is loaded AFTER Weapons of the Third Era.



V1 - Initial release

V1.01 - Removed the error in the weapons 'crit/effect' field (The error does nothing to effect the game/mod/stability, this version is simply for neatness sake and for those using Wyre Bash to merge leveled lists, all others don't need to update if you don't want to).



Q: Will the old version containing the combat bows from the original Skyrim come over to the Skyrim SE as well?
A: I may look into solving the issue with the bows and adding them in again but i make no promises and it is low on my priority list

Q: Is this mod compatible with <INSERT MOD HERE>?
A: I don't know, i don't use every mod under the sun. Furthermore any mod i use is usually made or modified by me for my personal use to either clean up such incompatibilities or add new features/merge mods resulting in the public version having incompatibilities my version doesn't have or doesn't have incompatibilities my version does have so for the love of coffee take a few minutes, test it yourself and if its incompatible let me know

Q: Why can't I enchant staff <INSERT STAFF HERE>?
A: In order to enchant a staff, you must first know the spell that the staff casts.

Q: Can you create a patch for <INSERT MOD HERE>?
A: No. The only reason for patches are to deal with leveled lists, users can easily create their own patches using various tools to merge leveled lists. In the case of mods that change the games leveled loot system such as Morrowloot, it is the responsibility for the author of the mod that modifies the system to make any patches that the community requests. It is not the responsibility for each individual mod author of mods that are built for the original system to create patches for the mods such as Morrowloot.

Q: Will this be uploaded to bethesda.net for Xbox One?
A: They are already up on bethesda.net for Xbox One

Q: Will this be uploaded to bethesda.net for PS4?
A: No...just, No. Don't even go there.



- Modifications for personal use are perfectly fine and you do not need permission from me.
- Translations / Patches for personal use or upload to the Nexus are perfectly fine and you do not need permission from me as long as the translation / patch only contains a modified esp.
- Making mods that use a small subset of my weapon assets are perfectly fine and you do not need permission from me (please don't try and pass them off as yours though).
- Making mods that use most if not all of my assets require my permission first. 

Under no circumstances are my mods to be uploaded to sites other than the nexus



Bethesda for Skyrim and the Creation Kit