Skyrim Special Edition

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SeaSparrow

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Shekhinaga

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About this mod

Overhauls most of Skyrim's forgotten unique artifacts, giving them unique and fitting effects!

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Forgotten Artifacts Empowered is a small mod with a huge impact. The powerful new enchantments on Skyrim's forgotten but unique artifacts will give you plenty of reason to go out and search for them all!

What artifacts are changed?

Most unique, named items, including weapons, and jewelry that are not overhauled by Reliquary of Myth. Some unique items (Blackguard set, Thieves Guild set, etc) are not touched.

What does each of the new artifacts actually do?

This spoiler contains spoilers for all the artifacts changed by this mod. If you prefer to go in blind, do not expand the spoiler.
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Weapons
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Aegisbane 
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Sideways power attacks knock all blocking enemies hit away.

Angi's Bow 
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Firing 2 shots within 5 seconds of each other causes the target to fall down and bleed.

Borvir's Dagger 
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Striking a bottle of mead causes it to transform into a bottle of Daedric Ale. Drinking Daedric Ale will transport you into a random inn and leave you with either a scroll of the pentahook (Conjures a pair of enchanted gauntlets. These gauntlets force you into unarmed, increase unarmed damage, and make your right unarmed power attacks fling enemies hit away), a scroll of wenches and mead (Summons a dremora that blows itself up into 30 bottles of Daedric Ale), or a Spell Tome: Alestorm (A constant stream of frozen Daedric Ale that damages health and stamina)

Bloodthorn 
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Performing a sideways power attack into a standing power attack consumes a taproot in your inventory to summon a burnt spriggan under the control of the last enemy hit (your control, if no enemy is hit). This summon is hostile towards the summoner.

Eduj & Okin 
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Eduj reduces shout cooldown by 10%. Okin increases shout potency by 10%. Wielding them together causes every fifth attack to give you the Swan's Song passive (The next time you shout, you will also release another fully powered shout).

Firiniel's End 
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Has a different effect based on what arrows you have equipped. There are 4 tiers of arrows - Basic, Advanced, Exquisite, and Divine. Basic arrows cause a small, non-stacking bleeding debuff. Advanced arrows mark the target, with subsequent attacks consuming the mark to deal bonus damage based on how much health the target is missing. Exquisite arrows mark the target, with subsequent attacks causing a strong, stacking bleeding debuff. Divine arrows make it so that killing your target makes you invisible, muffles your movement, and increases your movement speed.

The Ghostblade 
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Begining to block turns you invulnerable and slows down time for 5 seconds. This effect has a 20 second cooldown.


Jewelry
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Charmed Necklace
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You find more gold on people you kill.

Muiri's Ring 
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At the witching hour (From 3am - 4am) and armed with a dagger, you may activate humanoid corpses to harvest flesh and hearts. The fleshes and hearts of different races have the same effects, but the names are different for consistency reasons. Sacrosanct patch provided, heartbreaker patch is not.

Nightweaver's Band
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Grants you the Shadowflame and Night Needle spells. Shadowflame and Night Needle are apprentice level spells that deal lower than normal damage, but are silent and can benefit from sneak bonuses.

Savos Aren's Amulet 
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Gaining 3 armor spells in combat turns you ethereal for 5 seconds. This effect does not have a cooldown.

Yisra's Necklace 
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While you have a cloak spell in combat, you gain a bonus effect (Fire Cloak - You leave behind a trail of fire that damages enemies. Frost Cloak - Enemies affected by the cloak lose 75 armor. Shock Cloak - You move 15% faster.)




Are you using No Enchanting Restrictions SKSE Remake? If so - all the enchantments you get will work. Okin and Eduj will still say "... while wielded with Okin/Eduj", but will work normally as long as you have the other enchantment. Even if it is on the same weapon. Even if you are not dual-wielding (why oh why can't I register for dual wield attacks?).

How compatible is this mod? Where should I load it?

The short answer on compatibility: As compatible as I can make it. Long answer: This will conflict with every mod that edits the same weapons/jewelry. This includes mods you may not expect, such as Audio Overhaul Skyrim, Immersive Sounds Compendium, Legacy of the Dragonborn, and Unique Uniques. I tried my best to find mods that will conflict and address these conflicts appropriately - I forwarded the latest USSEP and WACCF changes, I made a different version for each Legacy of the Dragonborn, Unique Uniques, and Vanilla to reduce the need for patches, and have provided conflict resolution patches for Immersive Sounds Compendium and Audio Overhaul Skyrim. Furthermore, to ensure consistency, I've created a consistency patch for Sacrosanct - Vampires of Skyrim that allows you to create blood potions with the Court's Chef perk using the new flesh and heart ingredients. A similar patch for Ordinator is also planned for later™.

As for load order - load this mod after WACCF, if you are using it. It is compatible out of the box. Load the compatibility patches LOW in your load order - since they will likely conflict with other patches. If you are not confident in checking with xEdit (a small article on how to check here), just load them after all your mods. Really, you'll be fine. 

Are there any plans for the future with this mod?


An automated Papyrus patcher to take care of minor incompatibilities and inconsistencies, such as mods that add new arrows or shouts. I'd like to also overhaul some armor pieces, like Morvarth's Boots (originally, the mod would cloak you in shadows while sneaking next to a wall) and Ygnol's Helm (the mod would allow you to craft unique runed weapons) but I frankly want to be done with this so that I can move on to making a Lich Custom Skill Tree mod. 

Credits:

A huge thank you to the xEdit team for their tool, without which this mod would have been impossible.
The Arcane University Discord Server, for help with scripting, asset creation, and implementation tips.
Simonmagus616, DeltaRider, and the Simonrim Discord Server, for feedback on early versions.
Icecreamassassin's Mods Discord Server, for feedback on early item effects.
Titansbane for reminding me that there were multiple versions of the ghostblade.