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Changelogs
Version 4.6
Modified so that the grip position change of pike and halberd can be selected for one-click installation
Halberd grip position change option added
Version 4.5
some condition fix
Two-handed Katana FOMOD fix
Add one-click installation option
Version 4.4.1
fixed 32bit animation
Version 4.4
Reconfigure FOMOD Installer
Added unarmed move animation
Added claw move animation
Added dual claw move animation
Fixed one-handed move animation
Fixed one-handed non-combat random idle animation
Fixed Dual Mace FOMOD Installation Error
Fixed AGO idle animation XPMS path
Version 4.3.1
NPC walking speed normalized, player walking speed reduced by 30%
Version 4.1.1
Fix for adding katana keywords in Animated Armory mode
Version 4.1
Added Katana keywords for Animated Armory mod
Version 4.0
all animation remakes
FOMOD Installer
AGO compatibility
Version 4..3
Fixed male Axe and Mace non-combat idle animations working as female animations.
Version 3.1
Fixed weapon not dragging to the ground Added 2h katana movement animation Fixed to apply movement motion even in non-combat
Version 3.0
added a combat movement animation, there are several fixes such as h2h_idle, shield sprint animation, etc.
Version 2.1
Fixed non-combat female idle animation with excessively protruding upper body.
Updated the renewed version of Smooth Combat, Non-Combat idle Animation Mode.
In Skyrim, whenever you pull out a weapon, you are always ready to fight.
However, this mode separates the idle animation from combat and non-combat situations when the weapon is taken out.
when an enemy is detected and enters a battle situation, an idle animation for each weapon is displayed according to the battle situation.
If the enemy disappears or dies and becomes a non-combat situation, it switches back to the non-combat idle animation.
4.0 NEW UPDATE VIDEO
Mode that is good to use together Compatible Item Mode