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deland

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deland

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About this mod

This makes the Mesh for Paper World Map for SSE flat so when used with Flat Map Markers SSE the map markers will stay still with the map. This was based on the paper World Map Unoffical Fix so it includes those fixes.

Requirements
Permissions and credits
Changelogs
BELOW BOTH REPLACE THIS MOD AND IMPROVE IT
-->HERE<--
AND
-->HERE<--
IT HAS MANY PAPER MAP VARIATIONS AND ALL YOUR FALSKAAR WYRMSTOOTH BRUMA ETC MAPS YOU NEED


gonna leave this mod up to collect mod points :^)



It seems somebody has made their own unofficial ports to SSE. The patches included appear to be: Skyrim/Solstheim/Falskaar/Wyrmstooth/GrayCowl/Bruma and a handful of patches included
.
They are hosted on Google Drive as the author is unsure about permissions
: CLICK HERE TO DOWNLOAD
(Will remove link if this breaks some site rules that I'm unaware of)
I cannot vouch if the patch works as I haven't tested myself, don't ask me for support.

Full credit to Eliadon for all the work done on their port!



This is absolutely necessary(why else would you need the flat mesh): Flat Map Markers SSE/Flat Map Markers AE and Warburg's Paper World Map for SSE

I don't know how well this mod works, but from my limited testing it seems to be fine. If you notice any issues, report them and to the best of my ability I'll try to fix them. PLEASE READ THE ENTIRE DESCRIPTION, it's good practice
This mod should be be compatible with DynDOLOD, but not SSELODGen(Read below). SSELODGen and DynDOLOD work different things.
This mod is not really compatible with SSELODGen. World maps are just 32 grid(?) LOD files. I edit the LOD file(32.0.0) to make it flat and put in Warburg and Duncan's texture, but SSELODGen will overwrite this. Either have SSELODGen not touch 32 grid(not sure how) or in Mod Organizer have my mod have higher priority to overwrite it.

Check the bottom of the desciption in regards to updates on the Bruma map conversion


Features

Firstly I'd like to say that this mod's ESP is based off of Paper World Map Unofficial Fix.

This wasn't very much of a complex fix. Opened up nifskope, click on the part that was the map right clicked, Transform, Scale Vertices and in the Z input put 0. Then I adjusted the map height and the background so they were a bit tighter together(I think it looks better). I did this for both the Dragonborn and Skyrim Map.

Realistic Water Two got rid of the conflict it appears.
There is a Realistic Water Two patch and a non-Realistic Water Two patch. Choose the one you need.
(If you use RW2 you don't need the Paper World Map Patch provided with that mod).

PLACE THE ESP PROVIDED WITH THIS MOD AT THE BOTTOM OF YOUR LOAD ORDER OR THE MOD MAY NOT WORK CORRECTLY

An JSON is provided with this mod for Flat Map Markers SSE so the map markers will be flat. It's very easy to add more worldspaces too it if you say port over
Duncan's Paper World Map Addons.



Here's what the JSON provided looks like:

{
 "whiteListedWorldSpaces": [
 {
"name": "Skyrim",
"editorID": "Tamriel",
"markerHeight": 354072.968750,
"enabled": true
 },
 {
"name": "Solstheim",
"editorID": "DLC2SolstheimWorld",
"markerHeight": 180000.906250,
"enabled": true
 }
 ]
}


Now for myself I've ported over Duncan's Paper Map for Falskaar and Wyrmstooth so my JSON looks like this:

{
 "whiteListedWorldSpaces": [
 {
"name": "Skyrim",
"editorID": "Tamriel",
"markerHeight": 354072.968750,
"enabled": true
 },
 {
"name": "Solstheim",
"editorID": "DLC2SolstheimWorld",
"markerHeight": 184072.906250,
"enabled": true
 },
 {
"name": "Falskaar",
"editorID": "Falskaar",
"markerHeight": 44072.0,
"enabled": true
 },
 {
"name": "Wyrmstooth",
"editorID": "WyrmstoothWorld",
"markerHeight": 44072.0,
"enabled": true
 }
 ]
}


Update: Apr 27 2020
Honestly forgot about working on Bruma. I don't really have the passion nor the knowledge to even convert it. I didn't make much progress, so I don't have anything to share. I'm sorry to everybody that wanted some of Duncan's other maps, but the way he made those maps is different from Skyrim SE, Falskaar and Wyrmstooth. Hopefully somebody more driven and skilled will come around and do it properly. I just don't have the necessary knowledge to do it.

Update: Feb 9 2020
MADE SOME PROGRESS ON BRUMA, map is not centered, but it now shows up. I've never played Bruma before,
so if somebody wants to playtest or work on it dm me. I'll keep trying at it. EXTREME ALPHA state. I am brute force learning nifskope and my knowledge in regards to modding extends to a veteran mod user. Please be patient, I'll try to make it work

Update: Feb 8 2020
I'm gonna try looking at Bruma and the other mods to work. I CAN'T PROMISE ANYTHING.