Skyrim Special Edition

358 comments

  1. Elianora
    Elianora
    • premium
    • 12,009 kudos
    Locked
    Sticky
    HOW TO USE MOD:
    - READ THE DESCRIPTION
    - READ THE STICKY POST

    First buy the house. Go in. Then go back to Avenicci and buy the children's room.
    ** If you don't do it like this, you will have an invisible wall to the armoury. **

    It's not something I can fix, it's a game engine thing.


    I've done EVERYTHING I can to fix issues with this mod. If some problem persists,
    it's because I have no way to fix it or it's caused by some other mod.

    A lot of "bugs" you are experiencing are due to other mods editing Breezehome
    or your lighting mod of choice, not my mod.

    90% of the mod's comments were ignorance from people who didn't read sticky/description or watch the instructional video, and used an ancient version of the mod. 5 % were whining that I'm rude and 5 % were actual useful comments. So they've been purged.

    I'm reopening the comments, but please go through the existing documentation before bringing up "issues".
  2. Oblivionplayer437
    Oblivionplayer437
    • premium
    • 74 kudos
    I realized only now that haaldiriin the author of the "2023 install instructions" has left the Nexus only 3 days after writing his post. Draw your own conclusions from it... TBH, I think what he wrote is a pile of utter rubbish. If it was my modpage I would delete that post.

    The only real requirement for a successful installation is that you must never had *any* Breezehome mod active in your load order prior to installing Eli's mod and buying the house. Best if you install Eli's mod (or any BH mod) at the start of a new game and just stick with it.

    However, just to tell you, my successful test installation was on a save with a Level 7 character and 9.5 hours of game time on it. I actually console-cheated more money at about 9 hours for the purpose of testing various Breezehomes. So not even the recommended way. But I STARTED the game without any BH mod and my savegame stayed totally "BH clean" up until the moment I installed Eli's and have the conversation with Avvenici.

    To illustrate the point: If you start your game with say Breezehome by Lupus mod but never actually purchase and visit the house in-game and just let it sit in your savegame. But then, when you are finally ready to buy BH, you decide to de-install Lupus and install Eli's instead, you have created the seed of destruction right there because you STARTED the game with Lupus mod and that already baked critical game data into the save that will persist "forever" and will eventually conflict with any other BH that you may install down the road prior to actually buying Breezehome.

    This could be the nuance a less experienced user may be missing: It is not enough to install some BH mod and never use it in-game and then de-install it and install something else and do BH with the new one. The load order at the moment of starting the game is critical in the case of Breezehome. It's not that critical with most mods, luckily. But with some it is, and Breezehome is known to be one such instance for a long time.

    Anyways, I really stress the point to start the game without *any* BH mod at all if you have not decided yet which one to take up eventually. This gives you the greatest flexibility.
  3. haaldiriin
    haaldiriin
    • supporter
    • 1 kudos
    For those having problems with invisible wall / messed up children's room / invisible dining room table - I had the same problem and solved
    it. Thus I feel the instructions provided weren't as clear as they could be (despite being correct) So here is a superclear sep 2023-version:

    First, BEFORE INSTALL:

    1. Make sure you have no mods that affect the inside of Breezehome.
    2. Be on a fresh character that has NOT purchased Breezehome yet - and buy it (5000g) from Avenicci. Don't buy any upgrades yet! Then go inside
    the house so everything loads. Go outside, and here I suggest you make a backup manual save so you can return, if anything fails on the way.
    3. The instructions provided by mod creator said "only" Children's room upgrade, but I noticed this caused an invisible dining table for me. This is why you should have a manual save. Only installing Children's room caused problems for me, so I went back to my manual save, then bought both Children's room + Dining room. If you never had problems with invisible dining room table, then just upgrade to children's room as mod creator said. After this, I entered the house, went outside again and made a 2nd manual save, seperate from the first.
    4. Close the game and go to the location for your saved game files (probably Documents->My Games->Skyrim Special Edition->Saves) and remove all old saves except the 2 manual saves you just did. Filter for most recent files if confused. Also note that each save has a ESS-file and and a SKSE-file. You wanna remove both, for all the old saves. Removing old saves is simply a precaution made by me, so no other save are corrupting the mod. As many saves are usually still kept here, despite clearing the save list in-game. I had files all the way back from 2016! o.O

    AFTER INSTALL:
    5. With the game still closed, install the mod (Beta 1.6 for me). I def suggest you use Nexus Mods program for mod install ("Vortex") to make it easier.
    6. Start the game, select "Load" and choose the most recent manual save. There should only be 2 if you did correctly on point 4.
    7. You should be able to see the outside of the house has changed. Go inside it. Now you wanna check that everything works:
    a) Children's room. There should be no floating items or invisible walls.
    b) Dining room. This place might have some loose items laying about, which was caused by my experiment with dining room decorations but it's easy to clear up. There should now be a dining room table (previously invisible for me) with keys on it. Pick up the keys.
    c) Armory. Use the key from the dining room table, to open the Armory gate. I suggest you don't lockpick it. If correct, there are no invisible wall.
    d) Lydia's room. Go upstairs and use the 2nd key from the dining room table, to unlock her room. There should be no issues up here at all.
    8. FINISHED! :3

    If you did everything in the order I have written and clearly explained, everything should work. If it doesn't, I suggest you experiment by uninstalling the mod and going back to your first manual save. Try different variations until it works. Because as Elianora has said, it's mostly down to mod conflictions or errors in installation of the mod. The mod itself work perfectly when done correctly, I swear! :)

    Hopefully this helps someone. Cheers!
    1. stuzi2009
      stuzi2009
      • member
      • 0 kudos
      Thanks!
    2. zevon01
      zevon01
      • supporter
      • 0 kudos
      Is it safe to say that this mod will not work on a game where Breezehome was already purchased with all the upgrades from Avenicci?  There's no going back?
    3. LeddBate
      LeddBate
      • supporter
      • 28 kudos
      Correct. You will have to go back to a save BEFORE you purchased Breezehome, then follow the instructions above.
    4. Oblivionplayer437
      Oblivionplayer437
      • premium
      • 74 kudos
      @OP, sorry but are you saying you first bought the house when you had Eli Breezehome mod not even installed and active? And only install the mod AFTER having bought the vanilla home, going inside and saving and exiting to desktop? I mean your step 5?

      If that is what you are suggesting then I have to strongly disagree. I think this is plain wrong and possibly/probably dangerous to your savegame. If that is what you are saying, it also makes no sense.

      With this small modlist
      Spoiler:  
      Show

      I wanted to test myself if the mod is really that prone to malfunction, but mod works perfectly fine: I installed the mod as the author says, which is the most logical thing to do: before talking to Avvenici for the first time and buying Breezehome.

      I followed Eli's instruction of then going in the house. Everything looked as expected, the dining table was visible. I did not touch anything, went out, went back to Avv., now bought only the children room for 250 gold, went back to BH and everything was still super smooth. Table was still visible, armory and kids room and Lydia's room were all accessible, in order and normal. Keys do not lie on the table actually, but on the bar, just saying...

      Lydia even went upstairs to sleep in her bed for the night, very late, but she did, on her own initiative.


      Sure enough, I will have no hesitation to install the mod on a new much larger modlist that I am assembling. I think you make things unnecessarily complicated and I would strongly advise users to just follow Eli's instructions. They are simple and straightforward. Even I could folllow them.
  4. p1xelrage
    p1xelrage
    • supporter
    • 0 kudos
    Lydia never uses her room in this house, not sure what the problem is, but it completely defeats the purpose of having that room. Furthermore, the staircase seems to completely bewilder all NPCs, including Lydia - they never make it all the way up, but will freeze at the midpoint (which explains the previous comment about Lydia's room) - if Lydia actually makes it to the 2nd floor, the only thing she'll ever use in her room is the chair, but never the bed. I'm using a multiple followers mod and they all get stuck halfway up the ladder. On rare occasion, one will warp to the top floor.

    Is there any way this can be fixed?
    1. LeddBate
      LeddBate
      • supporter
      • 28 kudos
      This mod should solve the stairs problem. Once I installed it, every NPC I've given access to the house (including the dog) can now go up to the 2nd floor. Lydia will rarely use her room (though I did catch her sitting in the chair once) and instead insists on sleeping on my bed. That's creepy enough, but when I recruited Inigo, he started sleeping in my bed too. Guess who has to sleep in the chair downstairs?
  5. TheSneakyWeasel
    TheSneakyWeasel
    • member
    • 0 kudos
    Hey, I'm loving this mod a ton, but there's one tiny little thing that I'm having an issue with. I read through the descriptions and sticky posts (and all 20+ pages of comments here) to see if anyone else was experiencing this (and only found one other person who had something vaguely similar w/ no solution).

    In the armory, I'm running into a visual bug where some dragon priests aren't showing up on their displays. They're not "knocked down" like other folk are reporting, nor are they lost forever as they're still available to pick up after being placed without any issues. I looked through my mod list to try and find one that was explicitly affecting or adjusting the masks to no avail. I'll fully concede that I wouldn't be remotely surprised if the reason this issue is happening is that I'm a dumbass with looking through the tools to check for compatibility issues and it's very likely there's something I overlooked, but I'll post four mods on my list that I would think would be most likely to be causing the issue.


    • Hearthfires Display Case Fix - This is the most likely culprit on this list, but I don't have a good way of checking if it's the one causing the issue. I also have some doubts since there are other masks that render just fine. Additionally, everything else in the house renders just fine on their displays for the most part (only items that don't are custom weapons, but idgaf about the issue with those).
    • Immersive Armors & the associated Retexture & Mesh Fix - I really doubt it's these since they shouldn't be touching the dragon priest masks (afaik), but I'm not ruling them out entirely.
    • Static Mesh Improvement Mod - I'm pretty sure this doesn't touch the masks, but again I won't rule it out.


    If there's anyone smarter than me who knows anything about what could be causing the issue, I'd greatly appreciate it. If need be, I could even send a full mod list to anyone who wants to look through it.
  6. zackgray
    zackgray
    • premium
    • 2 kudos
    Just to let everyone know the outside stuff is not compatible with Open Cities. But the interior cell is correct. 
  7. LeoArcticaa
    LeoArcticaa
    • member
    • 0 kudos
    Noob question and im probably blind but is there a stand for mehrunes razor in the armory? I cant seem to find it.

    EDIT - Nevermind I found it, it was in the display case but had to angle my camara to see it xD
  8. Bambitazzilla
    Bambitazzilla
    • member
    • 0 kudos
    I'm Having an issue where the game crashes when i enter the house...I have ENB but nothing else that changes Breezehome's interior or exterior. Any tips?
    1. ShiftedVoxel212
      ShiftedVoxel212
      • premium
      • 7 kudos
      Welcome to dealing with the Shadow Scene Node crash, it's a common problem with ENB and lighting mods and may even this aging engine. I've just ignored it mostly though considering how extremely annoying it is to deal with
  9. RecktalBear
    RecktalBear
    • premium
    • 0 kudos
    Such a great mod *chef kiss*
  10. Mockba95
    Mockba95
    • premium
    • 1 kudos
    I have a bizarre issue, the emerald claw seems to have 'fallen out' of its socket, I can pick up the claw and put it back in the slot, but it doesn't go into its designated hole, it just kinda goes on the ground like a loose object, I can move it around and what not by bumping into it. not sure how it happened, but kinda ruins the aesthetic of the room, anyone else have this issue?
  11. nyanisty
    nyanisty
    • member
    • 0 kudos
    Ey there an xbox player here would you ever consider
    updating your mod to 1.6 on bethesda.net?
    that invisible wall is such a killjoy sometimes