Skyrim Special Edition
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NickNak Maxsu

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NickaNak

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About this mod

A little mod that allows the player and npcs to flinch when hit
This version uses the OnHitFramework for hit detection

Requirements
Permissions and credits
Changelogs
Donations


Flinching - OnHit Frameworks Version
A behaviour edit that allows the player and NPC's to flinch when they're hit by melee weapons, flinching doesn't override a state that an actor is in, it plays over the top of normal animations via blends the detection is now done via the OnHit Framework, If you use VR or AE(even SE if you want) Use this variant of On Hit Framework it supports VR, AE and SE

The mod also needs Ultimate Combat and Creatures Behaviour compatibility for Nemesis this is so creatures can be flinched, the creatures are an optional selection in the Fomod

Demo by Maxsu

  


Demo by JDM




Thanks to Maxsu2017 for their OnHit Frameworks SKSE plugin, this version's hit detection is done via a plug-in, no more scripts! Magic cannot trigger flinching
Thanks to Doodlezoid for updating Maxsu2017's plugin and for releasing OnHit Framework - NG

Player and NPCs can not re flinch until they finished flinching, 1.3 added in support for Draugrs as well as allowing players and NPCs to be flinched in nearly all states


Installing/Uninstalling
Steps for Installing
1) If you're on SE download OnHitFramework here
1 a) If you're on AE or VR(or SE if you want no difference though) download OnHit Framework - NG
2) Download Ultimate Combat and Creatures Behaviour compatibility for Nemesis
3) Download and install this mod
4) When installing this mod it will overwrite a file from OnHit Framework, allow the overwrite
5) Download and install Nemesis(Off Site Link)
6) Tick "Flinching Animations" in the list of patches
7) Run Nemesis and click "Update Engine" wait for that to finish then click on "Launch Nemesis Behavior Engine" wait for that to finish
8) You can now play the game, no need for a new save

Steps for Uninstalling
1) Make sure no one is getting hit
2) Save the close the game
3) Uninstall in your preferred mod manager
4) Run Nemesis and click "Update Engine" wait for that to finish then click on "Launch Nemesis Behavior Engine" wait for that to finish
5) You have now uninstalled the mod


Updating


Version 3 to 3.5 had a massive change in the base install, it's best to completely remove the older version Get Ultimate Combat and Creatures Behaviour compatibility for Nemesis and reinstall the new version of this mod and then rerun Nemesis
Updating from 3.5 onwards shouldn't require you to do anything different than any other mod, just update like you would any other mod

Compatibility

100% needs both a version of OnHit Framework(for SE) or OnHit Framework - NG(for AE, VR or SE) and Ultimate Combat and Creatures Behaviour compatibility for Nemesis for this to work, Installing My mod will overwrite a file from OnHit Framework allow the overwrite, it's an ini file edited to allow creature flinching

The Flinching for VR version requires both Spell, Perk, Item Distributor and Ultimate Combat and Creatures Behaviour compatibility for Nemesis for this  to work, it don't need OnHit Framework, I've not tested this but I've been told it works for VR

The Ultimate Combat compatibility patch has now been moved to Ultimate Combat and Creatures Behaviour compatibility for Nemesis it's automaticity included in the download of that mod

Zxlice's Back stab and Parry is compatible out the box

If you using the other version of Flinching, it's advised to uninstall that and install this version, I'm no longer supporting that version, There's an Article on this mod's page for instructions on uninstalling the older version

CGO and 360 movement behaviour both work with this
Should be compatible with SkySA
Animated Armoury now has built in support for flinching, you need to tick the DAR option in AA's MCM menu or use the pure DAR version of AA

NOT Compatible with FNIS

Thanks
JDM for testing the system for me
Shikyokira for Nemesis, Behaviour Extractor and support and info on behaviour files
Zartar for his Behaviour editor tool
Maxsu2017 for the remake version and their OnHit Framework
Doodlezoid for updating Maxsu2017's plugin and for releasing OnHit Framework - NG
TheRetroCarrot for help with the VR testing